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#ifndef HWENGINE_H
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#define HWENGINE_H
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#include <QList>
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#include <QObject>
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#include "flib.h"
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#include "gameconfig.h"
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class QQmlEngine;
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class PreviewImageProvider;
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class RunQueue;
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class HWEngine : public QObject {
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Q_OBJECT
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Q_PROPERTY(int previewHedgehogsCount READ previewHedgehogsCount NOTIFY
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previewHedgehogsCountChanged)
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public:
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explicit HWEngine(QQmlEngine* engine, QObject* parent = nullptr);
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~HWEngine();
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static void exposeToQML();
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Q_INVOKABLE void getPreview();
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Q_INVOKABLE void runQuickGame();
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int previewHedgehogsCount() const;
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signals:
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void previewIsRendering();
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void previewImageChanged();
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void previewHogCountChanged(int count);
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void gameFinished();
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void previewHedgehogsCountChanged(int previewHedgehogsCount);
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private:
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QQmlEngine* m_engine;
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PreviewImageProvider* m_previewProvider;
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RunQueue* m_runQueue;
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GameConfig m_gameConfig;
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QByteArray m_seed;
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int m_previewHedgehogsCount;
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static void guiMessagesCallback(void* context, MessageType mt,
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const char* msg, uint32_t len);
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private slots:
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void engineMessageHandler(MessageType mt, const QByteArray& msg);
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};
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#endif // HWENGINE_H
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