author | Wuzzy <Wuzzy2@mail.ru> |
Tue, 06 Feb 2018 23:56:28 +0100 | |
changeset 12907 | 7bf84ebc6389 |
parent 12688 | e095ed002652 |
child 13230 | d5a029299407 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> |
11046 | 4 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 5 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
10108
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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||
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#include <algorithm> |
21 |
||
184 | 22 |
#include <QLabel> |
23 |
#include <QPixmap> |
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#include <QPushButton> |
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#include <QFrame> |
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#include <QDebug> |
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#include "vertScrollArea.h" |
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#include "teamselect.h" |
30 |
#include "teamselhelper.h" |
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#include "frameTeam.h" |
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32 |
||
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Run game message added, team and config info provided for net game
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void TeamSelWidget::addTeam(HWTeam team) |
184 | 34 |
{ |
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if(team.isNetTeam()) |
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{ |
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framePlaying->addTeam(team, true); |
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curPlayingTeams.push_back(team); |
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connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
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this, SLOT(hhNumChanged(const HWTeam&))); |
8910
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Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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blockSignals(true); |
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dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
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Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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blockSignals(false); |
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connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
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this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
12688
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Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com>
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e095ed002652
Fix "at least 2 teams" warning not updated when net team is added/removed
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// Hide team notice if at least two teams. |
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Fix "at least 2 teams" warning not updated when net team is added/removed
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if (curPlayingTeams.size() >= 2) |
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{ |
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50 |
numTeamNotice->hide(); |
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Fix "at least 2 teams" warning not updated when net team is added/removed
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} |
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} |
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else |
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{ |
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frameDontPlaying->addTeam(team, false); |
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m_curNotPlayingTeams.push_back(team); |
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if(m_acceptOuter) |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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this, SLOT(pre_changeTeamStatus(HWTeam))); |
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} |
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else |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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this, SLOT(changeTeamStatus(HWTeam))); |
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} |
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} |
8129 | 68 |
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emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 70 |
} |
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void TeamSelWidget::setInteractivity(bool interactive) |
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{ |
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framePlaying->setInteractivity(interactive); |
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} |
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|
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void TeamSelWidget::hhNumChanged(const HWTeam& team) |
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{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name()); |
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return; |
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} |
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itPlay->setNumHedgehogs(team.numHedgehogs()); |
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emit hhogsNumChanged(team); |
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} |
88 |
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void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team) |
90 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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94 |
qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name()); |
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return; |
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96 |
} |
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sheepluva
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97 |
itPlay->setColor(team.color()); |
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98 |
emit teamColorChanged(team); |
372 | 99 |
} |
100 |
||
352 | 101 |
void TeamSelWidget::changeHHNum(const HWTeam& team) |
102 |
{ |
|
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
6015
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106 |
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name()); |
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return; |
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108 |
} |
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109 |
itPlay->setNumHedgehogs(team.numHedgehogs()); |
352 | 110 |
|
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111 |
framePlaying->setHHNum(team); |
352 | 112 |
} |
113 |
||
372 | 114 |
void TeamSelWidget::changeTeamColor(const HWTeam& team) |
115 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
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sheepluva
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119 |
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name()); |
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120 |
return; |
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121 |
} |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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122 |
itPlay->setColor(team.color()); |
372 | 123 |
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124 |
framePlaying->setTeamColor(team); |
372 | 125 |
} |
126 |
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347 | 127 |
void TeamSelWidget::removeNetTeam(const HWTeam& team) |
128 |
{ |
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129 |
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName); |
10248 | 130 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
131 |
if(itPlay==curPlayingTeams.end()) |
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132 |
{ |
10248 | 133 |
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name()); |
134 |
return; |
|
135 |
} |
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136 |
||
137 |
if(itPlay->isNetTeam()) |
|
138 |
{ |
|
139 |
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam))); |
|
140 |
framePlaying->removeTeam(team); |
|
141 |
curPlayingTeams.erase(itPlay); |
|
12688
e095ed002652
Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com>
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142 |
// Show team notice if less than two teams. |
e095ed002652
Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com>
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143 |
