author | unc0rr |
Mon, 26 Nov 2012 00:06:42 +0400 | |
branch | flibqtfrontend |
changeset 8106 | 861d145b270e |
parent 8103 | c247346d296f |
child 8126 | 5bfa1b2025d6 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QFile> |
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#include <QTextStream> |
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471 | 21 |
#include <QStringList> |
22 |
#include <QLineEdit> |
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A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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#include <QCryptographicHash> |
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#include <QSettings> |
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#include <QStandardItemModel> |
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#include <QDebug> |
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#include "team.h" |
29 |
#include "hwform.h" |
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#include "DataManager.h" |
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HWTeam::HWTeam(const QString & teamname, QObject *parent) : |
33 |
QObject(parent) |
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{ |
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QList<QByteArray> baList; |
36 |
||
8103 | 37 |
flib_team team; |
38 |
bzero(&team, sizeof(team)); |
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8106 | 39 |
baList << teamname.toUtf8(); |
40 |
team.name = baList.last().data(); |
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8103 | 41 |
team.grave = "Statue"; |
42 |
team.fort = "Plane"; |
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team.voicepack = "Default"; |
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team.flag = "hedgewars"; |
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||
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for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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baList << QLineEdit::tr("hedgehog %1").arg(i+1).toUtf8(); |
49 |
team.hogs[i].name = baList.last().data(); |
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8103 | 50 |
team.hogs[i].hat = "NoHat"; |
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} |
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m_oldTeamName = teamname; |
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QVector<flib_binding> binds(BINDS_NUMBER); |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
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baList << cbinds[i].action.toUtf8(); |
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binds[i].action = baList.last().data(); |
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baList << cbinds[i].strbind.toUtf8(); |
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binds[i].binding = baList.last().data(); |
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} |
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team.bindings = binds.data(); |
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team.bindingCount = binds.size(); |
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m_team = flib_team_copy(&team); |
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m_team->remoteDriven = false; |
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m_team->hogsInGame = 4; |
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} |
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HWTeam::HWTeam(const QStringList& strLst, QObject *parent) : |
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QObject(parent) |
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{ |
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QList<QByteArray> baList; |
76 |
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// net teams are configured from QStringList |
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if(strLst.size() != 23) throw HWTeamConstructException(); |
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flib_team team; |
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bzero(&team, sizeof(team)); |
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8106 | 81 |
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for(int i = 0; i < 6; ++i) |
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baList << strLst[i].toUtf8(); |
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team.name = baList[0].data(); |
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m_oldTeamName = strLst[0]; |
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team.grave = baList[1].data(); |
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team.fort = baList[2].data(); |
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team.voicepack = baList[3].data(); |
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team.flag = baList[4].data(); |
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team.ownerName = baList[5].data(); |
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int difficulty = strLst[6].toUInt(); |
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for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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baList << strLst[i * 2 + 7].toUtf8(); |
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team.hogs[i].name = baList.last().data(); |
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8103 | 97 |
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QString hat = strLst[i * 2 + 8]; |
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if (hat.isEmpty()) |
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team.hogs[i].hat = "NoHat"; |
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else |
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8106 | 102 |
{ |
103 |
baList << hat.toUtf8(); |
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team.hogs[i].hat = baList.last().data(); |
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} |
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team.hogs[i].difficulty = difficulty; |
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} |
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m_oldTeamName = strLst[0]; |
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QVector<flib_binding> binds(BINDS_NUMBER); |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
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baList << cbinds[i].action.toUtf8(); |
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binds[i].action = baList.last().data(); |
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baList << cbinds[i].strbind.toUtf8(); |
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binds[i].binding = baList.last().data(); |
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} |
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team.bindings = binds.data(); |
121 |
team.bindingCount = binds.size(); |
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m_team = flib_team_copy(&team); |
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m_team->remoteDriven = true; |
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m_team->hogsInGame = 4; |
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} |
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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HWTeam::HWTeam(const HWTeam & other) : |
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QObject(other.parent()) |
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, m_oldTeamName(other.m_oldTeamName) |
