gameServer2/src/server/actions.rs
author Wuzzy <almikes@aol.com>
Tue, 02 May 2017 21:48:07 +0200
changeset 12391 832a1d22bfe8
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child 12852 bd35cb2302b3
permissions -rw-r--r--
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
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use mio;
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use std::io::Write;
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use std::io;
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use super::server::HWServer;
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use super::server::HWRoom;
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use protocol::messages::HWProtocolMessage;
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use protocol::messages::HWServerMessage::*;
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use super::handlers;
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pub enum Action {
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    SendMe(String),
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    SendAllButMe(String),
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    RemoveClient,
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    ByeClient(String),
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    ReactProtocolMessage(HWProtocolMessage),
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    CheckRegistered,
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    JoinLobby,
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    AddRoom(String, Option<String>),
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    Warn(String),
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}
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use self::Action::*;
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pub fn run_action(server: &mut HWServer, token: mio::Token, poll: &mio::Poll, action: Action) {
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    match action {
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        SendMe(msg) =>
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            server.send(token, &msg),
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        SendAllButMe(msg) => {
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            for c in server.clients.iter_mut() {
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                if c.id != token {
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                    c.send_string(&msg)
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                }
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            }
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        },
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        ByeClient(msg) => {
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            server.react(token, poll, vec![
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                SendMe(Bye(&msg).to_raw_protocol()),
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                RemoveClient,
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                ]);
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        },
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        RemoveClient => {
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            server.clients[token].deregister(poll);
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            server.clients.remove(token);
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        },
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        ReactProtocolMessage(msg) =>
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            handlers::handle(server, token, poll, msg),
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        CheckRegistered =>
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            if server.clients[token].protocol_number > 0 && server.clients[token].nick != "" {
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                server.react(token, poll, vec![
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                    JoinLobby,
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                    ]);
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            },
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        JoinLobby => {
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            server.clients[token].room_id = Some(server.lobby_id);
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            let joined_msg;
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            {
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                let mut lobby_nicks: Vec<&str> = Vec::new();
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                for c in server.clients.iter() {
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                    if c.room_id.is_some() {
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                        lobby_nicks.push(&c.nick);
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                    }
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                }
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                joined_msg = LobbyJoined(&lobby_nicks).to_raw_protocol();
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            }
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            let everyone_msg = LobbyJoined(&[&server.clients[token].nick]).to_raw_protocol();
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            server.react(token, poll, vec![
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                SendAllButMe(everyone_msg),
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                SendMe(joined_msg),
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                ]);
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        },
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        AddRoom(name, password) => {
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            let room_id = server.rooms.insert(HWRoom::new()).ok().expect("Cannot add room");
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            {
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                let r = &mut server.rooms[room_id];
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                let c = &mut server.clients[token];
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                r.name = name;
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                r.password = password;
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                r.id = room_id.clone();
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                r.ready_players_number = 1;
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                r.protocol_number = c.protocol_number;
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                c.room_id = Some(room_id);
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            }
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        },
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        Warn(msg) => {
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            run_action(server, token, poll, SendMe(Warning(&msg).to_raw_protocol()));
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        }
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        //_ => unimplemented!(),
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    }
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}