author | Henek |
Tue, 21 Dec 2010 21:56:34 +0100 | |
changeset 4598 | 7cb8c9db6e8d |
parent 4592 | b1fe47b11b99 |
child 4600 | 5a3b1dbdd4c9 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef PAGES_H |
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#define PAGES_H |
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#include <QWidget> |
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#include <QPushButton> |
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#include <QFont> |
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#include <QGridLayout> |
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#include <QSignalMapper> |
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#include "binds.h" |
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#include "hwform.h" |
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#include "mapContainer.h" |
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#include "togglebutton.h" |
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class QPushButton; |
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class QGroupBox; |
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class QComboBox; |
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class QLabel; |
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class QToolBox; |
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class QLineEdit; |
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class QListWidget; |
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class QCheckBox; |
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class QSpinBox; |
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class QTextEdit; |
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class QRadioButton; |
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class QTableView; |
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class QTextBrowser; |
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class QTableWidget; |
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class QAction; |
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class QDataWidgetMapper; |
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class QAbstractItemModel; |
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class QSettings; |
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class QSlider; |
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class GameCFGWidget; |
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class TeamSelWidget; |
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class DemosList; |
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class SquareLabel; |
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class About; |
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class FPSEdit; |
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class HWChatWidget; |
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class SelWeaponWidget; |
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class IconedGroupBox; |
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class FreqSpinBox; |
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class DrawMapWidget; |
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class AbstractPage : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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protected: |
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AbstractPage(QWidget* parent = 0) { |
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Q_UNUSED(parent); |
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font14 = new QFont("MS Shell Dlg", 14); |
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//setFocusPolicy(Qt::StrongFocus); |
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} |
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virtual ~AbstractPage() {}; |
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QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) { |
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QPushButton* butt = new QPushButton(this); |
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if (!iconed) { |
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butt->setFont(*font14); |
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butt->setText(btname); |
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//butt->setStyleSheet("background-color: #0d0544"); |
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} else { |
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const QIcon& lp=QIcon(btname); |
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QSize sz = lp.actualSize(QSize(65535, 65535)); |
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butt->setIcon(lp); |
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butt->setFixedSize(sz); |
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butt->setIconSize(sz); |
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butt->setFlat(true); |
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butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); |
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} |
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grid->addWidget(butt, wy, wx); |
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return butt; |
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}; |
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QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) { |
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QPushButton* butt = new QPushButton(this); |
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if (!iconed) { |
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butt->setFont(*font14); |
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butt->setText(btname); |
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} else { |
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const QIcon& lp=QIcon(btname); |
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QSize sz = lp.actualSize(QSize(65535, 65535)); |
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butt->setIcon(lp); |
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butt->setFixedSize(sz); |
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butt->setIconSize(sz); |
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butt->setFlat(true); |
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butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); |
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} |
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grid->addWidget(butt, wy, wx, rowSpan, columnSpan); |
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return butt; |
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}; |
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QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) { |
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QPushButton* butt = new QPushButton(this); |
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if (!iconed) { |
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butt->setFont(*font14); |
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butt->setText(btname); |
