project_files/HedgewarsMobile/Classes/ServerProtocolNetwork.m
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 6908 896ed2afcfb8
child 8835 01bcf9ea68c1
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#import "ServerProtocolNetwork.h"
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#define BUFFER_SIZE 256
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static ServerProtocolNetwork *serverConnection;
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@implementation ServerProtocolNetwork
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@synthesize serverPort, serverAddress, ssd;
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#pragma mark -
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#pragma mark init and class methods
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-(id) init:(NSInteger) onPort withAddress:(NSString *)address {
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    if ((self = [super init])) {
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        self.serverPort = onPort;
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        self.serverAddress = address;
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    }
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    serverConnection = self;
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    return self;
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}
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-(id) init {
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    return [self init:NETGAME_DEFAULT_PORT withAddress:@"netserver.hedgewars.org"];
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}
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-(id) initOnPort:(NSInteger) port {
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    return [self init:port withAddress:@"netserver.hedgewars.org"];
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}
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-(id) initToAddress:(NSString *)address {
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    return [self init:NETGAME_DEFAULT_PORT withAddress:address];
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}
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-(void) dealloc {
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    releaseAndNil(serverAddress);
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    serverConnection = nil;
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    [super dealloc];
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}
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+(id) openServerConnection {
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    id connection = [[self alloc] init];
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    [NSThread detachNewThreadSelector:@selector(serverProtocol)
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                             toTarget:connection
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                           withObject:nil];
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    [connection retain];    // retain count here is +2
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    return connection;
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}
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#pragma mark -
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#pragma mark Communication layer
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-(int) sendToServer:(NSString *)command {
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    NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command];
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    int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message length]);
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    [message release];
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    return result;
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}
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-(int) sendToServer:(NSString *)command withArgument:(NSString *)argument {
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    NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument];
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    int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message length]);
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    [message release];
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    return result;
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}
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-(void) serverProtocol {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    IPaddress ip;
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    BOOL clientQuit = NO;
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    char *buffer = (char *)malloc(sizeof(char)*BUFFER_SIZE);
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    int dim = BUFFER_SIZE;
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    uint8_t msgSize;
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    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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    if (SDLNet_Init() < 0) {
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        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
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        clientQuit = YES;
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    }
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    // Resolving the host using NULL make network interface to listen
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    if (SDLNet_ResolveHost(&ip, [self.serverAddress UTF8String] , self.serverPort) < 0 && !clientQuit) {
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        DLog(@"SDLNet_ResolveHost: %s", SDLNet_GetError());
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        clientQuit = YES;
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    }
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    // Open a connection with the IP provided (listen on the host's port)
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    if (!(self.ssd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
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        DLog(@"SDLNet_TCP_Open: %s %d", SDLNet_GetError(), self.serverPort);
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        clientQuit = YES;
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    }
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    DLog(@"Found server on port %d", self.serverPort);
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    while (!clientQuit) {
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        int index = 0;
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        BOOL exitBufferLoop = NO;
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        memset(buffer, '\0', dim);
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        while (exitBufferLoop != YES) {
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            msgSize = SDLNet_TCP_Recv(self.ssd, &buffer[index], 2);
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            // exit in case of error
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            if (msgSize <= 0) {
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                DLog(@"SDLNet_TCP_Recv: %s", SDLNet_GetError());
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                clientQuit = YES;
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                break;
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            }
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            // update index position and check for End-Of-Message
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            index += msgSize;
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            if (strncmp(&buffer[index-2], "\n\n", 2) == 0) {
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                exitBufferLoop = YES;
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            }
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            // if message is too big allocate new space
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            if (index >= dim) {
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                dim += BUFFER_SIZE;
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                buffer = (char *)realloc(buffer, dim);
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                if (buffer == NULL) {
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                    clientQuit = YES;
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                    break;
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                }
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            }
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        }
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        NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding];
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        NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"];
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        [bufferedMessage release];
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        NSString *command = [listOfCommands objectAtIndex:0];
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        DLog(@"size = %d, %@", index-2, listOfCommands);
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        if ([command isEqualToString:@"PING"]) {
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            if ([listOfCommands count] > 1)
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                [self sendToServer:@"PONG" withArgument:[listOfCommands objectAtIndex:1]];
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            else
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                [self sendToServer:@"PONG"];
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            DLog(@"PONG");
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        }
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        else if ([command isEqualToString:@"NICK"]) {
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            //what is this for?
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        }
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        else if ([command isEqualToString:@"PROTO"]) {
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            //what is this for?
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        }
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        else if ([command isEqualToString:@"ROOM"]) {
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            //TODO: stub
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        }
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        else if ([command isEqualToString:@"LOBBY:LEFT"]) {
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            //TODO: stub
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        }
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        else if ([command isEqualToString:@"LOBBY:JOINED"]) {
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            //TODO: stub
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        }
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        else if ([command isEqualToString:@"ASKPASSWORD"]) {
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            NSString *pwd = [defaults objectForKey:@"password"];
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            [self sendToServer:@"PASSWORD" withArgument:pwd];
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        }
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        else if ([command isEqualToString:@"CONNECTED"]) {
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            int netProto;
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            char *versionStr;
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            HW_versionInfo(&netProto, &versionStr);
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            NSString *nick = [defaults objectForKey:@"username"];
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            [self sendToServer:@"NICK" withArgument:nick];
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            [self sendToServer:@"PROTO" withArgument:[NSString stringWithFormat:@"%d",netProto]];
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        }
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        else if ([command isEqualToString:@"SERVER_MESSAGE"]) {
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            DLog(@"%@", [listOfCommands objectAtIndex:1]);
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        }
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        else if ([command isEqualToString:@"WARNING"]) {
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            if ([listOfCommands count] > 1)
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                DLog(@"Server warning - %@", [listOfCommands objectAtIndex:1]);
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            else
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                DLog(@"Server warning - unknown");
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        }
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        else if ([command isEqualToString:@"ERROR"]) {
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            DLog(@"Server error - %@", [listOfCommands objectAtIndex:1]);
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        }
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        else if ([command isEqualToString:@"BYE"]) {
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            //TODO: handle "Reconnected too fast"
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            DLog(@"Server disconnected, reason: %@", [listOfCommands objectAtIndex:1]);
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            clientQuit = YES;
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        }
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        else {
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            DLog(@"Unknown/Unsupported message received: %@", command);
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        }
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    }
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    DLog(@"Server closed connection, ending thread");
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    free(buffer);
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    SDLNet_TCP_Close(self.ssd);
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    SDLNet_Quit();
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    [pool release];
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}
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@end