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, m_team(flib_team_copy(other.m_team)) |
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{ |
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m_team->hogsInGame = other.m_team->hogsInGame; |
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m_team->remoteDriven = other.m_team->remoteDriven; |
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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} |
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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HWTeam & HWTeam::operator = (const HWTeam & other) |
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{ |
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if(this != &other) |
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{ |
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m_oldTeamName = other.m_oldTeamName; |
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m_team = flib_team_copy(other.m_team); |
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m_team->hogsInGame = other.m_team->hogsInGame; |
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m_team->remoteDriven = other.m_team->remoteDriven; |
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} |
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return *this; |
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150 |
} |
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HWTeam::~HWTeam() |
153 |
{ |
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154 |
if(m_team) |
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155 |
flib_team_destroy(m_team); |
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156 |
} |
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157 |
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158 |
bool HWTeam::loadFromFile() |
184 | 159 |
{ |
8103 | 160 |
QString name = QString::fromUtf8(m_team->name); |
161 |
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8100 | 162 |
if(m_team) |
163 |
flib_team_destroy(m_team); |
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164 |
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8103 | 165 |
m_team = flib_team_from_ini(QString("/config/Teams/%1.hwt").arg(name).toUtf8().data()); |
8100 | 166 |
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167 |
return m_team != NULL; |
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184 | 168 |
} |
169 |
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170 |
bool HWTeam::fileExists() |
3381 | 171 |
{ |
8103 | 172 |
QFile f(QString("physfs://config/Teams/%1.hwt").arg(name())); |
3381 | 173 |
return f.exists(); |
174 |
} |
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175 |
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176 |
bool HWTeam::deleteFile() |
3159 | 177 |
{ |
8103 | 178 |
if(m_team->remoteDriven) |
3159 | 179 |
return false; |
8103 | 180 |
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181 |
QFile cfgfile(QString("physfs://config/Teams/%1.hwt").arg(name())); |
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3159 | 182 |
cfgfile.remove(); |
183 |
return true; |
|
184 |
} |
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185 |
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186 |
bool HWTeam::saveToFile() |
184 | 187 |
{ |
8103 | 188 |
if (m_oldTeamName != name()) |
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{ |
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QFile cfgfile(QString("physfs://config/Teams/%1.hwt").arg(m_oldTeamName)); |
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191 |
cfgfile.remove(); |
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m_oldTeamName = name(); |
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193 |
} |
8103 | 194 |
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195 |
return flib_team_to_ini(QString("physfs://config/Teams/%1.hwt").arg(name()).toUtf8(), m_team) == 0; |
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184 | 196 |
} |
197 |
||
198 |
||
352 | 199 |
bool HWTeam::isNetTeam() const |
200 |
{ |
|
8103 | 201 |
return m_team->remoteDriven; |
352 | 202 |
} |
203 |
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204 |
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bool HWTeam::operator==(const HWTeam& t1) const |
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{ |
8103 | 207 |
return qstrcmp(m_team->name, t1.m_team->name) == 0; |
184 | 208 |
} |
209 |
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bool HWTeam::operator<(const HWTeam& t1) const |
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{ |
8103 | 212 |
return qstrcmp(m_team->name, t1.m_team->name) < 0; // if names are equal - test if it is net team |
184 | 213 |
} |
1840 | 214 |
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215 |
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216 |
//// Methods for member inspection+modification //// |
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219 |
// name |
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QString HWTeam::name() const |
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{ |
8103 | 222 |
return QString::fromUtf8(m_team->name); |
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} |
8103 | 224 |
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void HWTeam::setName(const QString & name) |
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{ |
8103 | 227 |
free(m_team->name); |
228 |
||
229 |
m_team->name = qstrdup(name.toUtf8().constData()); |
|
230 |
} |
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231 |
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232 |
QString HWTeam::hedgehogName(int index) const |
|
233 |
{ |
|
234 |
return QString::fromUtf8(m_team->hogs[index].name); |
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} |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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236 |
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8103 | 237 |
QString HWTeam::hedgehogHat(int index) const |
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238 |
{ |
8103 | 239 |
return QString::fromUtf8(m_team->hogs[index].hat); |
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240 |
} |
8103 | 241 |
|
242 |
void HWTeam::setHedgehogName(int index, const QString & name) |
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243 |
{ |
8103 | 244 |
free(m_team->hogs[index].name); |
245 |
||
246 |
m_team->hogs[index].name = qstrdup(name.toUtf8().constData()); |
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247 |
} |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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|
248 |
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8103 | 249 |
void HWTeam::setHedgehogHat(int index, const QString & hat) |
250 |
{ |
|
251 |
free(m_team->hogs[index].hat); |
|
252 |
||
253 |
m_team->hogs[index].hat = qstrdup(hat.toUtf8().constData()); |
|
254 |
} |
|
255 |
||
256 |
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sheepluva
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|
257 |
// owner |
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258 |
QString HWTeam::owner() const |
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259 |
{ |
8103 | 260 |
return QString::fromUtf8(m_team->ownerName); |
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261 |
} |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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5907
