author | Wuzzy <Wuzzy2@mail.ru> |
Sat, 21 Oct 2017 23:59:31 +0200 | |
changeset 12735 | 83d62800d215 |
parent 12729 | 4e0e59255856 |
child 12737 | d08afea02908 |
permissions | -rw-r--r-- |
733 | 1 |
+ features |
2 |
* bugfixes |
|
3 |
||
11277
d63ef6afabe3
make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents:
11243
diff
changeset
|
4 |
0.9.22 -> 0.9.23 |
11783 | 5 |
Content: |
12412 | 6 |
+ New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion ) |
12152
f4a05d550b0d
Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com>
parents:
12092
diff
changeset
|
7 |
+ New theme: Beach |
12075 | 8 |
+ Completely new Cheese map; replaces the old one |
12323 | 9 |
+ New forts: Lonely_Island, Octopus, Olympic, Snail |
12637
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12634
diff
changeset
|
10 |
+ Many new random hedgehog and team names |
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12634
diff
changeset
|
11 |
+ Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus |
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12634
diff
changeset
|
12 |
+ Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean |
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12634
diff
changeset
|
13 |
* Remove hat: tf_scount (this was a duplicate of tf_demoman) |
12677 | 14 |
* Add graves: Clover, Old Apple, pi, Simple reversed, TV, Whisky, Ying and Yang |
12507
0ed3fda9b61d
Remove white stripes in flags of armenia, ireland, turkey
Wuzzy <almikes@aol.com>
parents:
12505
diff
changeset
|
15 |
* Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey |
11783 | 16 |
|
17 |
Game engine: |
|
12266
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12264
diff
changeset
|
18 |
+ New weapon: rubber duck |
12300
6486a012987e
Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents:
12299
diff
changeset
|
19 |
+ Freezer can now freeze sticky mines (they get disabled and fall into the water) |
11498 | 20 |
+ Improved hedgehog spawns on maps that lack land mass or free space |
12710
1ab53b945140
AI hogs use timebox instead of skip if clueless what to do
Wuzzy <almikes@aol.com>
parents:
12703
diff
changeset
|
21 |
+ AI hedgehogs can now use Bee, Vampirism and Time Box |
11700
ea1097d7bd27
"divided teams" modifier will now work with more than 2 teams!
sheepluva
parents:
11530
diff
changeset
|
22 |
+ Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
11705 | 23 |
+ Fort Mode will now work with more than 2 teams |
11782 | 24 |
+ Render graves behind everything else, so that they can't hide mines etc. |
11887
083c12795632
Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents:
11885
diff
changeset
|
25 |
+ Show indicator symbols at bottom right while extra damage or low gravity are active |
11920
d7d7f3a07db9
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com>
parents:
11909
diff
changeset
|
26 |
+ Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
d7d7f3a07db9
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com>
parents:
11909
diff
changeset
|
27 |
+ Play countdown sounds at 1-4 seconds turn time |
11783 | 28 |
+ Several new sound effects for weapons and utilities |
12169
869cf5f34700
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents:
12168
diff
changeset
|
29 |
+ More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze |
11783 | 30 |
+ Small visual effects enhancements |
31 |
+ Briefly show theme and music authors in chat at start of game |
|
12165 | 32 |
+ A few new funny ticker messages (English) |
12692
cb6b70392459
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Wuzzy <almikes@aol.com>
parents:
12691
diff
changeset
|
33 |
+ Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected |
12650
eaf719616c7b
Fix cursor often jumping to center when putting target while moving cursor
Wuzzy <almikes@aol.com>
parents:
12644
diff
changeset
|
34 |
* Fixed cursor often jumping back to screen center when putting target location while moving cursor |
11782 | 35 |
* Fixed air-strikes drops being off-center |
11783 | 36 |
* Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
37 |
* Fixed screenshots being too bright if taken in quick succession |
|
11505 | 38 |
* Video recording functionality is restored |
11322 | 39 |
* Fixed bee not being affected by wrap world edge while still being thrown |
12651
5e115ed19e27
Destroy rope when attempting to shoot it through wrap / bouncy world edge
Wuzzy <almikes@aol.com>
parents:
12650
diff
changeset
|
40 |
* Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge |
11322 | 41 |
* Fixed turn not ending when sticky mine was trapped on rubberband |
12664
943b258d5443
Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com>
parents:
12658
diff
changeset
|
42 |
* Fixed molotov cocktails bouncing off vertically off rubber |
12306
cdd884397760
Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents:
12304
diff
changeset
|
43 |
* Fixed sniper rifle disabling laser sight utility after using |
11781 | 44 |
* Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) |
11742 | 45 |
* Fixed SD-flakes of themes not working if regular flakes were disabled |
11783 | 46 |
* Fixed RC planes being able to collect frozen crates |
47 |
* Fixed Seduction's "Yoohoo!" sound not playing |
|
48 |
* Fixed Hedgehogs getting hurt while firing deagle / sniper rifle bullet in certains situations |
|
12165 | 49 |
* Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage |
12176
29f1ea94488b
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents:
12175
diff
changeset
|
50 |
* Fixed enemy saying "Missed” when giving poison without direct damage |
12292
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12286
diff
changeset
|
51 |
* Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm |
12175
9237bfb198c7
Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents:
12169
diff
changeset
|
52 |
* Fixed incorrect time box tooltip when in Sudden Death |
12641
f30b70976577
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents:
12639
diff
changeset
|
53 |
* Fixed cake taking over 200 seconds to explode when its stuck and can't move |
12644
59b46e6f36ff
Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents:
12641
diff
changeset
|
54 |
* Fixed Birdy descending into water when hog took damage or died before it got picked up |
12656
161c10db4f27
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com>
parents:
12653
diff
changeset
|
55 |
* Fixed teleportation being able to teleport in land if you clicked in the "dark" area of the wrap world edge |
12671
87b3009f51c3
Fix team getting inf. ammo when stockpiling >= 100 ammo
Wuzzy <almikes@aol.com>
parents:
12670
diff
changeset
|
56 |
* Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99) |
12672
c98179b00740
Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents:
12671
diff
changeset
|
57 |
* Fixed short sound effect breakdown right after using a time box |
12676
2e6dcd97f085
No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com>
parents:
12672
diff
changeset
|
58 |
* Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain |
12679
6f05a02d43b2
Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com>
parents:
12677
diff
changeset
|
59 |
* Fixed player being able to switch to dying hog |
12681
4e5e725f2c56
Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents:
12679
diff
changeset
|
60 |
* Fixed hedgehog holding nothing in hand when napalm or piano strike got selected |
12691
286afe079117
Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents:
12686
diff
changeset
|
61 |
* Fixed possible to move rope angle below 0° while having secondary weapon selected |
12410
8b971d8944d6
Remove the buggy /finish chat command
Wuzzy <almikes@aol.com>
parents:
12382
diff
changeset
|
62 |
* Remove buggy /finish chat command |
11342
aa3f886c6298
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents:
11322
diff
changeset
|
63 |
* Various other fixes |
11530 | 64 |
|
12074
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12066
diff
changeset
|
65 |
Highlander: |
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12066
diff
changeset
|
66 |
+ Show collected weapons after kill and play sound |
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12066
diff
changeset
|
67 |
+ Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.) |
12703
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12692
diff
changeset
|
68 |
+ Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count) |
12414
d43ded9a0c34
Remove IceGun from default Highlander weaponset
sheepluva
parents:
12412
diff
changeset
|
69 |
* Removed "Freezer"/IceGun from the default Highlander weaponset |
12074
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12066
diff
changeset
|
70 |
|
11783 | 71 |
Construction Mode: |
72 |
+ Added script parameter support: |
|
73 |
+ initialenergy: Amount of energy at start |
|
74 |
+ energyperround: New energy per round |
|
12092
9fe7eb1f7df2
Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com>
parents:
12091
diff
changeset
|
75 |
+ maxenergy: Maximum allowed energy |
9fe7eb1f7df2
Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com>
parents:
12091
diff
changeset
|
76 |
+ cratesperround: Maximum placable crates per round |
11943
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
77 |
+ Completely reworked all in-game texts and descriptions |
12091
db5e12d623cc
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com>
parents:
12090
diff
changeset
|
78 |
* Fix rubber being placable inside land |
db5e12d623cc
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com>
parents:
12090
diff
changeset
|
79 |
* Fix invalid girder placement costing energy |
11943
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
80 |
* Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.) |
11783 | 81 |
* Costs for weapon and utility crates were all equal |
12330
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12327
diff
changeset
|
82 |
* Remove airplane cursor |