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} else { |
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const QIcon& lp=QIcon(btname); |
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QSize sz = lp.actualSize(QSize(65535, 65535)); |
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butt->setIcon(lp); |
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butt->setFixedSize(sz); |
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butt->setIconSize(sz); |
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butt->setFlat(true); |
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butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); |
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} |
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box->addWidget(butt, where); |
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return butt; |
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}; |
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QFont * font14; |
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}; |
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class PageMain : public AbstractPage |
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{ |
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Q_OBJECT |
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public: |
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PageMain(QWidget* parent = 0); |
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QPushButton *BtnSinglePlayer; |
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QPushButton *BtnNet; |
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QPushButton *BtnSetup; |
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QPushButton *BtnInfo; |
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QPushButton *BtnExit; |
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QLabel *mainNote; |
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}; |
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class PageEditTeam : public AbstractPage |
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{ |
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Q_OBJECT |
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public: |
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PageEditTeam(QWidget* parent, SDLInteraction * sdli); |
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QSignalMapper* signalMapper; |
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QGroupBox *GBoxHedgehogs; |
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QGroupBox *GBoxTeam; |
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QGroupBox *GBoxFort; |
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QComboBox *CBFort; |
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SquareLabel *FortPreview; |
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QComboBox *CBGrave; |
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QComboBox *CBFlag; |
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QComboBox *CBTeamLvl; |
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QComboBox *CBVoicepack; |
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QGroupBox *GBoxBinds; |
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QToolBox *BindsBox; |
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QPushButton *BtnTeamDiscard; |
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QPushButton *BtnTeamSave; |
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QPushButton * BtnTestSound; |
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QLineEdit * TeamNameEdit; |
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QLineEdit * HHNameEdit[8]; |
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QComboBox * HHHats[8]; |
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QPushButton * randButton[8]; |
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QComboBox * CBBind[BINDS_NUMBER]; |
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QPushButton * randTeamButton; |
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private: |
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SDLInteraction * mySdli; |
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public slots: |
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void CBFort_activated(const QString & gravename); |
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private slots: |
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void testSound(); |
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}; |
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class PageMultiplayer : public AbstractPage |
184 | 193 |
{ |
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Q_OBJECT |
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public: |
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PageMultiplayer(QWidget* parent = 0); |
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QPushButton *BtnBack; |
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GameCFGWidget *gameCFG; |
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TeamSelWidget *teamsSelect; |
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QPushButton *BtnStartMPGame; |
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signals: |
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void SetupClicked(); |
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}; |
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class PageOptions : public AbstractPage |
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{ |
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Q_OBJECT |
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public: |
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PageOptions(QWidget* parent = 0); |
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QCheckBox *WeaponTooltip; |
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QPushButton *WeaponNew; |
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QPushButton *WeaponEdit; |
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QPushButton *WeaponDelete; |
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QComboBox *WeaponsName; |
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QPushButton *SchemeNew; |
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QPushButton *SchemeEdit; |
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QPushButton *SchemeDelete; |
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QComboBox *SchemesName; |
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QComboBox *CBLanguage; |
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QPushButton *BtnBack; |
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IconedGroupBox *teamsBox; |
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QPushButton *BtnNewTeam; |
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QPushButton *BtnEditTeam; |
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QPushButton *BtnDeleteTeam; |
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QPushButton *BtnAssociateFiles; |
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QLabel *LblNoEditTeam; |
