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/*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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* Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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/**
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* This file contains important constants which might need to be changed to adapt to
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* changes in the engine or protocols.
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*
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* It also contains getter functions for some constants (in particular for constants
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* that are important for the layout of data structures), so that client code can
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* query the constants that the library was built with.
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*/
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#ifndef HWCONSTS_H_
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#define HWCONSTS_H_
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#include <inttypes.h>
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#include <stddef.h>
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#include <stdbool.h>
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#define HEDGEHOGS_PER_TEAM 8
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#define DEFAULT_HEDGEHOG_COUNT 4
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#define DEFAULT_COLOR_INDEX 0
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#define NETGAME_DEFAULT_PORT 46631
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#define PROTOCOL_VERSION 42
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#define MIN_SERVER_VERSION 1
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//! Used for sending scripts to the engine
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#define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/"
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#define WEAPONS_COUNT 56
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// TODO allow frontend to override these?
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/*! A merge of mikade/bugq colours w/ a bit of channel feedback */
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#define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /*! red */ \
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UINT32_C(0xff4980c1), /*! blue */ \
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UINT32_C(0xff1de6ba), /*! teal */ \
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UINT32_C(0xffb541ef), /*! purple */ \
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UINT32_C(0xffe55bb0), /*! pink */ \
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UINT32_C(0xff20bf00), /*! green */ \
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UINT32_C(0xfffe8b0e), /*! orange */ \
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UINT32_C(0xff5f3605), /*! brown */ \
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UINT32_C(0xffffff01), /*! yellow */ \
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/*! add new colors here */ \
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0 } /*! Keep this 0 at the end */
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extern const size_t flib_teamcolor_count;
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extern const uint32_t flib_teamcolors[];
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/**
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* Returns the team color (ARGB) corresponding to the color index (0 if index out of bounds)
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*/
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uint32_t flib_get_teamcolor(int colorIndex);
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/**
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* Returns the number of team colors (i.e. the length of the flib_teamcolors array)
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*/
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int flib_get_teamcolor_count();
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/**
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* Returns the HEDGEHOGS_PER_TEAM constant
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*/
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int flib_get_hedgehogs_per_team();
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/**
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* Returns the WEAPONS_COUNT constant
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*/
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int flib_get_weapons_count();
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/*!
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* These structs define the meaning of values in the flib_scheme struct, i.e. their correspondence to
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* ini settings, engine commands and positions in the network protocol (the last is encoded in the
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* order of settings/mods).
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*/
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typedef struct {
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const char *name; //!< A name identifying this setting (used as key in the schemes file)
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const char *engineCommand; //!< The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting)
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const bool maxMeansInfinity; //!< If true, send a very high number to the engine if the setting is equal to its maximum
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const bool times1000; //!< If true (for time-based settings), multiply the setting by 1000 before sending it to the engine.
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const int min; //!< The smallest allowed value
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const int max; //!< The highest allowed value
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const int def; //!< The default value
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} flib_metascheme_setting;
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typedef struct {
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const char *name; //!< A name identifying this mod (used as key in the schemes file)
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const int bitmaskIndex; //!< Mods are sent to the engine in a single integer, this field describes which bit of that integer is used
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//! for this particular mod.
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} flib_metascheme_mod;
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typedef struct {
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const int settingCount;
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const int modCount;
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const flib_metascheme_setting *settings;
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const flib_metascheme_mod *mods;
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} flib_metascheme;
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extern const flib_metascheme flib_meta;
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const flib_metascheme *flib_get_metascheme();
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#endif
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