author | koda |
Wed, 05 Oct 2011 00:18:54 +0200 | |
changeset 6083 | 72c882c0fd0f |
parent 6052 | 5e3e7d19bdb5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef ABSTRACTPAGE_H |
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#define ABSTRACTPAGE_H |
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#include <QWidget> |
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#include <QPushButton> |
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#include <QFont> |
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#include <QGridLayout> |
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#include <QComboBox> |
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#include <QSignalMapper> |
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class QPushButton; |
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class QGroupBox; |
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class QComboBox; |
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class QLabel; |
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class QToolBox; |
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class QLineEdit; |
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class QListWidget; |
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class QCheckBox; |
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class QSpinBox; |
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class QTextEdit; |
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class QRadioButton; |
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class QTableView; |
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class QTextBrowser; |
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class QTableWidget; |
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class QAction; |
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class QDataWidgetMapper; |
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class QAbstractItemModel; |
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Have game beep when someone joins lobby/room. Controlled by Sound option
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class QSettings; |
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class QSlider; |
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class QGridlayout; |
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class AbstractPage : public QWidget |
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{ |
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Q_OBJECT |
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signals: |
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void goBack(); |
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protected: |
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// constructor and virtual destructor |
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AbstractPage(QWidget * parent = 0); |
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// call this in the constructor of your subclass |
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void initPage(); |
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// the following methods are used during page construction |
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// you MUST implement this method in your subclass |
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// only define layout, not behavior in here |
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virtual QLayout * bodyLayoutDefinition() = 0; |
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some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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// you CAN implement this method in your subclass |
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virtual QLayout * footerLayoutDefinition() { return NULL; }; |
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some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
sheepluva
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some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
sheepluva
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// you CAN but most likely want to implement this method in your subclass |
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// keep in mind not to expose twidgets as public! |
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// instead define a signal with a meaningful name and connect the widget |
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some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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// signals to your page signals |
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virtual void connectSignals() {}; |
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sheepluva
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virtual ~AbstractPage() {}; |
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QPushButton * formattedButton(const QString & btname, bool hasIcon = false); |
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QPushButton * addButton(const QString & btname, QGridLayout * grid, int wy, int wx, bool hasIcon = false); |
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QPushButton * addButton(const QString & btname, QGridLayout * grid, int wy, int wx, int rowSpan, int columnSpan, bool hasIcon = false); |
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QPushButton * addButton(const QString & btname, QBoxLayout * box, int where, bool hasIcon = false); |
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sheepluva
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void setBackButtonVisible(bool visible = true); |
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QFont * font14; |
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private: |
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QPushButton * btnBack; |
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}; |
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some headers cleanup and rename of stats and playrecord pages for consistency
koda
parents:
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#endif |
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koda
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