12682
b7fd7ab8ddf9
Construction Mode: Fix Lua error spam when using time box with filters on map
Wuzzy <almikes@aol.com>
parents:
12681
diff
changeset
|
83 |
* Fix Lua errors when hog goes to time travel while any filter is in map |
11783 | 84 |
* Many other fixes and tweaks |
85 |
||
11987
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
86 |
Racer and TechRacer: |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
87 |
+ Allow to only place 2 waypoints in Racer |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
88 |
+ Allow to remove Racer waypoints with precise key |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
89 |
+ New script parameters for Racer: |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
90 |
+ rounds: Number of rounds to play |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
91 |
+ waypointradius: Size of waypoints |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
92 |
+ maxwaypoints: Maximum allowed number of waypoints |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
93 |
+ Show correct ranking and times in stats screen of Racer and TechRacer |
12330
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12327
diff
changeset
|
94 |
* Fix description and icon of waypoint placement tool in Racer |
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12327
diff
changeset
|
95 |
* Remove airplane cursor in Racer |
11987
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
96 |
* Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
97 |
* Fixed TechRacer not recording finish if time was >= 100s |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
98 |
|
12066 | 99 |
WxW: |
100 |
+ Support for multiple sets of walls per map |
|
101 |
+ Add optional “Crate Before Attack” rule |
|
102 |
+ Add optional “All But Last” rule |
|
103 |
+ Add optional “Kill The Leader” rule |
|
104 |
+ Script parameter support (see Lua file comment for documentation) |
|
105 |
+ Possible to set max. number of weapons in game (script parameter only) |
|
106 |
+ Menu can be disabled (with script parameter “menu=false”) for insant game start |
|
107 |
+ Possible to set number of crates per turn |
|
108 |
+ Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls |
|
109 |
+ Allows almost all game modifiers to be changed, the only exception is crate probabilities |
|
110 |
+ New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell. |
|
111 |
+ Basic support for a bunch of Shoppa maps |
|
112 |
+ Fully functional even without a map border |
|
113 |
+ More sound effects |
|
114 |
+ More helpful mission display after configuration has been accepted |
|
115 |
+ Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises |
|
116 |
+ Hide walls setting if script does not provide walls for map yet |
|
117 |
+ Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements) |
|
118 |
+ Allow toggling the radar with Switch Hog key while roping or rope selected |
|
119 |
* No smoke when hog is near near a WxW wall but walls need not to be touched |
|
120 |
* Fix other player being able to change the menu config in the short period before the first turn |
|
121 |
||
12051
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
122 |
Tumbler: |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
123 |
+ Script parameter support: |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
124 |
+ spawnbarrels: New barrels per turn |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
125 |
+ spawnmines: New mines per turn |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
126 |
+ ammoflamer: Initial Flamer fuel |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
127 |
+ ammobarrel: Initial Barrel Launcher ammo |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
128 |
+ ammomine: Initial Mine Deployer ammo |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
129 |
+ minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
130 |
+ bonustime: Bonus time (s) in utility crates |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
131 |
+ bonusflames: Bonus Flamer fuel in ammo crates |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
132 |
+ chanceammo: Per-turn % chance of an ammo crate drop |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
133 |
+ chancetime: Per-turn % chance of an utility crate (extra time) drop |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
134 |
+ Alternative weapon selection with slot keys (F1, F2, F3) |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
135 |
+ Add mine/barrel launch sounds |
12053 | 136 |
+ Add countdown sounds |
12051
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
137 |
+ Rewrote mission description and captions |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
138 |
+ Sound and message when trying to fire empty weapon |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
139 |
* Permanently disable some game modifiers which won't work together with this |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12050
diff
changeset
|
140 |
|
12060
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
141 |
Space Invasion: |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
142 |
+ Show actual scores in stats screen, and a proper graph |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
143 |
+ Show a couple of “awards” (snarky comments) in stats screen |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
144 |
+ Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
145 |
+ Script parameter support: |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
146 |
+ rounds: Number of rounds |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
147 |
+ shield: Initial shield |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
148 |
+ barrels: Initial barrel ammo |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
149 |
+ pings: Available radar pings |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
150 |
+ timebonus: Time bonus for red drones |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
151 |
+ barrelbonus: Ammo bonus for green invaders |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
152 |
+ shieldbonus: Shield bonus for purple invaders |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
153 |
+ forcetheme: Set to “true” to use the selected theme instead of EarthRise |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
154 |
+ Complete rewrite of almost all messages and the mission panel |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
155 |
+ More event messages |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
156 |
+ Show current score in HUD (white number) |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
157 |
+ Stop overwriting most game scheme’s parameters |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
158 |
+ Disable weapon scheme |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
159 |
+ More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12053
diff
changeset
|
160 |
* Fix explosion being drawn twice when colliding with invader |
3ffb261af4e8
Update changelog for Space Invasion
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changeset
|
161 |
|
12039
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
162 |
HedgeEditor: |
4524df2f7231
Update changelog for the recent HedgeEditor updates
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parents:
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diff
changeset
|
163 |
+ Dud mine placement mode |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
164 |
+ Allow to select frames in sprite placement mode |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
165 |
+ New placable sprite: sprTargetBee |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
166 |
+ Complete rewrite of all help texts |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
167 |
+ Allow to add and subtract health |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
168 |
+ Add more convenient start values (e.g. for health) |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
169 |
+ Allow to set timer of sticky mines |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
170 |
+ Health crates can now have 0 health |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
171 |
+ Hog and team names (from identity modes) are now translatable |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
172 |
+ Show health/timer above health crates, barrels, mines, sticky mines and air mines |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
173 |
+ Allow to toggle health/timer display with Precise+3 |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
174 |
+ Allow to toggle main help at any time with Precise+1 |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
175 |
* Add proper description and name for the gear placement tool (no more fake air attack) |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
176 |
* Fix many issues with exported files |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
177 |
* Fix placement mode being changable when gear placement tool is not selected |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
178 |
* Make land gun spawn in utility crates instead of weapon crates |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
179 |
* Stop aggressively showing the mission panel after any button press |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
180 |
* Fix placement modes sometimes showing “nil” in caption |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
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diff
changeset
|
181 |
* Fix girder sprite being displayed at top left for no reason |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
182 |
* Ammo names are not hardcoded anymore (no more double work for translators) |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
183 |
* Fix many missing or poor-quality texts for translation |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
