QTfrontend/gameuiconfig.cpp
author ts.leon@mail.ru
Fri, 10 Jun 2011 17:28:53 +0000
changeset 5234 69ed8cb551ef
parent 5229 148d581b17ab
child 5237 963d787a25c2
permissions -rw-r--r--
Update for ver. 0.9.15
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QLineEdit>
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#include <QDesktopWidget>
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#include <QApplication>
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#include <QInputDialog>
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#include <QCryptographicHash>
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#include "gameuiconfig.h"
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#include "hwform.h"
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#include "pageoptions.h"
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#include "pagenetserver.h"
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#include "hwconsts.h"
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#include "fpsedit.h"
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GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
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    : QSettings(fileName, QSettings::IniFormat)
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{
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    Form = FormWidgets;
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    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
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    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
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    resizeToConfigValues();
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    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
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    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
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    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
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    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
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    bool ffscr=value("frontend/fullscreen", false).toBool();
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    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
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    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
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    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
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    Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
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    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
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    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
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    QString netNick = value("net/nick", "").toString();
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    if (netNick.isEmpty())
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        netNick = QInputDialog::getText(Form,
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                QObject::tr("Nickname"),
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                QObject::tr("Please enter your nickname"),
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                QLineEdit::Normal,
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                QDir::home().dirName());
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    Form->ui.pageOptions->editNetNick->setText(netNick);
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    int passLength = value("net/passwordlength", 0).toInt();
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    setNetPasswordLength(passLength);
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    delete netHost;
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    netHost = new QString(value("net/ip", "").toString());
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    netPort = value("net/port", 46631).toUInt();
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    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
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    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
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    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
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    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
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    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
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    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
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#ifdef SPARKLE_ENABLED
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        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
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#endif
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    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
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    depth = QApplication::desktop()->depth();
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    if (depth < 16) depth = 16;
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    else if (depth > 16) depth = 32;
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}
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QStringList GameUIConfig::GetTeamsList()
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{
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    QDir teamdir;
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    teamdir.cd(cfgdir->absolutePath() + "/Teams");
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    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
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    QStringList cleanedList;
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    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
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            cleanedList.push_back(tmpTeamStr);
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    }
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    return cleanedList;
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}
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void GameUIConfig::resizeToConfigValues()
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{
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        Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
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}
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void GameUIConfig::SaveOptions()
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{
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    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
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    setValue("video/fullscreen", vid_Fullscreen());
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    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
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    setValue("video/stereo", stereoMode());
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    setValue("frontend/effects", isFrontendEffects());
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    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
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    bool ffscr = isFrontendFullscreen();
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    setValue("frontend/fullscreen", ffscr);
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    emit frontendFullscreen(ffscr);
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    if (!ffscr) {
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      setValue("frontend/width", Form->width());
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      setValue("frontend/height", Form->height());
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    } else {
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      //resizeToConfigValues(); // TODO: why this has been made?
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    }
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    setValue("audio/sound", isSoundEnabled());
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    setValue("frontend/sound", isFrontendSoundEnabled());
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    setValue("audio/music", isMusicEnabled());
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    setValue("frontend/music", isFrontendMusicEnabled());
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    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
301
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    setValue("net/nick", netNick());
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    if (netPasswordIsValid())
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    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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        setValue("net/passwordhash", netPasswordHash());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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        setValue("net/passwordlength", netPasswordLength());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    }
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    setValue("net/ip", *netHost);
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    setValue("net/port", netPort);
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    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
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    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
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   154
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    setValue("fps/show", isShowFPSEnabled());
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    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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    setValue("misc/altdamage", isAltDamageEnabled());
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    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
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    setValue("misc/locale", language());
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#ifdef SPARKLE_ENABLED
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        setValue("misc/autoUpdate", isAutoUpdateEnabled());
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#endif
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    Form->gameSettings->sync();
184
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}
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QString GameUIConfig::language()
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{
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    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
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}
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555
0376fdcc6322 Get possible screen resolutions from SDL library
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QRect GameUIConfig::vid_Resolution()
184
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{
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    QRect result(0, 0, 640, 480);
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    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
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    if (wh.size() == 2)
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    {
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        result.setWidth(wh[0].toInt());
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        result.setHeight(wh[1].toInt());
