gameServer/HWProtoLobbyState.hs
author smxx
Sun, 25 Apr 2010 18:38:08 +0000
changeset 3368 791fa4664209
parent 3283 18ee933a5864
child 3425 ead2ed20dfd4
permissions -rw-r--r--
Engine: * Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
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module HWProtoLobbyState where
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import qualified Data.Map as Map
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import qualified Data.IntMap as IntMap
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import qualified Data.IntSet as IntSet
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import qualified Data.Foldable as Foldable
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import Maybe
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import Data.List
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import Data.Word
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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answerAllTeams protocol teams = concatMap toAnswer teams
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    where
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        toAnswer team =
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            [AnswerThisClient $ teamToNet protocol team,
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            AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
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            AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]
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handleCmd_lobby :: CmdHandler
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handleCmd_lobby clID clients rooms ["LIST"] =
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    [AnswerThisClient ("ROOMS" : roomsInfoList)]
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    where
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        roomsInfoList = concatMap roomInfo sameProtoRooms
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        sameProtoRooms = filter (\r -> (roomProto r == protocol) && not (isRestrictedJoins r)) roomsList
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        roomsList = IntMap.elems rooms
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        protocol = clientProto client
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        client = clients IntMap.! clID
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        roomInfo room
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            | clientProto client < 28 = [
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                name room,
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                show (playersIn room) ++ "(" ++ show (length $ teams room) ++ ")",
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                show $ gameinprogress room
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                ]
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            | otherwise = [
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                show $ gameinprogress room,
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                name room,
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                show $ playersIn room,
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                show $ length $ teams room,
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                nick $ clients IntMap.! (masterID room),
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                head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
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                head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
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                head (Map.findWithDefault ["Default"] "AMMO" (params room))
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                ]
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handleCmd_lobby clID clients _ ["CHAT", msg] =
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    [AnswerOthersInRoom ["CHAT", clientNick, msg]]
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    where
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        clientNick = nick $ clients IntMap.! clID
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handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, roomPassword]
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    | haveSameRoom = [Warning "Room exists"]
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    | illegalName newRoom = [Warning "Illegal room name"]
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    | otherwise =
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        [RoomRemoveThisClient "", -- leave lobby
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        AddRoom newRoom roomPassword,
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        AnswerThisClient ["NOT_READY", clientNick]
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        ]
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    where
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        clientNick = nick $ clients IntMap.! clID
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        haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms
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handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom] =
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    handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, ""]
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handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
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    | noSuchRoom = [Warning "No such room"]
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    | isRestrictedJoins jRoom = [Warning "Joining restricted"]
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    | roomPassword /= password jRoom = [Warning "Wrong password"]
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    | otherwise =
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        [RoomRemoveThisClient "", -- leave lobby
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        RoomAddThisClient rID] -- join room
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        ++ answerNicks
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        ++ answerReady
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        ++ [AnswerThisRoom ["NOT_READY", nick client]]
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        ++ answerFullConfig
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        ++ answerTeams
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        ++ watchRound
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    where
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        noSuchRoom = isNothing mbRoom
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        mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms
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        jRoom = fromJust mbRoom
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        rID = roomUID jRoom
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        client = clients IntMap.! clID
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        roomClientsIDs = IntSet.elems $ playersIDs jRoom
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        answerNicks =
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            [AnswerThisClient $ "JOINED" :
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            map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
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        answerReady = map
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            ((\ c ->
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                AnswerThisClient
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                [if isReady c then "READY" else "NOT_READY", nick c])
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            . (\ clID -> clients IntMap.! clID))
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            roomClientsIDs
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        toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
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        answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
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        (leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)
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        watchRound = if not $ gameinprogress jRoom then
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                    []
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                else
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                    [AnswerThisClient  ["RUN_GAME"],
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                    AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : Foldable.toList (roundMsgs jRoom)]
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        answerTeams = if gameinprogress jRoom then
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                answerAllTeams (clientProto client) (teamsAtStart jRoom)
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            else
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                answerAllTeams (clientProto client) (teams jRoom)
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handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName] =
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    handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, ""]
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handleCmd_lobby clID clients rooms ["FOLLOW", asknick] =
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    if noSuchClient || roomID followClient == 0 then
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        []
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    else
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        handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName]
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    where
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        maybeClient = Foldable.find (\cl -> asknick == nick cl) clients
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        noSuchClient = isNothing maybeClient
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        followClient = fromJust maybeClient
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        roomName = name $ rooms IntMap.! roomID followClient
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    ---------------------------
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    -- Administrator's stuff --
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handleCmd_lobby clID clients rooms ["KICK", kickNick] =
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        [KickClient kickID | isAdministrator client && (not noSuchClient) && kickID /= clID]
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    where
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        client = clients IntMap.! clID
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        maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
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        noSuchClient = isNothing maybeClient
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        kickID = clientUID $ fromJust maybeClient
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handleCmd_lobby clID clients rooms ["BAN", banNick] =
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    if not $ isAdministrator client then
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        []
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    else
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   151
        BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
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   152
    where
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        client = clients IntMap.! clID
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7f303aa066da Implement kick from server by administrator
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   154
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4e78ad846fb6 New game server:
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18ee933a5864 Some stuff for game server administration task
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   156
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   157
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_NEW", newMessage] =
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        [ModifyServerInfo (\si -> si{serverMessage = newMessage}) | isAdministrator client]
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   159
    where
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   160
        client = clients IntMap.! clID
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ec923e56c444 Allow admin to set server's motd
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   161
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   162
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_OLD", newMessage] =
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        [ModifyServerInfo (\si -> si{serverMessageForOldVersions = newMessage}) | isAdministrator client]
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   164
    where
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   165
        client = clients IntMap.! clID
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   166
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   167
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "LATEST_PROTO", protoNum] =
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   168
    [ModifyServerInfo (\si -> si{latestReleaseVersion = fromJust readNum}) | isAdministrator client && isJust readNum]
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   169
    where
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   170
        client = clients IntMap.! clID
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   171
        readNum = maybeRead protoNum :: Maybe Word16
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   172
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   173
handleCmd_lobby clID clients rooms ["GET_SERVER_VAR"] =
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   174
    [SendServerVars | isAdministrator client]
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   175
    where
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        client = clients IntMap.! clID
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   177
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   178
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d897222d3339 Implement ability for server admin to clear accounts cache
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   179
handleCmd_lobby clID clients rooms ["CLEAR_ACCOUNTS_CACHE"] =
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   180
        [ClearAccountsCache | isAdministrator client]
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   181
    where
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        client = clients IntMap.! clID
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   183
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   184
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4e78ad846fb6 New game server:
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   185
handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]