184 |
* Fix error when trying to set ShoppaBalance rank without anything selected |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
185 |
* Don't show misleading circle when placing girder/rubber |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
186 |
* Disable timer keys 2-4 in rubber placement mode |
12327
8ab7572e074b
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
Wuzzy <almikes@aol.com>
parents:
12323
diff
changeset
|
187 |
* Fix incorrect weapon crate preview of air attack, drill strike and napalm |
12039
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
188 |
|
11987
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
189 |
Other Game Styles: |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
190 |
+ Capture The Flag supports setting number of captures with script parameter “capture=<number>” |
12233 | 191 |
+ Don't place air mines in Shoppa |
11987
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
192 |
* Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
193 |
* Mutant script shows now appropriate ranking and graph in stats screen |
12079
8f222872d432
Disable SD for a couple of scripts and mission maps
Wuzzy <almikes@aol.com>
parents:
12076
diff
changeset
|
194 |
* Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps |
11987
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11983
diff
changeset
|
195 |
|
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
196 |
A Classic Fairytale: |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
197 |
+ Mission 4: Add infinite skip |
12610
dd0fb5b15567
ACF5: Spare traitor's life with skip instead of precise
Wuzzy <almikes@aol.com>
parents:
12609
diff
changeset
|
198 |
+ Mission 5: Spare traitor's life with Skip instead of Precise |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
199 |
+ Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
200 |
+ All missions: Clarify mine timers |
12545
9c3ff4ffd4f3
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com>
parents:
12543
diff
changeset
|
201 |
* Mission 1: Leaf of faith: Hog was able to walk to the right and get stuck |
9c3ff4ffd4f3
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com>
parents:
12543
diff
changeset
|
202 |
* Mission 1: Leap of faith: Teleport player back to mole when failing |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
203 |
* Mission 2: Fix crash when trying to open ammo menu in opening sequence |
12553
a401aec4df64
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
Wuzzy <almikes@aol.com>
parents:
12550
diff
changeset
|
204 |
* Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot |
12550
0fa07df29499
ACF2: Remove restart option when cooperating with cyborg
Wuzzy <almikes@aol.com>
parents:
12545
diff
changeset
|
205 |
* Mission 2: Remove restart option when cooperating with cyborg; it messed things up too much |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
206 |
* Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
207 |
* Mission 3: Fix broken end sequence after killing cyborg or princess |
12543
9fda510f0bc4
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
Wuzzy <almikes@aol.com>
parents:
12542
diff
changeset
|
208 |
* Mission 3: Fix broken sequence of princess being caged |
12542
9d069efefe52
ACF, mission 3: Put in 3 girders per girder crate
Wuzzy <almikes@aol.com>
parents:
12536
diff
changeset
|
209 |
* Mission 3: All girder crates now have 3 girders each |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
210 |
* Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
211 |
* Mission 6: Block off left cave entrance to stop player to just rope all the way around |
12511
15e9ef8be44f
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com>
parents:
12507
diff
changeset
|
212 |
* Mission 6: Fix mines not being able to get triggered in first turn |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
213 |
* Mission 8: Fix Lua error message at the beginning |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
214 |
* Mission 10: Fix mission becoming unplayable when all hogs except the traitor died |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
215 |
* All missions: Add missing texts for translation |
12511
15e9ef8be44f
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com>
parents:
12507
diff
changeset
|
216 |
* All missions: Fix incorrect crate types |
12545
9c3ff4ffd4f3
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com>
parents:
12543
diff
changeset
|
217 |
* All missions: Rewrite mission texts to state missions more clearly |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
218 |
* Fix swapped mission preview images of missions 2 and 3 |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
219 |
|
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
220 |
A Space Adventure: |
12573
a778c1bb032e
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com>
parents:
12567
diff
changeset
|
221 |
+ Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying) |
12575
0c5ce463949b
ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents:
12573
diff
changeset
|
222 |
+ Spacetrip: Show 2 flowers over fully completed planets (with side missions) |
12573
a778c1bb032e
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com>
parents:
12567
diff
changeset
|
223 |
+ All missions: Add skip where it doesn't hurt |
a778c1bb032e
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com>
parents:
12567
diff
changeset
|
224 |
+ All missions: Clarify mine timers |
12575
0c5ce463949b
ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents:
12573
diff
changeset
|
225 |
+ All missions: Improve displaying behaviour of mission panel |
0c5ce463949b
ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents:
12573
diff
changeset
|
226 |
+ All missions: Change team colors |
12577
e2b5c6e805e8
A Space Adventure: Remove or shorten intro sequences of side missions
Wuzzy <almikes@aol.com>
parents:
12576
diff
changeset
|
227 |
+ Side missions: Remove or shorten intro sequences |
e2b5c6e805e8
A Space Adventure: Remove or shorten intro sequences of side missions
Wuzzy <almikes@aol.com>
parents:
12576
diff
changeset
|
228 |
+ Side missions: Generous ready time to give more time to read the mission panel |
12583
da2bdc34bb1c
ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents:
12579
diff
changeset
|
229 |
+ Getting to the device: Put device part in a real crate, improve some dialogues |
12594
d8adae379d3c
A Space Adventure: Add outro sequence / epilogue in the final mission
Wuzzy <almikes@aol.com>
parents:
12583
diff
changeset
|
230 |
+ Final mission: Add outro sequence instead of instantly quitting |
12609 | 231 |
+ Bad timing: Improve messaging and choice dialog |
12560
2f7274e5e090
Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wuzzy <almikes@aol.com>
parents:
12553
diff
changeset
|
232 |
* Spacetrip: Fix various bugs and logic flaws in the initial mission |
12532
3e6e7b258a33
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Wuzzy <almikes@aol.com>
parents:
12528
diff
changeset
|
233 |
* A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints |
3e6e7b258a33
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Wuzzy <almikes@aol.com>
parents:
12528
diff
changeset
|
234 |
* A frozen adventure: Fix and improve poorly written messages |
12528
7b32e83aaf48
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com>
parents:
12526
diff
changeset
|
235 |
* Getting to the device: Add real crate and correct message for collecting device part |
7b32e83aaf48
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com>
parents:
12526
diff
changeset
|
236 |
* Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable |
7b32e83aaf48
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com>
parents:
12526
diff
changeset
|
237 |
* Searching in the dust: Remove checkpoints. See above. |
12526
6115bf1156ec
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Wuzzy <almikes@aol.com>
parents:
12521
diff
changeset
|
238 |
* Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler |
6115bf1156ec
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Wuzzy <almikes@aol.com>
parents:
12521
diff
changeset
|
239 |
* Searching in the dust: Fix incorrect messages after collecting device part |
12564
6a8c90a53249
ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com>
parents:
12560
diff
changeset
|
240 |
* Precise flying: Fix victory not being recognized, also wait for flames to settle before losing |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
241 |
* Hard Flying: Fix ending in a Lua error |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
242 |
* The First Stop: Fix stats screen showing teams twice |
12567
459543ef9b1b
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com>
parents:
12564
diff
changeset
|
243 |
* Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing” |
459543ef9b1b
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com>
parents:
12564
diff
changeset
|
244 |
* Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
245 |
* Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
246 |
* Fix weird behaviour when walking right before the first animation in most missions |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
247 |
* Fix a coupe of texts being untranslatable |
12534
34a91e2b927e
ASA, death01: Slightly change professor's response if he got killed on the moon
Wuzzy <almikes@aol.com>
parents:
12532
diff
changeset
|
248 |
* Fix a variety of minor logic flaws in the story |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
249 |
* Fix typos |
12511
15e9ef8be44f
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com>
parents:
12507
diff
changeset
|
250 |
* All missions: Fix incorrect crate types |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
251 |
|
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
252 |
Missions: |
12228 | 253 |
+ New scenario: Teamwork 2 |
12230 | 254 |