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QComboBox *CBTeamName; |
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IconedGroupBox *AGGroupBox; |
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QComboBox *CBResolution; |
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QCheckBox *CBEnableSound; |
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QCheckBox *CBEnableFrontendSound; |
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QCheckBox *CBEnableMusic; |
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QCheckBox *CBEnableFrontendMusic; |
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QCheckBox *CBFullscreen; |
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QCheckBox *CBFrontendFullscreen; |
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QCheckBox *CBShowFPS; |
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QCheckBox *CBAltDamage; |
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QCheckBox *CBNameWithDate; |
2261 | 246 |
#ifdef __APPLE__ |
247 |
QCheckBox *CBAutoUpdate; |
|
248 |
#endif |
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2377 | 249 |
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FPSEdit *fpsedit; |
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QPushButton *BtnSaveOptions; |
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QLabel *labelNN; |
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QSpinBox * volumeBox; |
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QLineEdit *editNetNick; |
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255 |
QSlider *SLQuality; |
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QCheckBox *CBFrontendEffects; |
184 | 257 |
}; |
258 |
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1153 | 259 |
class PageNet : public AbstractPage |
184 | 260 |
{ |
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Q_OBJECT |
184 | 262 |
|
263 |
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PageNet(QWidget* parent = 0); |
184 | 265 |
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QPushButton* BtnUpdateSList; |
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QTableView * tvServersList; |
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QPushButton * BtnBack; |
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QPushButton * BtnNetConnect; |
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QPushButton * BtnNetSvrStart; |
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QPushButton * BtnSpecifyServer; |
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private: |
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QGroupBox * ConnGroupBox; |
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QGridLayout * GBClayout; |
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private slots: |
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void slotConnect(); |
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public slots: |
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void updateServersList(); |
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283 |
signals: |
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void connectClicked(const QString & host, quint16 port); |
646 | 285 |
}; |
286 |
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1153 | 287 |
class PageNetServer : public AbstractPage |
646 | 288 |
{ |
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Q_OBJECT |
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|
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PageNetServer(QWidget* parent = 0); |
646 | 293 |
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QPushButton *BtnBack; |
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QPushButton *BtnStart; |
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QPushButton *BtnDefault; |
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QLabel *labelSD; |
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QLineEdit *leServerDescr; |
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QLabel *labelPort; |
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QSpinBox *sbPort; |
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301 |
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private slots: |
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void setDefaultPort(); |
184 | 304 |
}; |
305 |
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1153 | 306 |
class PageNetGame : public AbstractPage |
184 | 307 |
{ |
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Q_OBJECT |
184 | 309 |
|
310 |
public: |
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PageNetGame(QWidget* parent, QSettings * config, SDLInteraction * sdli); |
184 | 312 |
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QPushButton *BtnBack; |
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QPushButton *BtnGo; |
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QPushButton *BtnMaster; |
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QPushButton *BtnStart; |
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QAction * restrictJoins; |
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QAction * restrictTeamAdds; |
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HWChatWidget* pChatWidget; |
322 | 322 |
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TeamSelWidget* pNetTeamsWidget; |
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GameCFGWidget* pGameCFG; |
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|
326 |
public slots: |
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void setReadyStatus(bool isReady); |
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void setMasterMode(bool isMaster); |
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329 |
|
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330 |
signals: |
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331 |
void SetupClicked(); |
184 | 332 |
}; |
333 |
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1153 | 334 |
class PageInfo : public AbstractPage |
187 | 335 |
{ |
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Q_OBJECT |
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|
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PageInfo(QWidget* parent = 0); |
187 | 340 |
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QPushButton *BtnBack; |
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About *about; |
187 | 343 |
}; |
344 |
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1150 | 345 |
class PageSinglePlayer : public AbstractPage |
586 | 346 |
{ |
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Q_OBJECT |
586 | 348 |
|
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PageSinglePlayer(QWidget* parent = 0); |
586 | 351 |
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QPushButton *BtnSimpleGamePage; |
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QPushButton *BtnTrainPage; |
3760 | 354 |
QPushButton *BtnCampaignPage; |
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QPushButton *BtnMultiplayer; |
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QPushButton *BtnLoad; |
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QPushButton *BtnDemos; |
