project_files/HedgewarsMobile/Classes/SettingsContainerViewController.m
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 6832 fae8fd118da9
child 10108 c68cf030eded
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#import "SettingsContainerViewController.h"
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#import "SettingsBaseViewController.h"
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#import "MGSplitViewController.h"
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@implementation SettingsContainerViewController
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@synthesize baseController, splitViewRootController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) viewDidLoad {
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    CGRect screenRect = [[UIScreen mainScreen] safeBounds];
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    self.view.frame = screenRect;
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    if (IS_IPAD()) {
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        // the contents on the right of the splitview, setting targetController to nil to avoid creating the table
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        SettingsBaseViewController *rightController = [[SettingsBaseViewController alloc] init];
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        rightController.targetController = nil;
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        UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:rightController];
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        [rightController release];
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        // the contens on the left of the splitview, setting targetController that will receive push/pop actions
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        SettingsBaseViewController *leftController = [[SettingsBaseViewController alloc] init];
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        leftController.targetController = rightNavController.topViewController;
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        UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
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        [leftController release];
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        self.splitViewRootController = [[MGSplitViewController alloc] init];
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        self.splitViewRootController.delegate = nil;
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        self.splitViewRootController.view.frame = screenRect;
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        self.splitViewRootController.viewControllers = [NSArray arrayWithObjects: leftNavController, rightNavController, nil];
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        self.splitViewRootController.showsMasterInPortrait = YES;
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        [leftNavController release];
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        [rightNavController release];
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        // add view to main controller
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        [self.view addSubview:self.splitViewRootController.view];
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    } else {
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        if (nil == self.baseController) {
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            SettingsBaseViewController *sbvc = [[SettingsBaseViewController alloc] init];
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            self.baseController = sbvc;
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            [sbvc release];
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        }
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        self.baseController.targetController = nil;
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        self.baseController.view.frame = screenRect;
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        [self.view addSubview:self.baseController.view];
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    }
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    [super viewDidLoad];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    if (self.baseController.view.superview == nil)
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        self.baseController = nil;
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    if (self.splitViewRootController.view.superview == nil)
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        self.splitViewRootController = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.baseController = nil;
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    self.splitViewRootController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(baseController);
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    releaseAndNil(splitViewRootController);
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark view event management propagation
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// every time we add a uiviewcontroller programmatically we need to take care of propgating such messages
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// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/
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-(void) viewWillAppear:(BOOL)animated {
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    [self.splitViewRootController.detailViewController viewWillAppear:animated];
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    [self.baseController viewWillAppear:animated];
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    [super viewWillAppear:animated];
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}
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-(void) viewWillDisappear:(BOOL)animated {
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    [self.splitViewRootController.detailViewController viewWillDisappear:animated];
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    [self.baseController viewWillDisappear:animated];
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    [super viewWillDisappear:animated];
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}
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-(void) viewDidAppear:(BOOL)animated {
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    [self.splitViewRootController.detailViewController viewDidAppear:animated];
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    [self.baseController viewDidAppear:animated];
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    [super viewDidAppear:animated];
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}
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-(void) viewDidDisappear:(BOOL)animated {
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    [self.splitViewRootController.detailViewController viewDidDisappear:animated];
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    [self.baseController viewDidDisappear:animated];
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    [super viewDidDisappear:animated];
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}
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-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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    [self.splitViewRootController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
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    [self.baseController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
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}
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-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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    [self.splitViewRootController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation duration:duration];
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    [self.baseController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation duration:duration];
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}
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-(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
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    [self.splitViewRootController didRotateFromInterfaceOrientation:fromInterfaceOrientation];
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    [self.baseController didRotateFromInterfaceOrientation:fromInterfaceOrientation];
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2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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}
3547
02875b1145b7 i <3 mercurial
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02875b1145b7 i <3 mercurial
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@end