+ New scenario: Big Armory |
12228 | 255 |
+ New training: Basic Flying Saucer Training |
11783 | 256 |
+ Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
12050
daf63e2a21d2
Rewrite some help texts in the basic rope training mission
Wuzzy <almikes@aol.com>
parents:
12046
diff
changeset
|
257 |
+ Rewrote some help texts in basic rope training |
12084
ccab0d396a7f
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com>
parents:
12079
diff
changeset
|
258 |
+ Graphical effect (black bars) while in cut scenes |
12330
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12327
diff
changeset
|
259 |
+ Change description and icon for baseball bat in Knockball mission map |
12729
4e0e59255856
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru>
parents:
12728
diff
changeset
|
260 |
+ Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key |
12622
07fdda8c13a2
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Wuzzy <almikes@aol.com>
parents:
12610
diff
changeset
|
261 |
* TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time |
11783 | 262 |
* Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
11784 | 263 |
* Fixed Target Practice missions getting stuck when a target dropped into water |
11783 | 264 |
* Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
12653
1215fd246e08
Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com>
parents:
12651
diff
changeset
|
265 |
* Climb Home: Fix game getting stuck when a player reached home in multiplayer |
1215fd246e08
Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com>
parents:
12651
diff
changeset
|
266 |
* Climb Home: Fix Lua error messages and broken stats screen |
12727
23fb2179945f
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru>
parents:
12710
diff
changeset
|
267 |
* Sniper rifle target practice: Fix targets spawning twice in dynamite scenes |
12728
745d5c9a3abc
Sniper rifle training: Fix general camera weirdness
Wuzzy <Wuzzy2@mail.ru>
parents:
12727
diff
changeset
|
268 |
* Sniper rifle target practice: Fix auto-camera generally behaving weird |
11783 | 269 |
|
270 |
Frontend: |
|
11960
c933f2257020
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com>
parents:
11945
diff
changeset
|
271 |
+ Campaign screen shows which campaigns and missions you've completed so far |
11972
4aeec1597621
Update changelog about mission tabs
Wuzzy <almikes@aol.com>
parents:
11966
diff
changeset
|
272 |
+ Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
12076
543bc82e1e28
Move some changelog entries to the correct categories
Wuzzy <almikes@aol.com>
parents:
12075
diff
changeset
|
273 |
+ Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
11783 | 274 |
+ Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
11856 | 275 |
+ Additional button for just randomizing theme that will not change your selected map |
276 |
+ Randomizing map/theme in online-mode will not include DLC-content |
|
12243
8a6a40f2e3dc
Update changelog regarding team updates
Wuzzy <almikes@aol.com>
parents:
12233
diff
changeset
|
277 |
+ New teams start with a random grave and fort |
12634
91e55ce06ffc
Reduce number of initial teams: 4 human, 2 AI teams
Wuzzy <almikes@aol.com>
parents:
12633
diff
changeset
|
278 |
+ Hedgewars creates 4 human teams and 2 computer teams on its first launch |
12248
07f67ee424dc
Add buttons to randomize hats and hog names only
Wuzzy <almikes@aol.com>
parents:
12245
diff
changeset
|
279 |
+ Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately |
12505
82c75a317d48
Randomized teams now can have any random hats (not just from types.ini)
Wuzzy <almikes@aol.com>
parents:
12495
diff
changeset
|
280 |
+ “Random team” button is now able to randomly select from all available hats |
12666
1d25f5555c38
Names of new or copied game schemes are now unique
Wuzzy <almikes@aol.com>
parents:
12665
diff
changeset
|
281 |
+ Creating new game/weapon schemes guarantees unique names |
12686 | 282 |
+ Custom maps and styles are now marked with an icon instead of an asterisk |
12685
ad1fd7ae479d
Mark custom maps/forts/scripts with circle icon instead of icon
Wuzzy <almikes@aol.com>
parents:
12684
diff
changeset
|
283 |
+ Mark custom forts in team editor |
12579
0411e04cf12a
Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com>
parents:
12577
diff
changeset
|
284 |
* Fix flag being selectable for computer players although it had no effect |
11960
c933f2257020
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com>
parents:
11945
diff
changeset
|
285 |
* Campaign screen does no longer show AI-controlled teams |
c933f2257020
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com>
parents:
11945
diff
changeset
|
286 |
* Campaign names and campaign mission names can now be translated |
11903 | 287 |
* Creating randomized teams now randomizes (almost) every aspect |
288 |
* Fixed mostly broken descriptions for multiplayer mission maps |
|
11856 | 289 |
* Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
12165 | 290 |
* Fix language names in language list being always in English |
12217
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
12191
diff
changeset
|
291 |
* Prevent starting game with >48 hogs (because engine doesn't support it yet) |
12491
24cd4840d3e2
Fix the key for toggling team bars being incorrectly described in the settings page
Wuzzy <almikes@aol.com>
parents:
12489
diff
changeset
|
292 |
* Fix the key for toggling team bars being incorrectly described |
12579
0411e04cf12a
Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com>
parents:
12577
diff
changeset
|
293 |
* Fix caption of stats screen showing only one winner if multiple teams have won |
12639
2473b03629c8
Remove broken “Play again” button in stats page after an online game
Wuzzy <almikes@aol.com>
parents:
12637
diff
changeset
|
294 |
* Remove broken “Play again” button appearing in stats page after an online game |
12665
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12664
diff
changeset
|
295 |
* Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default |
12669
bc34fc75670e
Fix old team name not being removed after renaming team in frontend
Wuzzy <almikes@aol.com>
parents:
12666
diff
changeset
|
296 |
* Team editor: Fix old team being retained when renaming a team |
12670
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
12669
diff
changeset
|
297 |
* Team editor: Automatically rename team when leaving team editor page with an already used team name |
11783 | 298 |
|
11872 | 299 |
Content Creation: |
300 |
+ Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
|
12168
666e18b1ca32
Allow to place theme objects on water
Wuzzy <almikes@aol.com>
parents:
12165
diff
changeset
|
301 |
+ Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
11872 | 302 |
+ Themes can now use flakes with negative falling speed (rising flakes) |
11875 | 303 |
+ Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
12165 | 304 |
+ Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
12191
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
305 |
+ Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg |
11903 | 306 |
+ Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
12382
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12371
diff
changeset
|
307 |
+ Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original |
12163
9b5748fa7974
Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents:
12152
diff
changeset
|
308 |
* Default water color was black instead of blue |
11872 | 309 |
|
12191
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
310 |
Translations: |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
311 |
+ Scottish Gaelic updates for: Engine, frontend, tips, missions |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
312 |
+ Loading screen can now be translated |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
313 |
+ A few window titles can be translated |
12266
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12264
diff
changeset
|
314 |
+ Campaign names and campaign mission names can be translated |
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12264
diff
changeset
|
315 |
+ A Classic Fairytale, missions 8 and 10 can now be translated |
12191
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
316 |
* Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
317 |
* Remove text from mission images to make them language-neutral |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
318 |
* Fix English-only language/country names in language selection |
12266
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12264
diff
changeset
|
319 |
* Fix very, very broken mission map descriptions |
12191
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12176
diff
changeset
|
320 |
|
11520 | 321 |
Lua-API: |
322 |
+ New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
|
11945
1e58845fa3c1
Allow to ignore overwritten ammo name in GetAmmoName
Wuzzy <almikes@aol.com>
parents:
11943
diff
changeset
|
323 |
+ New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
11880
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11879
diff
changeset
|
324 |
+ New call: GetVisualGearType(vgUid) -- returns the visual gear type |
11943
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
325 |
+ New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
326 |
+ New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
12046 | 327 |
+ New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team |
12090 | 328 |
+ New call: PlaceRubber(x, y, frameIdx) -- Places a rubber |
12332
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12330
diff
changeset
|
329 |
+ New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12330
diff
changeset
|
330 |
+ New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12330
diff
changeset
|
331 |
+ New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen |
12536
e54039ea3934
New Lua API function: GetTeamStats, to get team stats
Wuzzy <almikes@aol.com>
parents:
12534