if (curPlayingTeams.size() < 2) |
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144 |
{ |
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Fix "at least 2 teams" warning not updated when net team is added/removed
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145 |
numTeamNotice->show(); |
e095ed002652
Fix "at least 2 teams" warning not updated when net team is added/removed
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146 |
} |
10248 | 147 |
} |
148 |
else |
|
149 |
{ |
|
150 |
qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name()); |
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} |
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152 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
347 | 153 |
} |
154 |
||
184 | 155 |
void TeamSelWidget::changeTeamStatus(HWTeam team) |
156 |
{ |
|
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157 |
QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team); |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
184 | 159 |
|
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160 |
bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end(); |
184 | 161 |
|
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162 |
if(!willBePlaying) |
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163 |
{ |
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164 |
// playing team => dont playing |
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165 |
m_curNotPlayingTeams.push_back(*itPlay); |
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|
166 |
emit teamNotPlaying(*itPlay); |
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|
167 |
curPlayingTeams.erase(itPlay); |
8129 | 168 |
|
169 |
// Show team notice if less than two teams. |
|
170 |
if (curPlayingTeams.size() < 2) |
|
171 |
{ |
|
172 |
numTeamNotice->show(); |
|
173 |
} |
|
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|
174 |
} |
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changeset
|
175 |
else |
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176 |
{ |
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177 |
// return if max playing teams reached |
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178 |
if(framePlaying->isFullTeams()) return; |
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179 |
// dont playing team => playing |
7145
1d1a14b39400
Fix a bug with wrong state of teams list when color isn't changed manually
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|
180 |
itDontPlay->setColor(framePlaying->getNextColor()); |
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181 |
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network) |
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|
182 |
curPlayingTeams.push_back(*itDontPlay); |
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183 |
if(!m_acceptOuter) emit teamWillPlay(*itDontPlay); |
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|
184 |
m_curNotPlayingTeams.erase(itDontPlay); |
8129 | 185 |
|
186 |
// Hide team notice if at least two teams. |
|
187 |
if (curPlayingTeams.size() >= 2) |
|
188 |
{ |
|
189 |
numTeamNotice->hide(); |
|
190 |
} |
|
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|
191 |
} |
184 | 192 |
|
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|
193 |
FrameTeams* pRemoveTeams; |
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194 |
FrameTeams* pAddTeams; |
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|
195 |
if(!willBePlaying) |
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196 |
{ |
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197 |
pRemoveTeams=framePlaying; |
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198 |
pAddTeams=frameDontPlaying; |
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199 |
} |
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200 |
else |
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|
201 |
{ |
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|
202 |
pRemoveTeams=frameDontPlaying; |
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|
203 |
pAddTeams=framePlaying; |
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|
204 |
} |
184 | 205 |
|
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|
206 |
pAddTeams->addTeam(team, willBePlaying); |
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|
207 |
pRemoveTeams->removeTeam(team); |
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changeset
|
208 |
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) |
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changeset
|
209 |
{ |
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changeset
|
210 |
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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changeset
|
211 |
this, SLOT(pre_changeTeamStatus(HWTeam))); |
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changeset
|
212 |
} |
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changeset
|
213 |
else |
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changeset
|
214 |
{ |
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changeset
|
215 |
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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changeset
|
216 |
this, SLOT(changeTeamStatus(HWTeam))); |
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217 |
} |
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|
218 |
if(willBePlaying) |
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219 |
{ |
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changeset
|
220 |
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
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changeset
|
221 |
this, SLOT(hhNumChanged(const HWTeam&))); |
8910
a60f7ebab219
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
unc0rr
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diff
changeset
|
222 |
blockSignals(true); |
6616
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changeset
|
223 |
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
8910
a60f7ebab219
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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diff
changeset
|
224 |
blockSignals(false); |
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changeset
|
225 |
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
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changeset
|
226 |
this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
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|
227 |
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam()); |
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|
228 |
} |
184 | 229 |
|
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|
230 |
QSize szh=pAddTeams->sizeHint(); |
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changeset
|
231 |
QSize szh1=pRemoveTeams->sizeHint(); |
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changeset
|
232 |
if(szh.isValid() && szh1.isValid()) |
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changeset
|
233 |
{ |
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changeset
|
234 |
pAddTeams->resize(pAddTeams->size().width(), szh.height()); |
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changeset
|
235 |
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height()); |
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|
236 |
} |
492 | 237 |
|
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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8424
diff
changeset
|
238 |
repaint(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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changeset
|
239 |
|
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changeset
|
240 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 241 |
} |
242 |
||
12298
91ebbadc461d
Stretch teamselwidget across whole page in local multiplayer page
Wuzzy <almikes@aol.com>
parents:
12217
diff
changeset
|
243 |
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int minHeight, int maxHeight, bool setFrame) |
184 | 244 |
{ |
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|
245 |
VertScrArea* area = new VertScrArea(color); |
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|
246 |
area->setWidget(pfteams); |
12298
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Stretch teamselwidget across whole page in local multiplayer page
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changeset
|
247 |
mainLayout.addWidget(area); |
91ebbadc461d
Stretch teamselwidget across whole page in local multiplayer page
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changeset
|
248 |
if (minHeight > 0) |
