author | nemo |
Thu, 24 Nov 2011 16:40:17 -0500 | |
changeset 6419 | 6a464d0a5c13 |
parent 5289 | 9d18b61bd3eb |
child 6579 | fc52f7c22c9b |
permissions | -rw-r--r-- |
579 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> |
579 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*/ |
|
18 |
||
19 |
#include "hwconsts.h" |
|
20 |
||
21 |
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); |
|
22 |
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); |
|
2428 | 23 |
QString * cConfigDir = new QString(""); |
4903 | 24 |
QString * cVersionString = new QString("${HEDGEWARS_VERSION}${HGCHANGED}"); |
579 | 25 |
|
26 |
QDir * bindir = new QDir("${HEDGEWARS_BINDIR}"); |
|
27 |
QDir * cfgdir = new QDir(); |
|
28 |
QDir * datadir = new QDir(); |
|
29 |
||
5289
9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents:
5201
diff
changeset
|
30 |
ThemesModel * themesModel; |
1210 | 31 |
QStringList * mapList; |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4337
diff
changeset
|
32 |
QStringList * scriptList; |
607 | 33 |
|
3932 | 34 |
bool custom_config = false; |
35 |
bool custom_data = false; |
|
36 |
||
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
37 |
int cMaxTeams = 8; |
4973
53411a26df7e
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
4903
diff
changeset
|
38 |
int cMinServerVersion = 0; |
3865 | 39 |
|
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
40 |
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
41 |
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE ); |
2860
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents:
2473
diff
changeset
|
42 |
int cAmmoNumber = cDefaultAmmoStore->size() / 4; |
2369
c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents:
2177
diff
changeset
|
43 |
|
1967 | 44 |
QList< QPair<QString, QString> > cDefaultAmmos = |
3971 | 45 |
QList< QPair<QString, QString> >() |
46 |
<< qMakePair(QString("Default"), *cDefaultAmmoStore) |
|
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
47 |
<< qMakePair(QString("Crazy"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
48 |
AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
49 |
AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
50 |
<< qMakePair(QString("Pro Mode"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
51 |
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
52 |
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
53 |
<< qMakePair(QString("Shoppa"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
54 |
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
55 |
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
56 |
<< qMakePair(QString("Clean Slate"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
57 |
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
58 |
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
59 |
<< qMakePair(QString("Minefield"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
60 |
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
61 |
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE )) |
4231 | 62 |
<< qMakePair(QString("Thinking with Portals"), QString( |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
63 |
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
64 |
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
65 |
; |
616 | 66 |
|
5201 | 67 |
unsigned int colors[] = HW_TEAMCOLOR_ARRAY; |
654 | 68 |
|
69 |
QString * netHost = new QString(); |
|
5201 | 70 |
quint16 netPort = NETGAME_DEFAULT_PORT; |
1415
6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
1263
diff
changeset
|
71 |
|
6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
1263
diff
changeset
|
72 |
bool haveServer = ${HAVE_NETSERVER}; |
3074 | 73 |
bool isDevBuild = ${HW_DEV}; |