QTfrontend/gameuiconfig.cpp
author igorko
Thu, 07 Apr 2011 13:26:56 +0200
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child 5204 e1a5f4d5d86a
permissions -rw-r--r--
mono version for ukranian voices
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QLineEdit>
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#include <QDesktopWidget>
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#include <QApplication>
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#include <QInputDialog>
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#include "gameuiconfig.h"
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#include "hwform.h"
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#include "pages.h"
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#include "hwconsts.h"
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#include "fpsedit.h"
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GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
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    : QSettings(fileName, QSettings::IniFormat)
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{
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    Form = FormWidgets;
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    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
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    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
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    resizeToConfigValues();
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    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
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    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
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    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
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    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
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    bool ffscr=value("frontend/fullscreen", false).toBool();
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    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
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    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
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    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
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    Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
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    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
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    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
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    QString netNick = value("net/nick", "").toString();
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    if (netNick.isEmpty())
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        netNick = QInputDialog::getText(Form,
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                QObject::tr("Nickname"),
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                QObject::tr("Please enter your nickname"),
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                QLineEdit::Normal,
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                QDir::home().dirName());
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    Form->ui.pageOptions->editNetNick->setText(netNick);
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    delete netHost;
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    netHost = new QString(value("net/ip", "").toString());
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    netPort = value("net/port", 46631).toUInt();
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    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
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    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
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    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
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    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
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    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
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    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
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#ifdef SPARKLE_ENABLED
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        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
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#endif
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    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
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    depth = QApplication::desktop()->depth();
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    if (depth < 16) depth = 16;
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    else if (depth > 16) depth = 32;
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}
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QStringList GameUIConfig::GetTeamsList()
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{
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    QDir teamdir;
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    teamdir.cd(cfgdir->absolutePath() + "/Teams");
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    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
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    QStringList cleanedList;
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    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
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            cleanedList.push_back(tmpTeamStr);
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    }
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    return cleanedList;
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}
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void GameUIConfig::resizeToConfigValues()
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{
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        Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
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}
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void GameUIConfig::SaveOptions()
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{
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    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
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    setValue("video/fullscreen", vid_Fullscreen());
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    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
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    setValue("video/stereo", stereoMode());
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    setValue("frontend/effects", isFrontendEffects());
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    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
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    bool ffscr = isFrontendFullscreen();
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    setValue("frontend/fullscreen", ffscr);
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    emit frontendFullscreen(ffscr);
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    if (!ffscr) {
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      setValue("frontend/width", Form->width());
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      setValue("frontend/height", Form->height());
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    } else {
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      //resizeToConfigValues(); // TODO: why this has been made?
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    }
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    setValue("audio/sound", isSoundEnabled());
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    setValue("frontend/sound", isFrontendSoundEnabled());
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    setValue("audio/music", isMusicEnabled());
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    setValue("frontend/music", isFrontendMusicEnabled());
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    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
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    setValue("net/nick", netNick());
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    setValue("net/ip", *netHost);
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    setValue("net/port", netPort);
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    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
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    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
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    setValue("fps/show", isShowFPSEnabled());
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    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
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    setValue("misc/altdamage", isAltDamageEnabled());
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    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
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    setValue("misc/locale", language());
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#ifdef SPARKLE_ENABLED
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        setValue("misc/autoUpdate", isAutoUpdateEnabled());
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#endif
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    Form->gameSettings->sync();
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}
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QString GameUIConfig::language()
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{
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    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
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}
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QRect GameUIConfig::vid_Resolution()
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{
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    QRect result(0, 0, 640, 480);
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    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
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    if (wh.size() == 2)
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    {
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        result.setWidth(wh[0].toInt());
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        result.setHeight(wh[1].toInt());
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    }
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    return result;
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}
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bool GameUIConfig::vid_Fullscreen()
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{
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    return Form->ui.pageOptions->CBFullscreen->isChecked();
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}
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quint32 GameUIConfig::translateQuality()
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{
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    quint32 rqNone = 0x00000000;  // don't reduce quality
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    //quint32 rqLowRes = 0x00000001;  // use half land array
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    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
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    quint32 rqNoBackground = 0x00000004;  // don't draw background
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    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
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    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
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    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
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    quint32 rqKillFlakes = 0x00000040;  // no flakes
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    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
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    quint32 rqPlainSplash = 0x00000100;  // no droplets
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    quint32 rqClampLess = 0x00000200;  // don't clamp textures
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    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
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    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank
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    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
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    switch (Form->ui.pageOptions->SLQuality->value()) {
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      case 5:
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        break;
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      case 4:
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        result |= rqBlurryLand;
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        break;
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      case 3:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
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        break;
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      case 2:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
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                  rqAntiBoom | rqSlowMenu;
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        break;
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      case 1:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
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                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
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        break;
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      case 0:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
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                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
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                  rqNoBackground | rqClampLess;
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        break;
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      default:
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        fprintf(stderr,"unset value from slider");
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        break;
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    }
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    return result;
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}
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bool GameUIConfig::isFrontendEffects() const
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{
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  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
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}
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bool GameUIConfig::isFrontendFullscreen() const
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{
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  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
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}
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bool GameUIConfig::isSoundEnabled()
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{
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    return Form->ui.pageOptions->CBEnableSound->isChecked();
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}
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bool GameUIConfig::isFrontendSoundEnabled()
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{
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    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
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}
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bool GameUIConfig::isMusicEnabled()
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{
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    return Form->ui.pageOptions->CBEnableMusic->isChecked();
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}
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bool GameUIConfig::isFrontendMusicEnabled()
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{
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    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
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}
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bool GameUIConfig::isShowFPSEnabled()
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{
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    return Form->ui.pageOptions->CBShowFPS->isChecked();
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}
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bool GameUIConfig::isAltDamageEnabled()
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{
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    return Form->ui.pageOptions->CBAltDamage->isChecked();
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}
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quint32 GameUIConfig::stereoMode() const
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{
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    return Form->ui.pageOptions->CBStereoMode->currentIndex();
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}
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bool GameUIConfig::appendDateTimeToRecordName()
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{
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    return Form->ui.pageOptions->CBNameWithDate->isChecked();
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}
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#ifdef SPARKLE_ENABLED
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bool GameUIConfig::isAutoUpdateEnabled()
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{
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    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
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}
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#endif
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quint8 GameUIConfig::timerInterval()
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{
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    return 35 - Form->ui.pageOptions->fpsedit->value();
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}
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quint8 GameUIConfig::bitDepth()
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{
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    return depth;
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}
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QString GameUIConfig::netNick()
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{
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    return Form->ui.pageOptions->editNetNick->text();
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}
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quint8 GameUIConfig::volume()
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{
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    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
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}