misc/liblua/lparser.h
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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/*
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** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
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** Lua Parser
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** See Copyright Notice in lua.h
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*/
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#ifndef lparser_h
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#define lparser_h
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#include "llimits.h"
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#include "lobject.h"
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#include "lzio.h"
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/*
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** Expression descriptor
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*/
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typedef enum {
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  VVOID,	/* no value */
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  VNIL,
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  VTRUE,
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  VFALSE,
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  VK,		/* info = index of constant in `k' */
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  VKNUM,	/* nval = numerical value */
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  VLOCAL,	/* info = local register */
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  VUPVAL,       /* info = index of upvalue in `upvalues' */
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  VGLOBAL,	/* info = index of table; aux = index of global name in `k' */
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  VINDEXED,	/* info = table register; aux = index register (or `k') */
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  VJMP,		/* info = instruction pc */
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  VRELOCABLE,	/* info = instruction pc */
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  VNONRELOC,	/* info = result register */
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  VCALL,	/* info = instruction pc */
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  VVARARG	/* info = instruction pc */
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} expkind;
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typedef struct expdesc {
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  expkind k;
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  union {
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    struct { int info, aux; } s;
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    lua_Number nval;
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  } u;
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  int t;  /* patch list of `exit when true' */
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  int f;  /* patch list of `exit when false' */
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} expdesc;
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typedef struct upvaldesc {
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  lu_byte k;
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  lu_byte info;
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} upvaldesc;
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struct BlockCnt;  /* defined in lparser.c */
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/* state needed to generate code for a given function */
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typedef struct FuncState {
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  Proto *f;  /* current function header */
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  Table *h;  /* table to find (and reuse) elements in `k' */
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  struct FuncState *prev;  /* enclosing function */
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  struct LexState *ls;  /* lexical state */
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  struct lua_State *L;  /* copy of the Lua state */
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  struct BlockCnt *bl;  /* chain of current blocks */
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  int pc;  /* next position to code (equivalent to `ncode') */
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  int lasttarget;   /* `pc' of last `jump target' */
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  int jpc;  /* list of pending jumps to `pc' */
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  int freereg;  /* first free register */
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  int nk;  /* number of elements in `k' */
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  int np;  /* number of elements in `p' */
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  short nlocvars;  /* number of elements in `locvars' */
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  lu_byte nactvar;  /* number of active local variables */
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  upvaldesc upvalues[LUAI_MAXUPVALUES];  /* upvalues */
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  unsigned short actvar[LUAI_MAXVARS];  /* declared-variable stack */
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} FuncState;
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LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
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                                            const char *name);
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#endif