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    }
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    return result;
184
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}
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bool GameUIConfig::vid_Fullscreen()
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{
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    return Form->ui.pageOptions->CBFullscreen->isChecked();
184
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}
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quint32 GameUIConfig::translateQuality()
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{
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    quint32 rqNone = 0x00000000;  // don't reduce quality
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    //quint32 rqLowRes = 0x00000001;  // use half land array
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    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
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    quint32 rqNoBackground = 0x00000004;  // don't draw background
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    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
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    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
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9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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    quint32 rqKillFlakes = 0x00000040;  // no flakes
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    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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    quint32 rqPlainSplash = 0x00000100;  // no droplets
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    quint32 rqClampLess = 0x00000200;  // don't clamp textures
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   203
    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
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   204
    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   205
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
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   207
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   208
    switch (Form->ui.pageOptions->SLQuality->value()) {
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   209
      case 5:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   211
      case 4:
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        result |= rqBlurryLand;
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   213
        break;
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      case 3:
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   215
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
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        break;
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      case 2:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
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                  rqAntiBoom | rqSlowMenu;
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        break;
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koda
parents: 3690
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   221
      case 1:
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   222
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
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9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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   223
                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
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        break;
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      case 0:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
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                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
3694
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                  rqNoBackground | rqClampLess;
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        break;
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   230
      default:
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   231
        fprintf(stderr,"unset value from slider");
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        break;
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   233
    }
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   234
    
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   235
    return result;
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}
3694
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   237
2098
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
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bool GameUIConfig::isFrontendEffects() const
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{
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   240
  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
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   241
}
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1162
91bf5e3e558d Frontend Fullscreen mode added
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   243
bool GameUIConfig::isFrontendFullscreen() const
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{
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   245
  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
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}
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   247
184
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   248
bool GameUIConfig::isSoundEnabled()
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   249
{
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   250
    return Form->ui.pageOptions->CBEnableSound->isChecked();
184
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   251
}
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9572aae13d49 Only enable chirp for room owner
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bool GameUIConfig::isFrontendSoundEnabled()
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{
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   254
    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
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   255
}
184
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diff changeset
   256
1129
b74ffca22762 Add a checkbox in frontend to turn music off
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   257
bool GameUIConfig::isMusicEnabled()
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{
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   259
    return Form->ui.pageOptions->CBEnableMusic->isChecked();
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}
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bool GameUIConfig::isFrontendMusicEnabled()
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{
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   263
    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
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   264
}
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   265
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279e10ec31b4 'Show FPS' and 'FPS limit' options
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   266
bool GameUIConfig::isShowFPSEnabled()
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{
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   268
    return Form->ui.pageOptions->CBShowFPS->isChecked();
297
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   269
}
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   270
529
812682c1ab62 Option for alternative damage tags
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bool GameUIConfig::isAltDamageEnabled()
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{
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   273
    return Form->ui.pageOptions->CBAltDamage->isChecked();
1487
b4cc59a6d50a Add an option to name records with current date and time
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   274
}
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   275
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quint32 GameUIConfig::stereoMode() const
3691
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{
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   278
    return Form->ui.pageOptions->CBStereoMode->currentIndex();
3691
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   279
}
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   280
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   281
bool GameUIConfig::appendDateTimeToRecordName()
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{
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   283
    return Form->ui.pageOptions->CBNameWithDate->isChecked();
529
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}
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#ifdef SPARKLE_ENABLED
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bool GameUIConfig::isAutoUpdateEnabled()
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{
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    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
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}
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#endif
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quint8 GameUIConfig::timerInterval()
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{
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    return 35 - Form->ui.pageOptions->fpsedit->value();
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}
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quint8 GameUIConfig::bitDepth()
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{
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    return depth;
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}
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QString GameUIConfig::netNick()
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{
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    return Form->ui.pageOptions->editNetNick->text();
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}
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QByteArray GameUIConfig::netPasswordHash()
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toLatin1(), QCryptographicHash::Md5).toHex();
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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int GameUIConfig::netPasswordLength()
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    return Form->ui.pageOptions->editNetPassword->text().size();
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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bool GameUIConfig::netPasswordIsValid()
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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void GameUIConfig::setNetPasswordLength(int passwordLength)
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    if (passwordLength > 0)
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    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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        Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    else
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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        Form->ui.pageOptions->editNetPassword->setText("");
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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quint8 GameUIConfig::volume()
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{
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    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
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}