diff
changeset
|
332 |
+ New call: GetTeamStats(teamname) -- Returns a table of team stats |
12286
b4dde7035fe2
New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents:
12278
diff
changeset
|
333 |
+ New call: EndTurn([noTaunts]) -- Ends the current turn |
11880
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11879
diff
changeset
|
334 |
+ New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11879
diff
changeset
|
335 |
+ New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
12165 | 336 |
+ New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
11963
0c1420aaa59e
Expose number of air mines in Lua variable AirMinesNum
Wuzzy <almikes@aol.com>
parents:
11960
diff
changeset
|
337 |
+ New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
11879
c6eafb6f2735
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com>
parents:
11875
diff
changeset
|
338 |
+ New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
12301
46e1e25fec5e
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com>
parents:
12300
diff
changeset
|
339 |
+ New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) |
12576
1fb961480b3c
Lua API: Add ReadyTimeLeft variable
Wuzzy <almikes@aol.com>
parents:
12575
diff
changeset
|
340 |
+ New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn |
12039
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11987
diff
changeset
|
341 |
+ Locale library: loc_noop -- Mark string for translation but don't translate it |
12088
1da37e2ba6fd
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Wuzzy <almikes@aol.com>
parents:
12084
diff
changeset
|
342 |
+ Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that |
12594
d8adae379d3c
A Space Adventure: Add outro sequence / epilogue in the final mission
Wuzzy <almikes@aol.com>
parents:
12583
diff
changeset
|
343 |
+ Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library |
12360
a775a61e02ab
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com>
parents:
12332
diff
changeset
|
344 |
* Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise |
12371
2b1dd699b371
Lua: Fix SwitchHog breaking the ammo menu of the new hog
Wuzzy <almikes@aol.com>
parents:
12360
diff
changeset
|
345 |
* Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu |
12165 | 346 |
* Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used |
11277
d63ef6afabe3
make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents:
11243
diff
changeset
|
347 |
|
10960 | 348 |
0.9.21 -> 0.9.22 |
11243 | 349 |
+ New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
11034
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
350 |
+ Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
12658 | 351 |
+ HedgeEditor - create missions/etc. in-game! see https://hedgewars.org/HedgeEditor |
10962 | 352 |
+ Map previews can now take script parameters into account and preview waypoints in TechRacer |
10960 | 353 |
+ Added a couple new flags |
11243 | 354 |
+ Various tweaks to the interface and in-game chat |
11280 | 355 |
+ Divided teams options will now just be ignored when more/less than 2 teams/clans, instead of displaying a fatal error |
11034
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
356 |
+ Added 6 TechRacer maps to TechMaps |
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
357 |
+ Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King |
11039
cd4b0851b060
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents:
11035
diff
changeset
|
358 |
+ Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. |
11035
8c665914da2a
May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com>
parents:
11034
diff
changeset
|
359 |
+ Improved "Art" theme. |
10960 | 360 |
* Generated bridges/girders are now connected better to the land mass |
361 |
* Fixed rubberband sprite |
|
11243 | 362 |
* Fixed Wind-Indicator being wrong in certain situations |
363 |
* Melon Bomb Pieces now bounce on Rubberband |
|
364 |
* Reduced menu music volume |
|
11003 | 365 |
* The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) |
11039
cd4b0851b060
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents:
11035
diff
changeset
|
366 |
* Hammer now does more damage when the Extra-Damage utility is used |
10960 | 367 |
* Many other bug fixes |
368 |
||
11243 | 369 |
Lua-API: |
370 |
+ New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() |
|
11412 | 371 |
+ New functions: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default, |
11243 | 372 |
+ New hook: onSuddenDeath() -- called by engine when sudden death begins |
11412 | 373 |
+ Parameters are now optional for the generic gear setters. i.e. - SetVisualGearValues(gear, x, y). nil values are skipped and not set. |
374 |
+ PlaceSprite can now set land type (bouncy, indestructible, ice etc), colour the sprite, flip the sprite, and place the sprite behind existing land. |
|
375 |
+ EraseSprite. Can flip and selectively erase based on land flags. |
|
376 |
+ More of the gear structure values are now accessible in the generic gear getter/setter. |
|
11243 | 377 |
* Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) |
378 |
* Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions |
|
379 |
||
10516 | 380 |
0.9.20 -> 0.9.21: |
381 |
+ New type of randomly generated maps: Perlin Maps. |
|
382 |
+ Old Random generated maps are more diverse now. |
|
383 |
+ Slider for adjusting land generation detail. |
|
384 |
+ Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) |
|
10988 | 385 |
+ New playable themes: "Hoggywood" and "Cake" |
10554
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
386 |
+ New gameplay mode "Construction Mode" |
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
387 |
+ New gameplay mode "TechRacer" |
10710 | 388 |
+ New game play mode "DiagonalMaze" (generates a simple diagonal maze) |
389 |
+ Add 7 target practice missions, now with simple scoring |
|
390 |
+ Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game |
|
10516 | 391 |
+ New training/multiplayer mission: "Climb Home" |
392 |
+ Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. |
|
393 |
+ Network game rejoining. Note: Your team(s) will vanish after 3 turns. |
|
10710 | 394 |
+ Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge |
10631
3d164350cc48
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
sheepluva
parents:
10613
diff
changeset
|
395 |
+ The map of the Basketball Mission can be selected for regular games again ("BasketballField") |
10516 | 396 |
+ New engine command: /togglechat will disable/enable chat display (does not affect chat history display) |
397 |
+ Change to Racer: first weapon/utility available will be automatically selected on start |
|
398 |
+ Added some visual feedback to failed girder placement. |
|
399 |
+ Various performance tweaks, especially for very large maps. |
|
400 |
+ Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) |
|
10520 | 401 |
+ Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). |
10554
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
402 |
+ New Hats: policegirl, fr_tomato, cratehider |
10516 | 403 |
* Fixed drill rockets sometimes exploding on impact. |
404 |
* Fixed trainings broken due to indestructable targets/crates. |
|
405 |
* Fixes and tweaks for low qualily rendering. |
|
406 |
* Sinegun won't shoot through -solid- land anymore |
|
407 |
* Many bug fixes and tweaks. |
|
408 |
||
409 |
Frontend / Netgame: |
|
410 |
+ High resolution previews! |
|
411 |
+ Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! |
|
10520 | 412 |
+ Moved room status filter to top left of rooms list. |
10516 | 413 |
|
414 |
Lua API: |
|
10710 | 415 |
+ New library: Params, makes parsing of script parameters easier |
416 |
+ New library: TargetPractice, used to generate target practice missions (the newly added missions use it) |
|
10516 | 417 |
+ More helpful syntax error messages. |
10685 | 418 |
+ New hooks: |
419 |
onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string |
|
420 |
onPreviewInit() -- called during map preview initialization |
|
421 |
onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. |
|
10516 | 422 |
+ New functions: |
10710 | 423 |
DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) |
10516 | 424 |
GetGameFlag(gameflag) -- returns true/false |
425 |
PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list |
|
426 |
SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline |
|
427 |
SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon |
|
428 |
SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip |
|
10613 | 429 |
+ Map Drawing: |
430 |
-- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below |
|
431 |
AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw) |
|
432 |
FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map |
|
10516 | 433 |
+ New global enumerations: |
434 |
Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn |
|
435 |
TSprite values |
|
436 |
LandFlags: lfIndestructible, lfIce, lfBouncy |
|
437 |
+ Changed functions: |
|
438 |
HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! |
|
10685 | 439 |
+ Changed hooks: |
440 |
onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used |
|
441 |
* Fixes: |
|
442 |
gfResetHealth is now a available like the other GameFlags |
|
11783 | 443 |
|
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
444 |
0.9.19 -> 0.9.20: |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
445 |
+ New campaign, A Space Adventure! |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
446 |
+ Password protected rooms |
9842 | 447 |
+ Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
448 |
+ New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also anti-portal. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
449 |
+ Lazy loading of many aspects of frontend to improve startup time under Windows |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
450 |