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QPushButton *BtnBack; |
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359 |
GameCFGWidget *gameCFG; |
586 | 360 |
}; |
361 |
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1153 | 362 |
class PageTraining : public AbstractPage |
587 | 363 |
{ |
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Q_OBJECT |
587 | 365 |
|
366 |
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PageTraining(QWidget* parent = 0); |
587 | 368 |
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QPushButton *BtnStartTrain; |
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QPushButton *BtnBack; |
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QComboBox *CBSelect; |
587 | 372 |
}; |
373 |
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3760 | 374 |
class PageCampaign : public AbstractPage |
375 |
{ |
|
376 |
Q_OBJECT |
|
377 |
||
378 |
public: |
|
379 |
PageCampaign(QWidget* parent = 0); |
|
380 |
||
381 |
QPushButton *BtnStartCampaign; |
|
382 |
QPushButton *BtnBack; |
|
383 |
QComboBox *CBSelect; |
|
384 |
QComboBox *CBTeam; |
|
385 |
}; |
|
386 |
||
684 | 387 |
class PageSelectWeapon : public AbstractPage |
600 | 388 |
{ |
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Q_OBJECT |
600 | 390 |
|
391 |
public: |
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PageSelectWeapon(QWidget* parent = 0); |
600 | 393 |
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QPushButton *BtnSave; |
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QPushButton *BtnDefault; |
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396 |
QPushButton *BtnDelete; |
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|
397 |
QPushButton *BtnNew; |
4598 | 398 |
QPushButton *BtnCopy; |
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QPushButton *BtnBack; |
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SelWeaponWidget* pWeapons; |
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401 |
QComboBox* selectWeaponSet; |
600 | 402 |
}; |
306 | 403 |
|
686 | 404 |
class PageInGame : public AbstractPage |
405 |
{ |
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406 |
Q_OBJECT |
686 | 407 |
|
408 |
public: |
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409 |
PageInGame(QWidget* parent = 0); |
686 | 410 |
}; |
411 |
||
1311 | 412 |
class PageRoomsList : public AbstractPage |
413 |
{ |
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414 |
Q_OBJECT |
1311 | 415 |
|
416 |
public: |
|
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417 |
PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli); |
1312 | 418 |
|
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419 |
QLineEdit * roomName; |
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|
420 |
QLineEdit * searchText; |
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421 |
QTableWidget * roomsList; |
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QPushButton * BtnBack; |
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423 |
QPushButton * BtnCreate; |
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424 |
QPushButton * BtnJoin; |
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425 |
QPushButton * BtnRefresh; |
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426 |
QPushButton * BtnAdmin; |
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427 |
QPushButton * BtnClear; |
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|
428 |
QComboBox * CBState; |
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429 |
QComboBox * CBRules; |
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430 |
QComboBox * CBWeapons; |
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431 |
HWChatWidget * chatWidget; |
2377 | 432 |
|
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433 |
private: |
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434 |
bool gameInLobby; |
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435 |
QString gameInLobbyName; |
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|
436 |
QStringList listFromServer; |
4232
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|
437 |
AmmoSchemeModel * ammoSchemeModel; |
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|
438 |
|
1313
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|
439 |
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|
440 |
void setRoomsList(const QStringList & list); |
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441 |
void setAdmin(bool); |
1314 | 442 |
|
443 |
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void onCreateClick(); |
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void onJoinClick(); |
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446 |
void onRefreshClick(); |
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|
447 |
void onClearClick(); |
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|
448 |
void onJoinConfirmation(const QString &); |
2377 | 449 |
|
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450 |
signals: |
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void askForCreateRoom(const QString &); |
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void askForJoinRoom(const QString &); |
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453 |
void askForRoomList(); |
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454 |
void askJoinConfirmation(const QString &); |
1311 | 455 |
}; |
456 |
||
1800 | 457 |
class PageConnecting : public AbstractPage |
458 |
{ |
|
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459 |
Q_OBJECT |
1800 | 460 |
|
461 |
public: |
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462 |
PageConnecting(QWidget* parent = 0); |
1800 | 463 |
}; |
464 |
||
1884 | 465 |
class PageScheme : public AbstractPage |
466 |
{ |
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467 |
Q_OBJECT |
1884 | 468 |
|
469 |
public: |
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PageScheme(QWidget* parent = 0); |
1885 | 471 |
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472 |
QPushButton * BtnBack; |
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473 |
QPushButton * BtnNew; |
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QPushButton * BtnDelete; |
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475 |
QPushButton * BtnSave; |
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476 |
QComboBox * selectScheme; |
1887 | 477 |
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void setModel(QAbstractItemModel * model); |
1885 | 479 |
|
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Henek
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480 |
public slots: |
f9e38ce1e813
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Henek
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|
481 |
void newRow(); |
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a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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|
482 |
void deleteRow(); |
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483 |
|
1885 | 484 |
private: |
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485 |