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Stretch teamselwidget across whole page in local multiplayer page
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|
249 |
area->setMinimumHeight(minHeight); |
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Stretch teamselwidget across whole page in local multiplayer page
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changeset
|
250 |
if (maxHeight > 0) |
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Stretch teamselwidget across whole page in local multiplayer page
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|
251 |
area->setMaximumHeight(maxHeight); |
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Stretch teamselwidget across whole page in local multiplayer page
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changeset
|
252 |
if (setFrame) |
2948
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changeset
|
253 |
{ |
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|
254 |
area->setStyleSheet( |
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changeset
|
255 |
"FrameTeams{" |
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changeset
|
256 |
"border: solid;" |
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changeset
|
257 |
"border-width: 1px;" |
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changeset
|
258 |
"border-radius: 16px;" |
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|
259 |
"border-color: #ffcc00;" |
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|
260 |
"}" |
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changeset
|
261 |
); |
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|
262 |
} |
184 | 263 |
} |
264 |
||
265 |
TeamSelWidget::TeamSelWidget(QWidget* parent) : |
|
6616
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|
266 |
QGroupBox(parent), mainLayout(this), m_acceptOuter(false) |
184 | 267 |
{ |
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|
268 |
setTitle(QGroupBox::tr("Playing teams")); |
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|
269 |
framePlaying = new FrameTeams(); |
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changeset
|
270 |
frameDontPlaying = new FrameTeams(); |
2377 | 271 |
|
8129 | 272 |
// Add notice about number of required teams. |
8726 | 273 |
numTeamNotice = new QLabel(tr("At least two teams are required to play!")); |
8886
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
dag10
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changeset
|
274 |
numTeamNotice->setWordWrap(true); |
8140 | 275 |
mainLayout.addWidget(numTeamNotice); |
8129 | 276 |
|
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|
277 |
QPalette p; |
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|
278 |
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); |
12298
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Stretch teamselwidget across whole page in local multiplayer page
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changeset
|
279 |
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 161, 325, true); |
91ebbadc461d
Stretch teamselwidget across whole page in local multiplayer page
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changeset
|
280 |
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 80, 0, false); |
8886
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
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changeset
|
281 |
|
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
dag10
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changeset
|
282 |
this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding); |
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
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changeset
|
283 |
this->setMinimumWidth(200); |
184 | 284 |
} |
285 |
||
373 | 286 |
void TeamSelWidget::setAcceptOuter(bool acceptOuter) |
287 |
{ |
|
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|
288 |
m_acceptOuter=acceptOuter; |
373 | 289 |
} |
290 |
||
231 | 291 |
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist) |
184 | 292 |
{ |
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changeset
|
293 |
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) { |
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|
294 |
//framePlaying->removeTeam(*it); |
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|
295 |
//} |
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changeset
|
296 |
framePlaying->resetTeams(); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
297 |
framePlaying->resetColors(); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
298 |
curPlayingTeams.clear(); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
299 |
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) { |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
300 |
//frameDontPlaying->removeTeam(*it); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
301 |
//} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
302 |
frameDontPlaying->resetTeams(); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6060
diff
changeset
|
303 |
m_curNotPlayingTeams.clear(); |
184 | 304 |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6060
diff
changeset
|
305 |
foreach(HWTeam team, teamslist) |
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
306 |
addTeam(team); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
307 |
|
12688
e095ed002652
Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com>
parents:
12298
diff
changeset
|
308 |
numTeamNotice->show(); |
e095ed002652
Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com>
parents:
12298
diff
changeset
|
309 |
|
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
310 |
repaint(); |
184 | 311 |
} |
312 |
||
7835
a84936d1618a
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents:
7523
diff
changeset
|
313 |
bool TeamSelWidget::isPlaying(const HWTeam &team) const |
184 | 314 |
{ |
7835
a84936d1618a
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents:
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diff
changeset
|
315 |
return curPlayingTeams.contains(team); |
184 | 316 |
} |
317 |
||
352 | 318 |
QList<HWTeam> TeamSelWidget::getPlayingTeams() const |
184 | 319 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
320 |
return curPlayingTeams; |
184 | 321 |
} |
322 |
||
5773 | 323 |
QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const |
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
523
diff
changeset
|
324 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
325 |
return m_curNotPlayingTeams; |
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
523
diff
changeset
|
326 |
} |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
523
diff
changeset
|
327 |
|
12217
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
328 |
unsigned short TeamSelWidget::getNumHedgehogs() const |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
329 |
{ |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
330 |
unsigned short numHogs = 0; |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
331 |
QList<HWTeam>::const_iterator team; |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
332 |
for(team = curPlayingTeams.begin(); team != curPlayingTeams.end(); ++team) |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
333 |
{ |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
334 |
numHogs += (*team).numHedgehogs(); |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
335 |
} |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
336 |
return numHogs; |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
337 |
} |
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
338 |
|
7835
a84936d1618a
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents:
7523
diff
changeset
|
339 |
void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team) |
373 | 340 |
{ |
7145
1d1a14b39400
Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr
parents:
6952
diff
changeset
|
341 |
//team.setColor(framePlaying->getNextColor()); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6060
diff
changeset
|
342 |
emit acceptRequested(team); |
373 | 343 |
} |
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
344 |
|
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
345 |
void TeamSelWidget::repaint() |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
346 |
{ |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
347 |
QWidget::repaint(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
348 |
framePlaying->repaint(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
349 |
frameDontPlaying->repaint(); |
8432
f2d57e987ba9
small cleanup, fix ancient warning (the "itPlay" one)
sheepluva
parents:
8430
diff
changeset
|
350 |
} |