+ Set hog/team/health label defaults in config, toggle team health display using delete (left shift + delete for labels now) |
9848 | 451 |
+ Usernames next to teams when playing online. |
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
452 |
+ Can now filter rooms by game style (such as Highlander). Filtering simplified since it is mostly unused. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
453 |
+ AFK mode. Press p when not your turn online to trigger autoskip of your turn. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
454 |
+ Russian localisation of Default voice. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
455 |
+ Map edges can wrap or bounce. Also a silly "connect to the sea" mode |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
456 |
+ Sticky fire kicks you a bit less, fire interacts with frozen land/ice |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
457 |
+ Generated map stays same if the template is the same between groups (all/large for example) |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
458 |
+ Visual enhancements for whip and crosshair |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
459 |
+ Option to draw maps with a "shoppa" border - used by ShoppaMap lua at present |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
460 |
+ New hats |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
461 |
+ Translation updates |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
462 |
+ New lua script to control gravity. May have unpredictable effects. Try zero g shoppa. Changes to allow lua to spawn poison clouds without interrupting turn. |
9842 | 463 |
+ Speech bubbles are now echoed to chat for logging purposes with the hog's name. |
464 |
* You should now thaw on your turn, not enemy's. AI frozen/unfrozen crate movement fix. Blowtorch can thaw frozen hogs. |
|
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
465 |
* Prevent target crosshair moving around unpredictably when doing multiple airstrikes |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
466 |
* Rope should kick along surfaces more reliably, fix rope aim speed if you miss a shot, firing rope does not freeze timer, fix aiming on last rope |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
467 |
* Remember bounce/timer in reset wep modes like Highlander |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
468 |
* Increase precision in damage calcs; extra damage affects fire properly now |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
469 |
* Fixed video recording resolution |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
470 |
* Fixed context menu/cursor in text areas |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
471 |
* Many bugfixes. Keypad enter in chat, hog sliding freezing game, team name flaws in Windows, localisation of tips, crasher in slots with no weapons, frontend holiday css. |
9149 | 472 |
|
8779 | 473 |
0.9.18 -> 0.9.19: |
9052 | 474 |
+ New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives |
8994 | 475 |
+ Saucer can aim weapons and fire underwater |
476 |
+ Main graphical user interface overhaul |
|
9075 | 477 |
+ Splashscreen on Windows *_* |
8994 | 478 |
+ Up and down keys navigate in chat history |
479 |
+ Several commands from chat available |
|
480 |
+ Support hwplay:// scheme syntax |
|
481 |
+ Supply full revision and hash information in version tag |
|
482 |
+ Better set of options for driving engine |
|
483 |
+ Downloadable content can now be stored in packages for easy uninstall |
|
484 |
+ Lua scripts can load a sidecar overlay package of game resources |
|
485 |
+ Math improvements for better performance/reliability |
|
9052 | 486 |
+ Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant |
8995 | 487 |
+ New fort, Steel Tower |
488 |
+ New theme, Fruit |
|
489 |
+ New hats - some national ones, Portal, harlequin, more animals... |
|
9052 | 490 |
+ New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles |
8995 | 491 |
+ Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now |
492 |
+ Theme object masks |
|
8997 | 493 |
+ Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4 |
494 |
+ Cleaver radius shrunk to improve usability on horizontal throws |
|
9052 | 495 |
+ Map hog limit is now just a suggestion, not enforced |
9054 | 496 |
+ Static map theme is now just the default, can be changed |
497 |
+ Themeable static maps (provide a mask.png without a map.png) |
|
9075 | 498 |
+ Split seed with '|' to keep the land shape but change the hog placement |
8997 | 499 |
* You can now move out of the way when throwing a sticky mine or cleaver straight up |
8995 | 500 |
* Rope sliding should behave more like pre-0.9.18 again |
501 |
* Forbid kicking on 1v1 matches |
|
502 |
* Desync fixes |
|
503 |
* Fixed fort mode |
|
9108
83cc372c05d9
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
sheepluva
parents:
9075
diff
changeset
|
504 |
* Making very large maps now works properly with targeted weapons |
8997 | 505 |
* ParseCommand should be safe to use in Lua now, at any time |
9053 | 506 |
* Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal. |
8779 | 507 |
|
7782 | 508 |
0.9.17 -> 0.9.18: |
509 |
||
510 |
+ 'A Classic Fairytale' Campaign |
|
8779 | 511 |
+ Video recorder (requires ffmpeg/libav) |
7782 | 512 |
+ Cleaver weapon |
513 |
+ AI is now aware of drowning and fall damage |
|
514 |
+ AI learned how to use Sniper Rifle and Cake |
|
515 |
+ Variable pen width and eraser for drawn maps |
|
516 |
+ Several trainings and missions |
|
517 |
+ Allow setting custom local palette of teams colors |
|
518 |
+ Hide eliminated teams from teams healths widget |
|
519 |
+ Server doesn't delete room till last player quits it |
|
520 |
+ PNG screenshots |
|
521 |
+ Show bot level on CPU flag |
|
522 |
+ Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning |
|
523 |
+ Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking |
|
524 |
+ Individual hedgehogs healths in team health bar |
|
525 |
+ Drill rocket wouldn't explode in your face if you stand close to wall |
|
526 |
+ Ability to rope into a portal, allow RC plane to go through portals |
|
527 |
+ Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc |
|
528 |
+ Reduce amount of memory needed for engine to store land data |
|
529 |
+ Countless other small fixes and improvements |
|
530 |
+ Detect desyncs early |
|
9147
0ab57cdf9346
add note about mudball causing no direct damage to changelog
sheepluva
parents:
9108
diff
changeset
|
531 |
+ Mudball will not cause any direct damage anymore |
7782 | 532 |
* Fix cake getting stuck in barrels, crates and hedgehogs |
533 |
* Fix all knowns bugs which caused network game hang when players close engine or quit |
|
534 |
* Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion |
|
535 |
* Fix some crashes, freezes and memory leaks in frontend and engine |
|
8442 | 536 |
|
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
537 |
0.9.16 -> 0.9.17: |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
538 |
+ New theme, Cave |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
539 |
+ New voicepack, Hillbilly |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
540 |
+ More attractive mission screen with previews |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
541 |
+ Chat timestamping, links, input history, tab completion |
6398 | 542 |
+ AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
543 |
+ Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
544 |
+ Errors/warnings in chat instead of popup boxes |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
545 |
+ Mousewheel to change hog/weapon counts in game creation |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
546 |
+ Refresh DLC page on access, display notice if DLC page is not accessible |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
547 |
+ Team colours changed, again |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
548 |
+ Land texture on maps using mask of black |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
549 |
+ Spread clouds/flakes over near/far layers for more 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
550 |
+ Team coloured RC/airstrike |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
551 |
+ Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
552 |
+ Sticky mines, mines activate 1s after use in infinite attack mode |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
553 |
+ Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
554 |
+ Minor theme optimisation, Optional SkyR |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
555 |
+ Camera follows melon, clusterbomb, gas cloud |
6398 | 556 |
* More fixes to fullscreen/window resize on non-Linux systems |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
557 |
* Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
558 |
* Keep mouse from jumping around when ammo menu is active |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
559 |
* Hogs can now move after trapping another hog in a portal loop |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
560 |
* ctrl-w no longer closes engine window |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
561 |
* Fix bugs in blowtorch angle/direction |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
562 |
* Fix playing notes on the piano |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
563 |
* Fix some colours in greyscale 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
564 |
* Fix Lua overrides of map config |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
565 |
* Girders no longer make windows in tunnels |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
566 |
* Prevent some more escaping through border, firepunch, pickhammer |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
567 |
* Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
6398 | 568 |
* Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
