cmake_modules/FindLua.cmake
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
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parent 10725 b01835e9339d
child 12762 5134c07ce32c
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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# Find liblua
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#
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# Once done this will define
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#  LUA_FOUND - system has Lua
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#  LUA_INCLUDE_DIR - the Lua include directory
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#  LUA_LIBRARY - The library needed to use Lua
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# Copyright (c) 2013, Vittorio Giovara <vittorio.giovara@gmail.com>
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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include(FindPackageHandleStandardArgs)
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find_path(LUA_INCLUDE_DIR lua.h
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                          PATHS /usr/include /usr/local/include /usr/pkg/include
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                          PATH_SUFFIXES lua5.1 lua51 lua-5.1)
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find_library(LUA_LIBRARY NAMES lua51 lua5.1 lua-5.1 lua
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                         PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
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find_package_handle_standard_args(Lua DEFAULT_MSG LUA_LIBRARY LUA_INCLUDE_DIR)
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mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARY)
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