QTfrontend/model/roomslistmodel.cpp
author unc0rr
Tue, 13 Dec 2022 21:21:55 +0100
changeset 15899 73cdc306888f
parent 15879 4c58b320056c
permissions -rw-r--r--
Fix infinite loop in rendering of laser sight
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class implementation
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 */
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#include <QBrush>
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#include <QColor>
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#include <QIcon>
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#include "roomslistmodel.h"
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#include "MapModel.h"
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#include "hwconsts.h"
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RoomsListModel::RoomsListModel(QObject *parent) :
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    QAbstractTableModel(parent),
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    c_nColumns(10)
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{
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    m_headerData = QStringList();
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    m_headerData << tr("In progress");
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    m_headerData << tr("Room Name");
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    //: Caption of the column for the number of connected clients in the list of rooms
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    m_headerData << tr("C");
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    //: Caption of the column for the number of teams in the list of rooms
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    m_headerData << tr("T");
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    m_headerData << tr("Owner");
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    m_headerData << tr("Map");
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    m_headerData << tr("Script");
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    m_headerData << tr("Rules");
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    m_headerData << tr("Weapons");
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    m_headerData << tr("Version");
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    m_staticMapModel = DataManager::instance().staticMapModel();
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    m_missionMapModel = DataManager::instance().missionMapModel();
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}
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QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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    if(orientation == Qt::Vertical || role != Qt::DisplayRole)
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        return QVariant();
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    else
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        return QVariant(m_headerData.at(section));
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}
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int RoomsListModel::rowCount(const QModelIndex & parent) const
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{
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    if(parent.isValid())
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        return 0;
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    else
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        return m_data.size();
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}
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int RoomsListModel::columnCount(const QModelIndex & parent) const
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{
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    if(parent.isValid())
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        return 0;
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    else
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        return c_nColumns;
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}
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QString RoomsListModel::protoToVersion(const QString & proto)
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{
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    bool ok;
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    uint protoNum = proto.toUInt(&ok);
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    if (!ok)
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        return "Unknown";
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    switch (protoNum) {
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    case 17: return "0.9.7-dev";
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    case 19: return "0.9.7";
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    case 20: return "0.9.8-dev";
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    case 21: return "0.9.8";
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    case 22: return "0.9.9-dev";
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    case 23: return "0.9.9";
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    case 24: return "0.9.10-dev";
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    case 25: return "0.9.10";
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    case 26: return "0.9.11-dev";
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    case 27: return "0.9.11";
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    case 28: return "0.9.12-dev";
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    case 29: return "0.9.12";
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    case 30: return "0.9.13-dev";
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    case 31: return "0.9.13";
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    case 32: return "0.9.14-dev";
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    case 33: return "0.9.14";
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    case 34: return "0.9.15-dev";
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    case 35: return "0.9.14.1";
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    case 37: return "0.9.15";
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    case 38: return "0.9.16-dev";
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    case 39: return "0.9.16";
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    case 40: return "0.9.17-dev";
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    case 41: return "0.9.17";
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    case 42: return "0.9.18-dev";
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    case 43: return "0.9.18";
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    case 44: return "0.9.19-dev";
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    case 45: return "0.9.19";
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    case 46: return "0.9.20-dev";
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    case 47: return "0.9.20";
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    case 48: return "0.9.21-dev";
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    case 49: return "0.9.21";
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    case 50: return "0.9.22-dev";
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    case 51: return "0.9.22";
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    case 52: return "0.9.23-dev";
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    case 53: return "0.9.23";
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    case 54: return "0.9.24-dev";
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    case 55: return "0.9.24";
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    case 56: return "0.9.25-dev";
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    case 57: return "0.9.25";
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    case 58: return "1.0.0-dev";
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    case 59: return "1.0.0";
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    case 60: return "1.1.0-dev";
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    default: return "Unknown";
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    }
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}
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QVariant RoomsListModel::data(const QModelIndex &index, int role) const
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{
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    int column = index.column();
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    int row = index.row();
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    // invalid index
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    if (!index.isValid())
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        return QVariant();
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    // invalid row
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    if ((row < 0) || (row >= m_data.size()))
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        return QVariant();
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    // invalid column
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    if ((column < 0) || (column >= c_nColumns))
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        return QVariant();
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    // not a role we have data for
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    if (role != Qt::DisplayRole)
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        // only custom-align counters
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        if ((role != Qt::TextAlignmentRole)
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            || ((column != PlayerCountColumn) && (column != TeamCountColumn)))
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                // only decorate name column
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                if ((role != Qt::DecorationRole) || (column != NameColumn))
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                    if ((role != Qt::ForegroundRole))
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                        // UserRole is used for version column filtering
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                        if ((role != Qt::UserRole))
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                            return QVariant();
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    // decorate room name based on room state
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    if (role == Qt::DecorationRole)
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    {
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        const QIcon roomBusyIcon(":/res/iconDamage.png");
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        const QIcon roomBusyIconGreen(":/res/iconDamageLockG.png");
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        const QIcon roomBusyIconRed(":/res/iconDamageLockR.png");