569 |
|
5947 | 570 |
0.9.15 -> 0.9.16: |
5981 | 571 |
+ In-game chat now supports backspace-repeat and Escape to close the text input area |
572 |
+ Team status bars shrunk/made translucent if they take up a significant portion of the screen |
|
573 |
+ Background music change on sudden death mode |
|
5918 | 574 |
+ Stereoscopic rendering |
5432 | 575 |
+ Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content |
5918 | 576 |
+ Screen for downloadable content |
577 |
+ Allow up to 8 teams in a game |
|
5947 | 578 |
+ New gameplay modes/styles: Racer, The Specialists, Tumbler, Space Invasion, Balanced Random Weapon |
5948 | 579 |
+ New single player missions: Bamboo Thicket, That Sinking Feeling, Newton and the Tree |
5432 | 580 |
+ New Weapon/Utility: Land Spray Gun |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
581 |
+ New Utility: Time Box |
5432 | 582 |
+ New Game mode: Tag team |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
583 |
+ New Game option for map bottom border |
5860 | 584 |
+ New Theme: Golf |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
585 |
+ Many new hats |
5918 | 586 |
+ Sudden Death art |
5726 | 587 |
+ Get away time modifier (in %) |
5432 | 588 |
+ Shoppa scheme by default resets ammo |
589 |
+ Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire) |
|
590 |
+ Defective mines explode if they take enough damage |
|
591 |
+ Rope head can attach to hogs/crates/barrels again (rope still passes through them) |
|
592 |
+ Control of grenade bounce |
|
593 |
+ Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer |
|
5918 | 594 |
+ Hammer impacts mines/barrels |
595 |
+ Seduction is an Area-of-Effect attack now |
|
5947 | 596 |
+ Significantly altered flame behavior and damage. |
597 |
+ 'Throwing' weapons into hogs (e.g. grenade) no longer does max damage. |
|
5432 | 598 |
+ Ukranian localization of Default voice. support for localized voices |
599 |
+ Theme cleanup, including the new theme config file change |
|
600 |
+ Improvements in scoring and tracking damage |
|
601 |
+ Camera tracking now toggleable |
|
602 |
+ Mudball does not end turn |
|
603 |
+ Indicator for height of plane when using napalm |
|
604 |
+ Land smoothing (looks less pixelated on generation and damage) |
|
5918 | 605 |
+ Improved lua script support (e.g. set per-hog ammo, place girders, spawn fake crates, switch hogs, change hats) |
5815
d9b50fef5164
* ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva
parents:
5726
diff
changeset
|
606 |
+ The names of the ShoppaKingTournament winners are now written on the Trophies in the ShoppaKing and TrophyRace maps! |
5918 | 607 |
+ Allow window resizes during game |
608 |
+ Improved fullscreen capabilities |
|
609 |
+ Additional/new sounds (mine impact, sine gun, etc) |
|
610 |
+ Victory/flawless victory sounds |
|
611 |
* Voices don't overlap (was needed more due to faster game actions due to shortened delays) |
|
5432 | 612 |
* Prevent portaling to impossible locations better |
613 |
* Snow accumulates more smoothly |
|
614 |
* Rope should be less sticky now |
|
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
615 |
* Rope shouldn't be able to get Hogs stuck on walls anymore |
5432 | 616 |
* Fix for last portal shot always being yellow |
617 |
* More accurate napalm strike drop location |
|
5918 | 618 |
* AI fixes (heh, yeah right) |
5432 | 619 |
* Fixed locales, such as korean |
620 |
* Code refactoring |
|
621 |
* Various bug/leak fixes |
|
622 |
||
623 |
Frontend/Menu and Netgame: |
|
5952 | 624 |
+ Drawing straight lines in drawn map mode (hold down the control key when clicking, then move mouse to end point and release). |
625 |
+ Undo clear in drawn map mode |
|
5432 | 626 |
+ Autokick ignored players joining your room |
627 |
+ Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom) |
|
628 |
+ Display player count in lobby |
|
629 |
+ Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list |
|
5918 | 630 |
+ Room names can be changed by the room admin without recreating the room |
5432 | 631 |
* Fix invisible icons in popup menus |
632 |
* Various fixes and adjustments |
|
633 |
||
4681 | 634 |
0.9.14 -> 0.9.15: |
4683 | 635 |
+ Ability to create, save and load hand drawn maps |
636 |
+ New maps: Capture the Flag (Blizzard) Map |
|
637 |
+ New themes: Christmas |
|
638 |
+ Snowflakes on Christmas/Snow themes accumulates on the ground |
|
639 |
+ New game modifiers: No wind, More wind |
|
640 |
+ New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork |
|
641 |
+ New weapons: Mudball, Drill strike |
|
642 |
+ Many more Lua hooks |
|
643 |
+ Readytimer |
|
644 |
+ Ability to edit seed |
|
645 |
+ Ability to select gameplay scripts |
|
646 |
+ New gameplay scripts: Capture the Flag, No jumping, Random weapon |
|
647 |
+ New Lua unified translation framework |
|
648 |
+ Code refactoring |
|
649 |
+ Max teams upped to 8 |
|
650 |
+ Cosmetic enhancements to Napalm strike |
|
4685 | 651 |
+ Selecting a game scheme selects the corresponding weapon set |
4683 | 652 |
+ Dust when drills dig |
653 |
+ New hats: beaver, porkey, sheep |
|
654 |
+ Add density property to Gears |
|
4685 | 655 |
+ Reworked management of schemes and weapon sets |
4723 | 656 |
+ Will ask before deleting teams, schemes and weapon sets |
4683 | 657 |
+ Explosions detach rope from land |
4755
7df529b4335c
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo
parents:
4723
diff
changeset
|
658 |
+ Variable rope length in scheme |
4683 | 659 |
+ Allow hog speech when not your turn |
4681 | 660 |
|
4116 | 661 |
0.9.13 -> 0.9.14: |
662 |
+ New audio tracks |
|
663 |
+ New forts: EvilChicken, Tank |
|
664 |
+ New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks |
|
665 |
+ New grave: ring |
|
666 |
+ Over 30 new hats |
|
667 |
+ New themes: Art, Brick, Jungle, Stage |
|
668 |
+ New maps: ShoppaKing, Sticks, TrophyRace (Mission) |
|
669 |
+ New utilities: Portal Gun, Resurrector |
|
670 |
+ New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines |
|
4321 | 671 |
+ Weapons' projectiles will now be launched from their barrels instead of the hog's center |
4223 | 672 |
+ Flying Saucers may be used for moving below the water surface |
4231 | 673 |
+ New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode |
674 |
+ New default weapon set: Clean Slate, Thinking with Portals |
|
4116 | 675 |
+ Bomb clusters/Melon parts inherit some of the original bomb's speed |
676 |
+ Extended game statistics |
|
677 |
+ Improved health bar updating |
|
4323 | 678 |
+ Hogs that blow themselves up will use triggers in their team color |
4116 | 679 |
+ Settings allow better control over the level of details/effects |
680 |
+ Improved Lua support |
|
681 |
+ On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident) |
|
682 |
+ Display of hints in the frontend |
|
683 |
+ Some improvements of existing Themes of Maps |
|
4223 | 684 |
+ Land destruction effects added |
4116 | 685 |
+ Improved fire effects |
4223 | 686 |
+ Improved Melon explosion effects |
4116 | 687 |
+ Online game lobby now features game filters |
688 |
+ Other Frontend enhancements |
|
689 |
+ Additional sounds |
|
690 |
+ Show special game rules in Esc screen |
|
691 |
+ Updated translation |
|
692 |
+ Speed optimizations |
|
693 |
+ Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows |
|
4223 | 694 |
+ Added support for graphics cards/drivers that have a 512x512 pixel textures limit |
695 |
+ Team colors are more distinguishable from each other now |
|
4116 | 696 |
* Fixed bug that allowed charging a weapon while on rope, leading to frozen timer |
697 |
* Various bug fixes |
|
698 |
||
3210 | 699 |
0.9.12 -> 0.9.13: |
3213 | 700 |
+ Speed optimizations |
701 |
+ New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) |
|
702 |
+ Hats are visible while using rope and blowtorch |
|
703 |
+ Explosive barrels |
|
704 |
+ AI is able to handle artillery mode as well as new weapons |
|
705 |
+ Weapon schemes now include crate probability as well as delays |
|
706 |
+ Optional semi transparent labels for hogs to avoid hidden gaps |
|
707 |
+ New voicepack: British |
|
708 |
+ New frontend sounds |
|
709 |
+ Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) |
|
710 |
+ Optional tooltips explaining weapons in weapons menu |
|
711 |
+ 3D effect for waves |
|
712 |
+ Game now fades in/out at the start and end of a round |
|
713 |
+ Flashlight effect when taking screenshots |
|
714 |
+ Holding 'precise' key now allows hogs to change direction without moving |
|
715 |
+ New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders |
|
716 |
+ Improved CJK text handling and detection |
|
717 |
+ Dud mines |
|
718 |
+ Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) |
|
719 |
+ Added team flags (pick your country or your favorite 'fun' flag) |
|
720 |
+ Active team's name blinking on round start |
|
3214 | 721 |
+ Team chat for spectators |
722 |
+ New explosion graphics with screen shakes for huge explosions |
|
3213 | 723 |
+ Hogs might react to thrown grenades or explosives and panic |
724 |
+ Popup effects visualizing collected weapons |
|
725 |
+ New visual effects (dust, smoke, gun shells) |
|
726 |
+ Replaced the UFO with the Homing Bee |
|
727 |
+ View ammo menu even while other player's turn |
|
728 |
+ Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) |
|
729 |
+ Splashes and droplets once objects fall into water |
|
730 |
+ 45 degree bounce for grenades |
|
731 |
+ New bounce sounds for most objects |
|
732 |
+ Several new sounds for hedgehogs including walking animation and some emotes |
|
733 |
+ Show special game rules at round's start |
|
734 |
+ Support for Lua scripts (used for tutorials as well as 'mission' maps) |
|
735 |
+ Changed Basketball map to be a mission including scoreboards |
|
736 |
+ Added Knockball mission |
|
737 |
+ New crazy map template |
|
738 |
+ New random map generator supporting maze type maps |
