QTfrontend/ui/widget/teamselect.h
author sheepluva
Thu, 26 Apr 2012 09:48:52 +0200
changeset 6933 78d194a30520
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child 6952 7f70f37bbf08
permissions -rw-r--r--
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2007-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _TEAM_SELECT_INCLUDED
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#define _TEAM_SELECT_INCLUDED
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#include <QGroupBox>
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#include <QVBoxLayout>
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#include <QColor>
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#include <QMultiMap>
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#include "team.h"
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class TeamSelWidget;
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class FrameTeams;
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class QFrame;
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class QPushButton;
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using namespace std;
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class TeamSelWidget : public QGroupBox
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{
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        Q_OBJECT
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    public:
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        TeamSelWidget(QWidget* parent);
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        void setAcceptOuter(bool acceptOuter);
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        void removeNetTeam(const HWTeam& team);
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        void resetPlayingTeams(const QList<HWTeam>& teamslist);
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        bool isPlaying(HWTeam team) const;
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        QList<HWTeam> getPlayingTeams() const;
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        QList<HWTeam> getNotPlayingTeams() const;
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        void setInteractivity(bool interactive);
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    public slots:
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        void addTeam(HWTeam team);
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        void netTeamStatusChanged(const HWTeam& team);
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        void changeHHNum(const HWTeam&);
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        void changeTeamColor(const HWTeam&);
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        void changeTeamStatus(HWTeam team);
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    signals:
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        void setEnabledGameStart(bool);
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        void teamWillPlay(HWTeam team);
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        void teamNotPlaying(const HWTeam& team);
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        void hhogsNumChanged(const HWTeam&);
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        void teamColorChanged(const HWTeam&);
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        void acceptRequested(HWTeam team);
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    private slots:
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        void pre_changeTeamStatus(HWTeam);
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        void hhNumChanged(const HWTeam& team);
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        void proxyTeamColorChanged(const HWTeam& team);
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    private:
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        void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight);
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        FrameTeams* frameDontPlaying;
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        FrameTeams* framePlaying;
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        QVBoxLayout mainLayout;
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        bool m_acceptOuter;
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        QList<HWTeam> curPlayingTeams;
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        QList<HWTeam> m_curNotPlayingTeams;
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};
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#endif // _TEAM_SELECT_INCLUDED