QTfrontend/model/playerslistmodel.h
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 7765 1e162c1d6dc7
child 8891 bf67b4d7d7b4
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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#ifndef PLAYERSLISTMODEL_H
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#define PLAYERSLISTMODEL_H
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#include <QAbstractListModel>
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#include <QHash>
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#include <QIcon>
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#include <QModelIndex>
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#include <QSet>
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class PlayersListModel : public QAbstractListModel
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{
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    Q_OBJECT
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public:
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    enum StateFlag {
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        Ready       = Qt::UserRole,
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        ServerAdmin = Qt::UserRole + 1,
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        RoomAdmin   = Qt::UserRole + 2,
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        Registered  = Qt::UserRole + 3,
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        Friend      = Qt::UserRole + 4,
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        Ignore      = Qt::UserRole + 5,
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        InGame      = Qt::UserRole + 6
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    };
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    enum SpecialRoles {
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        SortRole       = Qt::UserRole + 100,
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        RoomFilterRole = Qt::UserRole + 101
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    };
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    explicit PlayersListModel(QObject *parent = 0);
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    int rowCount(const QModelIndex &parent = QModelIndex()) const;
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    QVariant data(const QModelIndex &index, int role) const;
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    bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::DisplayRole);
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    void setFlag(const QString & nickname, StateFlag flagType, bool isSet);
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    bool isFlagSet(const QString & nickname, StateFlag flagType);
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    bool insertRow(int row, const QModelIndex &parent = QModelIndex());
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    bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex());
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    bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex());
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public slots:
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    void addPlayer(const QString & nickname);
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    void removePlayer(const QString & nickname);
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    void playerJoinedRoom(const QString & nickname);
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    void playerLeftRoom(const QString & nickname);
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    void resetRoomFlags();
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    void setNickname(const QString & nickname);
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private:
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    QHash<quint32, QIcon> & m_icons();
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    typedef QHash<int, QVariant> DataEntry;
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    QList<DataEntry> m_data;
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    QSet<QString> m_friendsSet, m_ignoredSet;
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    QString m_nickname;
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    void updateIcon(const QModelIndex & index);
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    void updateSortData(const QModelIndex & index);
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    void loadSet(QSet<QString> & set, const QString & suffix);
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    void saveSet(const QSet<QString> & set, const QString & suffix);
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    void checkFriendIgnore(const QModelIndex & mi);
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};
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#endif // PLAYERSLISTMODEL_H