project_files/HedgewarsMobile/Classes/VoicesViewController.m
author koda
Sun, 03 Oct 2010 00:23:05 +0200
changeset 3923 694e6f6e0e30
parent 3883 5934ddf9ed5d
child 3971 5c82ee165ed5
permissions -rw-r--r--
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames) added the patch for compiling SDL
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 02/04/2010.
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 */
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#import "VoicesViewController.h"
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#import "CommodityFunctions.h"
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@implementation VoicesViewController
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@synthesize teamDictionary, voiceArray, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    srandom(time(NULL));
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    voiceBeingPlayed = NULL;
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    // load all the voices names and store them into voiceArray
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    // it's here and not in viewWillAppear because user cannot add/remove them
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    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:VOICES_DIRECTORY() error:NULL];
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    self.voiceArray = array;
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    self.title = NSLocalizedString(@"Set hedgehog voices",@"");
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    // this moves the tableview to the top
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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-(void) viewDidAppear:(BOOL)animated {
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    [super viewDidAppear:animated];
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    Mix_OpenAudio(44100, 0x8010, 1, 1024);
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}
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-(void) viewDidDisappear:(BOOL)animated {
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    [super viewDidDisappear:animated];
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    if(voiceBeingPlayed != NULL) {
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        Mix_HaltChannel(lastChannel);
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        Mix_FreeChunk(voiceBeingPlayed);
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        voiceBeingPlayed = NULL;
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    }
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    Mix_CloseAudio();
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.voiceArray count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    }
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    NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
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    cell.textLabel.text = voice;
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    if ([voice isEqualToString:[teamDictionary objectForKey:@"voicepack"]]) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        [teamDictionary setObject:[voiceArray objectAtIndex:newRow] forKey:@"voicepack"];
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        [self.tableView reloadData];
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        self.lastIndexPath = indexPath;
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        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
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    // stop any sound before playing another one
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    if (voiceBeingPlayed != NULL) {
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        Mix_HaltChannel(lastChannel);
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        Mix_FreeChunk(voiceBeingPlayed);
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        voiceBeingPlayed = NULL;
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    }
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    NSString *voiceDir = [[NSString alloc] initWithFormat:@"%@/%@/",VOICES_DIRECTORY(),[voiceArray objectAtIndex:newRow]];
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    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:voiceDir error:NULL];
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    int index = random() % [array count];
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    voiceBeingPlayed = Mix_LoadWAV([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
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    [voiceDir release];
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    lastChannel = Mix_PlayChannel(-1, voiceBeingPlayed, 0);
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    if (voiceBeingPlayed != NULL) {
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        Mix_HaltChannel(lastChannel);
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        Mix_FreeChunk(voiceBeingPlayed);
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        voiceBeingPlayed = NULL;
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    }
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    voiceBeingPlayed = NULL;
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    self.lastIndexPath = nil;
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    self.teamDictionary = nil;
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    self.voiceArray = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [voiceArray release];
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    [teamDictionary release];
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    [lastIndexPath release];
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    [super dealloc];
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}
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@end
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