project_files/HedgewarsMobile/Classes/ObjcExports.m
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 7048 0a4c88935902
child 10108 c68cf030eded
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#import "ObjcExports.h"
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#pragma mark -
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#pragma mark functions called by pascal code
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BOOL inline isApplePhone(void) {
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    return (IS_IPAD() == NO);
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}
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void startLoadingIndicator(void) {
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    // this is the first ojbc function called by engine, so we have to initialize some variables here
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    if ([HWUtils gameType] == gtSave) {
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        [[UIApplication sharedApplication] setIdleTimerDisabled:YES];
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        /*
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        overlay_instance.view.backgroundColor = [UIColor blackColor];
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        overlay_instance.view.alpha = 0.75;
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        overlay_instance.view.userInteractionEnabled = NO;
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        */
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    }
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    /*
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    CGPoint center = overlay_instance.view.center;
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    CGPoint loaderCenter = ([HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3);
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    overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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    overlay_instance.loadingIndicator.hidesWhenStopped = YES;
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    overlay_instance.loadingIndicator.center = loaderCenter;
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    overlay_instance.loadingIndicator.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin |
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                                                         UIViewAutoresizingFlexibleRightMargin |
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                                                         UIViewAutoresizingFlexibleTopMargin |
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                                                         UIViewAutoresizingFlexibleBottomMargin;
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    [overlay_instance.loadingIndicator startAnimating];
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    [overlay_instance.view addSubview:overlay_instance.loadingIndicator];
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    [overlay_instance.loadingIndicator release];
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    */
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}
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void stopLoadingIndicator(void) {
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    //HW_zoomSet(1.7);
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    if ([HWUtils gameType] != gtSave) {
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        //[overlay_instance.loadingIndicator stopAnimating];
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        //[overlay_instance.loadingIndicator removeFromSuperview];
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        [HWUtils setGameStatus:gsInGame];
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    }
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    // mark the savefile as valid, eg it's been loaded correctly
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    [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"saveIsValid"];
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    [[NSUserDefaults standardUserDefaults] synchronize];
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}
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void saveFinishedSynching(void) {
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    /*
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    [UIView beginAnimations:@"fading from save synch" context:NULL];
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    [UIView setAnimationDuration:1];
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    overlay_instance.view.backgroundColor = [UIColor clearColor];
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    overlay_instance.view.alpha = 1;
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    overlay_instance.view.userInteractionEnabled = YES;
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    [UIView commitAnimations];
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    [overlay_instance.loadingIndicator stopAnimating];
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    [overlay_instance.loadingIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
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    */
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    [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
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    [HWUtils setGameStatus:gsInGame];
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}
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// dummy function to prevent linkage fail
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int SDL_main(int argc, char **argv) {
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    return 0;
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}