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        const QIcon roomWaitingIcon(":/res/iconTime.png");
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        const QIcon roomWaitingIconGreen(":/res/iconTimeLockG.png");
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        const QIcon roomWaitingIconRed(":/res/iconTimeLockR.png");
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        QString flags = m_data.at(row).at(StateColumn);
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        if (flags.contains("g"))
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        {
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            if (flags.contains("j"))
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                return QVariant(roomBusyIconRed);
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            else if (flags.contains("p"))
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                return QVariant(roomBusyIconGreen);
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            else
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                return QVariant(roomBusyIcon);
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        }
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        else
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        {
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            if (flags.contains("j"))
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                return QVariant(roomWaitingIconRed);
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            else if (flags.contains("p"))
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                return QVariant(roomWaitingIconGreen);
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            else
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                return QVariant(roomWaitingIcon);
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        }
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    }
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    QString content = m_data.at(row).at(column);
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    if (role == Qt::DisplayRole)
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    {
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        // display room names
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        if (column == 5)
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        {
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            // special names
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            if (content[0] == '+')
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            {
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                if (content == "+rnd+") return tr("Random Map");
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                if (content == "+maze+") return tr("Random Maze");
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                if (content == "+perlin+") return tr("Random Perlin");
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                if (content == "+drawn+") return tr("Hand-drawn");
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                if (content == "+forts+") return tr("Forts");
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            }
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            // prefix ? if map not available
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            if (!m_staticMapModel->mapExists(content) &&
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                !m_missionMapModel->mapExists(content))
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                return QString ("? %1").arg(content);
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        }
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        else if (column == VersionColumn)
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        {
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            return protoToVersion(content);
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        }
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        return content;
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    }
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    // dye map names red if map not available
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    if (role == Qt::ForegroundRole)
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    {
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        if (m_data[row][VersionColumn] != *cProtoVer)
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            return QBrush(QColor("darkgrey"));
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        if (column == MapColumn)
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        {
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            if (content == "+rnd+" ||
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                content == "+maze+" ||
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                content == "+perlin+" ||
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                content == "+drawn+" ||
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                content == "+forts+" ||
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                m_staticMapModel->mapExists(content) ||
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                m_missionMapModel->mapExists(content))
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                return QVariant();
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            else
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                return QBrush(QColor("darkred"));
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        }
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        return QVariant();
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    }
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    if (role == Qt::TextAlignmentRole)
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    {
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        return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
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    }
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    if (role == Qt::UserRole && column == VersionColumn)
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        return content;
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    Q_ASSERT(false);
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    return QVariant();
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}
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void RoomsListModel::setRoomsList(const QStringList & rooms)
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{
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    beginResetModel();
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    m_data.clear();
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    int nRooms = rooms.size();
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    for (int i = 0; i < nRooms; i += c_nColumns)
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    {
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        QStringList l;
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#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
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        l.reserve(c_nColumns);  // small optimisation not supported in old Qt
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#endif
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        for (int t = 0; t < c_nColumns; t++)
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        {
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            l.append(rooms[i + t]);
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        }
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        m_data.append(l);
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    }
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    endResetModel();
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}
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void RoomsListModel::addRoom(const QStringList & info)
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{
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    beginInsertRows(QModelIndex(), 0, 0);
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    m_data.prepend(info);
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    endInsertRows();
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}
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int RoomsListModel::rowOfRoom(const QString & name)
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{
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    int size = m_data.size();
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    if (size < 1)
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        return -1;
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    int i = 0;
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    // search for record with matching room name
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    while(m_data[i].at(NameColumn) != name)
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    {
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        i++;
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        if(i >= size)
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            return -1;
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    }
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    return i;
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}
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void RoomsListModel::removeRoom(const QString & name)
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{
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    int i = rowOfRoom(name);
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    if (i < 0)
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        return;
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    beginRemoveRows(QModelIndex(), i, i);
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    m_data.removeAt(i);
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    endRemoveRows();
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}
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void RoomsListModel::updateRoom(const QString & name, const QStringList & info)
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{
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    int i = rowOfRoom(name);
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    if (i < 0)
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        return;
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    m_data[i] = info;
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    emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
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}