author | koda |
Thu, 13 Jan 2011 04:24:54 +0100 | |
branch | 0.9.15 |
changeset 4740 | 7cbfa586dd7a |
parent 4578 | f3cf226fad16 |
child 4881 | 35e6269227b6 |
permissions | -rw-r--r-- |
579 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
3236
4ab3917d7d44
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo
parents:
3074
diff
changeset
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* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include "hwconsts.h" |
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); |
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); |
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QString * cConfigDir = new QString(""); |
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}"); |
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QDir * bindir = new QDir("${HEDGEWARS_BINDIR}"); |
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QDir * cfgdir = new QDir(); |
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QDir * datadir = new QDir(); |
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QStringList * Themes; |
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QStringList * mapList; |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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QStringList * scriptList; |
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bool custom_config = false; |
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bool custom_data = false; |
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int cMaxTeams = 6; |
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2369
c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents:
2177
diff
changeset
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QString * cDefaultAmmoStore = new QString( |
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"939192942219912103223511100120100000021111010101112" |
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"040504054160065554655446477657666666615551010111541" |
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"000000000000020550000004000700400000000020000000060" |
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"131111031211111112311411111111111111121111110111112" |
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); |
2860
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
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diff
changeset
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int cAmmoNumber = cDefaultAmmoStore->size() / 4; |
2369
c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents:
2177
diff
changeset
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46 |
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QList< QPair<QString, QString> > cDefaultAmmos = |
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QList< QPair<QString, QString> >() |
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<< qMakePair(QString("Default"), *cDefaultAmmoStore) |
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<< qMakePair(QString("Crazy"), QString( |
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// TODO: Remove Piano's unlimited uses! |
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"999999999999999999299999999999999929999999990999999" |
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"111111011111111111111111111111111111111111110111111" |
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"000000000000000000000000000000000000000000000000000" |
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"131111031211111112311411111111111111121111010111111" |
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)) |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4231
diff
changeset
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<< qMakePair(QString("Pro Mode"), QString( |
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"909000900000000000000900000000000000000000000000000" |
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"000000000000000000000000000000000000000000000000000" |
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"000000000000020550000004000700400000000020000000000" |
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"111111111111111111111111111111111111111110010111111" |
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)) |
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<< qMakePair(QString("Shoppa"), QString( |
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"000000990000000000000000000000000000000000000000000" |
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"444441004424440221011212122242200000000200040001001" |
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"000000000000000000000000000000000000000000000000000" |
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"111111111111111111111111111111111111111110110111111" |
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)) |
4130
f437909ac9d4
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo
parents:
3971
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<< qMakePair(QString("Clean Slate"),QString( |
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"101000900001000001100000000000000000000000000000100" |
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"040504054160065554655446477657666666615551010111541" |
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"000000000000000000000000000000000000000000000000000" |
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"131111031211111112311411111111111111121111110111111" |
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)) |
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<< qMakePair(QString("Minefield"), QString( |
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"000000990009000000030000000000000000000000000000000" |
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"000000000000000000000000000000000000000000000000000" |
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"000000000000020550000004000700400000000020000000060" |
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"111111111111111111111111111111111111111111110111111" |
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)) |
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<< qMakePair(QString("Thinking with Portals"), QString( |
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"900000900200000000210000000000000011000009000000000" |
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"040504054160065554655446477657666666615551010111541" |
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"000000000000020550000004000700400000000020000000060" |
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"131111031211111112311411111111111111121111110111111" |
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)); |
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QColor *colors[] = { |
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new QColor(221, 0, 0), // classic red |
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4212
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
parents:
4206
diff
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new QColor( 51, 102, 217), // dark blue |
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new QColor( 62, 147, 33), // classic green |
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new QColor(162, 61, 187), // classic purple |
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new QColor(255, 255, 0), // yellow |
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new QColor(115, 115, 115), // classic gray |
4212
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
parents:
4206
diff
changeset
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new QColor(0, 255, 255), // cyan |
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
parents:
4206
diff
changeset
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new QColor(255, 136, 136), // peach |
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// add new colors here |
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0}; |
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QString * netHost = new QString(); |
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quint16 netPort = 46631; |
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1415
6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
1263
diff
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6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
1263
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changeset
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bool haveServer = ${HAVE_NETSERVER}; |
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bool isDevBuild = ${HW_DEV}; |