|
739 |
+ New game schemes: Barrel Mayhem, Tunnel Hogs |
|
740 |
+ New weapon scheme: Tunnel Hogs |
|
741 |
+ New themes: Olympics, Desert |
|
742 |
+ Lots of other updates to other themes |
|
743 |
+ Background textures for destroyed land simulating depth (on random maps only) |
|
3214 | 744 |
+ New target cursors |
3213 | 745 |
+ Many new hats |
746 |
+ Additional effects |
|
747 |
+ Icon for hwengine under windows |
|
748 |
+ Delete old teams using the frontend |
|
749 |
+ Support for long localized strings (longer than 255 bytes) |
|
3214 | 750 |
+ Xfire support (shows nickname, server and room name in player info) |
3213 | 751 |
* Fixed showing two cursors in some situations |
3215 | 752 |
* Drill rocket's sound will now stop even after drilling right into water |
3213 | 753 |
* Properly unload SDL_mixer's support libraries on engine shutdown |
754 |
* Fixed several memory leaks |
|
755 |
+ Lots of other bug fixes and additions we already forgot during this huge release |
|
756 |
+ Updated translation |
|
3221 | 757 |
+ PowerPC architecture supported |
758 |
* Reduced memory footprint and leakage |
|
3210 | 759 |
|
2548 | 760 |
0.9.11 -> 0.9.12: |
761 |
+ Zoom |
|
762 |
+ New weapons: flying saucer, molotov cocktail |
|
763 |
+ More sounds |
|
764 |
+ New visual effects |
|
765 |
+ Updated graphics |
|
766 |
+ Chat within team only |
|
767 |
+ Remember net password |
|
768 |
+ More trainings |
|
769 |
+ Implement room control delegation when host's connection fails |
|
770 |
+ Colorize chat events in engine |
|
2552 | 771 |
+ [mac only] Add Sparkle framework to automatically update the program when a new version comes out |
772 |
+ [mac only] Add M3InstallController for easy installation |
|
2548 | 773 |
* Fix crash in replay caused by speechbubbles |
774 |
* Fix some desync causes |
|
775 |
* Fix rope bugs |
|
776 |
* Fix bugs in weapon selection code |
|
777 |
||
2088 | 778 |
0.9.10 -> 0.9.11: |
779 |
+ Speech bubbles |
|
780 |
+ Many new hats, new graves |
|
781 |
+ New taunts |
|
2110 | 782 |
+ New voice pack, new default voice |
2088 | 783 |
+ Animated stars in frontend's background |
784 |
+ New music |
|
785 |
+ Vampirism weapon and game mode, karma mode |
|
786 |
+ Artillery mode |
|
787 |
+ Sniper rifle |
|
788 |
+ Options for mine delay/quantity |
|
789 |
* Fix disconnection from server not been performed correctly |
|
790 |
* Don't crash engine after round in reduced quality mode |
|
791 |
* Fix game desync when oneof players quits |
|
792 |
* Hedgehogs don't take hat off when jumping |
|
793 |
* Fix initial room map config desync |
|
794 |
* Fix team name in training |
|
795 |
* Fix crash in parachute/rope if drowning with active girder/teleport |
|
796 |
* Fix rope disappearing bug |
|
797 |
||
1982 | 798 |
0.9.9 -> 0.9.10: |
799 |
+ Many new hats, maps, themes, updates on existing ones |
|
800 |
+ Remove small pixels left by fire |
|
801 |
+ Double possible land dimensions, allow up to 48 hedgehogs in game |
|
802 |
+ Brand new net server |
|
803 |
+ Cave mode |
|
804 |
+ Initial sound volume option |
|
805 |
+ Increase rendering speed and overall graphics performance |
|
806 |
+ New game options |
|
807 |
+ Game schemes |
|
808 |
+ New voicepack |
|
809 |
+ Reduced quality mode for better performance on old computers |
|
810 |
+ Random teams generator |
|
811 |
+ Many utilities |
|
812 |
+ Templates filter |
|
813 |
+ Water bouncing |
|
814 |
* Fix underwater theme soundtrack |
|
815 |
* Fix blowtorch delete condition |
|
816 |
* Fix crash when attackbar wasn't deleted, but hedgehog gear was |
|
817 |
* Fix spectating when one of players left the game |
|
818 |
* Fix accidental rope removing from ammo in some cases |
|
819 |
* Prevent engine crash when not enough place for all hedgehogs |
|
820 |
* Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' |
|
821 |
+ Fix engine slowdown when trying to switch ammo while firing bazooka |
|
822 |
||
1695 | 823 |
0.9.8 -> 0.9.9: |
824 |
+ Voicepacks |
|
825 |
+ Teams health graphic on statistics page |
|
826 |
+ Colorize join/quit messages in chat |
|
827 |
+ Precise aiming |
|
828 |
+ RC Plane weapon |
|
829 |
* Fix ballgun breaking net game on 64bit systems |
|
830 |
* Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions |
|
831 |
* Fix page switching issues when disconnected |
|
832 |
* Fix rope bug which allowed hedgehog to go into land |
|
833 |
* Fix cake stucking up in air on some maps |
|
834 |
* Fix three cursor bugs |
|
835 |
* Fix autogenerated demos/saves filenames problems |
|
836 |
* Fix engine freeze when switching hedgehog in certain conditions |
|
837 |
||
1603 | 838 |
0.9.7 -> 0.9.8: |
1605 | 839 |
+ Many net server fixes |
840 |
+ Lobby on net server |
|
841 |
+ Napalm weapon |
|
842 |
+ Drill rocket and Ballgun weapons |
|
843 |
+ Show quit reason message |
|
844 |
+ Solid Land option |
|
845 |
+ New maps |
|
846 |
+ Many new forts |
|
847 |
+ Improve Hellish hand grenade |
|
848 |
+ Spectating for those who joined after game start |
|
1603 | 849 |
* Fix silent crash when cannot place all hedgehogs |
850 |
* Fix small damage tag issues |
|
851 |
* Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) |
|
852 |
* Limit chat history to 250 entries to avoid DoS attack with its use |
|
853 |
||
1486 | 854 |
0.9.6 -> 0.9.7: |
855 |
+ Completely redesign the frontend, no longer looks like an ugly program launcher |
|
856 |
+ New art |
|
857 |
+ Add fullscreen mode to frontend |
|
858 |
+ New Castle map |
|
859 |
+ All map rendering now 32bit / theme objects have alpha channels |
|
860 |
+ Bath, Freeway, Hell, Sheep, Underwater themes |
|
861 |
+ PirateFlag, Sheep maps |
|
862 |
+ Seduction weapon |
|
863 |
+ Dedicated server |
|
864 |
+ Increase possible length of team and Hedgehog names |
|
865 |
+ New music |
|
866 |
+ Ability to customize your hedgehogs with a variety of hats |
|
867 |
+ Ability to customize water colour in themes |
|
868 |
+ Watermelon Bomb Weapon |
|
869 |
+ Hellish Hand Grenade Weapon |
|
870 |
+ /me now works in chat |
|
871 |
+ Ability to divide teams on any map |
|
872 |
* Fix rope getting stuck bug |
|
873 |
* Make soundtrack loop better |
|
874 |
* Fixed small glitch with placing girders |
|
875 |
* Fixed grenade sound |
|
876 |
* AI uses the mortar better |
|
877 |
||
1114 | 878 |
0.9.5 -> 0.9.6: |
879 |
+ New Cake weapon |
|
880 |
+ New maps: EarthRise, Bamboo, Bath, BambooPlinko |
|
1138 | 881 |
+ New theme EarthRise |
1114 | 882 |
+ Add soundtracks for each theme |
883 |
+ Show picked up ammo name when playing demo |
|
884 |
+ Make engine fonts bold |
|
885 |
+ Small sound improvements |
|
886 |
* Fix clouds shaking up |
|
887 |
* Repair screenshots capturing |
|
888 |
||
1071 | 889 |
0.9.4 -> 0.9.5: |
890 |
+ Taunts |
|
891 |
+ Exit confirmation dialog |
|
892 |
+ Sudden death |
|
893 |
+ Maps added: Hydrant, Lonely Island |
|
894 |
+ Updated mushroom map |
|
895 |
+ Translations added: German, Slovak, Bulgarian, French |
|
896 |
+ More impressive exposions |
|
897 |
* Fix bad sprite when you jump and get hit |
|
898 |
||
1018 | 899 |
0.9.3 -> 0.9.4: |
900 |
+ In game chat is now implemented, chat (and taunt!) your buddies during network play |
|
901 |
+ Mortar, whip and Kamikaze weapon additions |
|
902 |
+ Two new themes, desert island and city |
|
903 |
+ New maps |
|
904 |
+ New animations, including an idle animation! |
|
905 |
+ Rope reworked, much greater momentum, ability to aim the rope between swings |
|
906 |
+ AI updates |
|
907 |
+ Teams now work in fort mode, i.e. 2v2 |
|
908 |
+ Ability to attack whilst jumping/rope swinging |
|
8442 | 909 |
+ Some weapons can only be used after a certain number of turns |
1018 | 910 |
+ Lots of new graphics |
911 |
* Many network/gameplay bug fixes |
|
912 |
||
881 | 913 |
0.9.2 -> 0.9.3: |
914 |
+ Switch to OpenGL rendering |
|
915 |
+ Massive graphics update |
|
916 |
+ New animations, weapon sprites |
|
917 |
+ New themes 'Snow' and 'Nature' |
|
918 |
+ Many new sounds |
|
4095 | 919 |
+ Hedgehog backjump |
881 | 920 |
+ Automated parachute |
921 |
+ Hedgehog can jump even when someone is on its head |
|
922 |
* Improve and bugfix statistics |
|
923 |
* Fix bug allowing to make stack of hedgehogs using teleport |
|
924 |
* Fix fall without damage trick, which could be performed with not attached rope |
|
925 |
* Don't show enemy's picked weapon name |
|
926 |
* Fix hedgehog moving direction after been shot by shotgun |
|
927 |
* Fix bug with handling keys while it is enemy's turn |
|
928 |
||
734 | 929 |
0.9 -> 0.9.2: |
733 | 930 |
|
931 |
+ Add registration of net game in web |
|
932 |
+ Introduce weapons sets support |
|
933 |
+ Add teleportation tool |
|
752 | 934 |
+ Add hedgehogs switching tool |
733 | 935 |
+ Add tags with current damage (alt damage option on options page) |
936 |
+ A couple of new land templates |
|
937 |
+ Decrease network bandwidth usage |
|
752 | 938 |
+ Add clans support (teams with identical colors are allies) |
733 | 939 |
+ 's' key speeds up demo playing |
940 |
+ Easter egg |
|
941 |
+ Full saves support, 'Saved games' page |
|
942 |
+ Add ability to choose which info is shown above hedgehogs |
|
943 |
+ AI can use Air Attack weapon |
|
944 |
+ Get possible screen resolutions from SDL library |
|
945 |
+ Add Desert Eagle and UFO sounds |
|
946 |
+ Add parachute sprite |
|
735 | 947 |
+ Add training mode |
733 | 948 |
+ New theme and map 'Volcano' |
949 |
+ Moving hedgehog could make another hedgehog moving kicking him |
|
950 |
+ Save and restore window size on application restart |
|
951 |
* Fix using parachute while staying on the ground |
|
952 |
* Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) |
|
953 |
* Fix AI jumping to wrong direction on the turn start |
|
736 | 954 |
* Fix rare conditions causing network game to randomly fail |
735 | 955 |
* Make missiles collide with attacking hedgehog |