QDataWidgetMapper * mapper; |
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486 |
ToggleButtonWidget * TBW_mode_Forts; |
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487 |
ToggleButtonWidget * TBW_teamsDivide; |
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488 |
ToggleButtonWidget * TBW_solid; |
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489 |
ToggleButtonWidget * TBW_border; |
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490 |
ToggleButtonWidget * TBW_lowGravity; |
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491 |
ToggleButtonWidget * TBW_laserSight; |
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492 |
ToggleButtonWidget * TBW_invulnerable; |
4099 | 493 |
ToggleButtonWidget * TBW_resethealth; |
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494 |
ToggleButtonWidget * TBW_vampiric; |
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495 |
ToggleButtonWidget * TBW_karma; |
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496 |
ToggleButtonWidget * TBW_artillery; |
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497 |
ToggleButtonWidget * TBW_randomorder; |
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498 |
ToggleButtonWidget * TBW_king; |
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499 |
ToggleButtonWidget * TBW_placehog; |
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500 |
ToggleButtonWidget * TBW_sharedammo; |
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501 |
ToggleButtonWidget * TBW_disablegirders; |
3287 | 502 |
ToggleButtonWidget * TBW_disablelandobjects; |
3743 | 503 |
ToggleButtonWidget * TBW_aisurvival; |
3943
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|
504 |
ToggleButtonWidget * TBW_infattack; |
9835060e5c01
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|
505 |
ToggleButtonWidget * TBW_resetweps; |
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
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|
506 |
ToggleButtonWidget * TBW_perhogammo; |
4250 | 507 |
ToggleButtonWidget * TBW_nowind; |
4303 | 508 |
ToggleButtonWidget * TBW_morewind; |
1895 | 509 |
|
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510 |
QSpinBox * SB_DamageModifier; |
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|
511 |
QSpinBox * SB_TurnTime; |
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512 |
QSpinBox * SB_InitHealth; |
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513 |
QSpinBox * SB_SuddenDeath; |
4153
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
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|
514 |
QSpinBox * SB_WaterRise; |
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
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|
515 |
QSpinBox * SB_HealthDecrease; |
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516 |
FreqSpinBox * SB_CaseProb; |
4143
eb7981f34800
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
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|
517 |
QSpinBox * SB_HealthCrates; |
eb7981f34800
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents:
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changeset
|
518 |
QSpinBox * SB_CrateHealth; |
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|
519 |
QSpinBox * SB_MinesTime; |
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|
520 |
QSpinBox * SB_Mines; |
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|
521 |
QSpinBox * SB_MineDuds; |
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|
522 |
QSpinBox * SB_Explosives; |
4396
3cfd2e15464a
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo
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|
523 |
QSpinBox * SB_RopeModifier; |
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|
524 |
QLineEdit * LE_name; |
1889 | 525 |
|
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|
526 |
QGroupBox * gbGameModes; |
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|
527 |
QGroupBox * gbBasicSettings; |
1984 | 528 |
|
1889 | 529 |
private slots: |
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|
530 |
void schemeSelected(int); |
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
changeset
|
531 |
|
1884 | 532 |
}; |
533 |
||
1905 | 534 |
class PageAdmin : public AbstractPage |
535 |
{ |
|
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536 |
Q_OBJECT |
1905 | 537 |
|
538 |
public: |
|
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|
539 |
PageAdmin(QWidget* parent = 0); |
1905 | 540 |
|
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|
541 |
QPushButton * BtnBack; |
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|
542 |
QPushButton * pbClearAccountsCache; |
1924 | 543 |
|
544 |
private: |
|
3283 | 545 |
QLineEdit * leServerMessageNew; |
546 |
QLineEdit * leServerMessageOld; |
|
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|
547 |
QPushButton * pbSetSM; |
3283 | 548 |
QPushButton * pbAsk; |
549 |
QSpinBox * sbProtocol; |
|
550 |
QTextBrowser * tb; |
|
1924 | 551 |
|
552 |
private slots: |
|
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|
553 |
void smChanged(); |
1924 | 554 |
|
555 |
public slots: |
|
3283 | 556 |
void serverMessageNew(const QString & str); |
557 |
void serverMessageOld(const QString & str); |
|
558 |
void protocol(int proto); |
|
1924 | 559 |
|
560 |
signals: |
|
3283 | 561 |
void setServerMessageNew(const QString & str); |
562 |
void setServerMessageOld(const QString & str); |
|
563 |
void setProtocol(int proto); |
|
564 |
void askServerVars(); |
|
1905 | 565 |
}; |
566 |
||
1950 | 567 |
|
568 |
class PageNetType : public AbstractPage |
|
569 |
{ |
|
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|
570 |
Q_OBJECT |
1950 | 571 |
|
572 |
public: |
|
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|
573 |
PageNetType(QWidget* parent = 0); |
1950 | 574 |
|
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|
575 |
QPushButton * BtnBack; |
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|
576 |
QPushButton * BtnLAN; |
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|
577 |
QPushButton * BtnOfficialServer; |
1950 | 578 |
}; |
579 |
||
4500 | 580 |
|
581 |
class PageDrawMap : public AbstractPage |
|
582 |
{ |
|
583 |
Q_OBJECT |
|
584 |
||
585 |
public: |
|
586 |
PageDrawMap(QWidget* parent = 0); |
|
587 |
||
588 |
QPushButton * BtnBack; |
|
589 |
||
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4500
diff
changeset
|
590 |
DrawMapWidget * drawMapWidget; |
4586
4ba4f021070f
- Allow user to use undo, to clear, save and load drawn maps
unc0rr
parents:
4560
diff
changeset
|
591 |
|
4ba4f021070f
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unc0rr
parents:
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diff
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|
592 |
private slots: |
4ba4f021070f
- Allow user to use undo, to clear, save and load drawn maps
unc0rr
parents:
4560
diff
changeset
|
593 |
void load(); |
4ba4f021070f
- Allow user to use undo, to clear, save and load drawn maps
unc0rr
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changeset
|
594 |
void save(); |
4500 | 595 |
}; |
596 |
||
184 | 597 |
#endif // PAGES_H |