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|
262 |
|
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263 |
|
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264 |
|
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265 |
// difficulty |
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unsigned int HWTeam::difficulty() const |
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{ |
8103 | 268 |
return m_team->hogs[0].difficulty; |
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269 |
} |
8103 | 270 |
|
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271 |
void HWTeam::setDifficulty(unsigned int level) |
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272 |
{ |
8103 | 273 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; ++i) |
274 |
m_team->hogs[i].difficulty = level; |
|
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275 |
} |
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276 |
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277 |
// color |
7130 | 278 |
int HWTeam::color() const |
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279 |
{ |
8103 | 280 |
return m_team->colorIndex; |
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281 |
} |
7130 | 282 |
|
283 |
QColor HWTeam::qcolor() const |
|
284 |
{ |
|
8103 | 285 |
return DataManager::instance().colorsModel()->item(m_team->colorIndex)->data().value<QColor>(); |
7130 | 286 |
} |
287 |
||
288 |
void HWTeam::setColor(int color) |
|
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289 |
{ |
8103 | 290 |
m_team->colorIndex = color % DataManager::instance().colorsModel()->rowCount(); |
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291 |
} |
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|
292 |
|
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293 |
|
6024 | 294 |
// binds |
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295 |
QString HWTeam::keyBind(unsigned int idx) const |
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296 |
{ |
8103 | 297 |
return QString::fromUtf8(m_team->bindings[idx].binding); |
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298 |
} |
8103 | 299 |
|
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300 |
void HWTeam::bindKey(unsigned int idx, const QString & key) |
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301 |
{ |
8103 | 302 |
free(m_team->bindings[idx].binding); |
303 |
||
304 |
m_team->bindings[idx].binding = qstrdup(key.toUtf8().constData()); |
|
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305 |
} |
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|
306 |
|
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307 |
// flag |
8103 | 308 |
void HWTeam::setFlag(const QString & flag) |
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309 |
{ |
8103 | 310 |
free(m_team->flag); |
311 |
||
312 |
m_team->flag = strdup(flag.toUtf8().constData()); |
|
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313 |
} |
8103 | 314 |
|
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315 |
QString HWTeam::flag() const |
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316 |
{ |
8103 | 317 |
return QString::fromUtf8(m_team->flag); |
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318 |
} |
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|
319 |
|
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320 |
// fort |
8103 | 321 |
void HWTeam::setFort(const QString & fort) |
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322 |
{ |
8103 | 323 |
free(m_team->fort); |
324 |
||
325 |
m_team->fort = strdup(fort.toUtf8().constData()); |
|
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326 |
} |
8103 | 327 |
|
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328 |
QString HWTeam::fort() const |
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329 |
{ |
8103 | 330 |
return QString::fromUtf8(m_team->fort); |
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|
331 |
} |
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|
332 |
|
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|
333 |
// grave |
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|
334 |
void HWTeam::setGrave(const QString & grave) |
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335 |
{ |
8103 | 336 |
free(m_team->grave); |
337 |
||
338 |
m_team->grave = strdup(grave.toUtf8().constData()); |
|
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339 |
} |
8103 | 340 |
|
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341 |
QString HWTeam::grave() const |
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342 |
{ |
8103 | 343 |
return QString::fromUtf8(m_team->grave); |
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344 |
} |
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|
345 |
|
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|
346 |
// voicepack - getter/setter |
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|
347 |
void HWTeam::setVoicepack(const QString & voicepack) |
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|
348 |
{ |
8103 | 349 |
free(m_team->voicepack); |
350 |
||
351 |
m_team->voicepack = strdup(voicepack.toUtf8().constData()); |
|
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352 |
} |
8103 | 353 |
|
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|
354 |
QString HWTeam::voicepack() const |
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|
355 |
{ |
8103 | 356 |
return QString::fromUtf8(m_team->voicepack); |
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|
357 |
} |
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changeset
|
358 |
|
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changeset
|
359 |
|
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|
360 |
// campaignProgress - getter |
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|
361 |
unsigned int HWTeam::campaignProgress() const |
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|
362 |
{ |
8103 | 363 |
return m_team->campaignProgress; |
364 |
} |
|
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changeset
|
365 |
|
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changeset
|
366 |
// amount of hedgehogs |
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|
367 |
unsigned char HWTeam::numHedgehogs() const |
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|
368 |
{ |
8103 | 369 |
return m_team->hogsInGame; |
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|
370 |
} |
8103 | 371 |
|
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|
372 |
void HWTeam::setNumHedgehogs(unsigned char num) |
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|
373 |
{ |
8103 | 374 |
m_team->hogsInGame = num; |
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|
375 |
} |
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changeset
|
376 |
|
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changeset
|
377 |
// rounds+wins - incrementors |
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|
378 |
void HWTeam::incRounds() |
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|
379 |
{ |
8103 | 380 |
m_team->rounds++; |
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|
381 |
} |
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|
382 |
void HWTeam::incWins() |
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|
383 |
{ |
8103 | 384 |
m_team->wins++; |
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|
385 |
} |
8106 | 386 |
|
387 |
flib_team * HWTeam::toFlibTeam() |
|
388 |
{ |
|
389 |
return m_team; |
|
390 |
} |