author | unC0Rr |
Thu, 31 Dec 2015 14:00:27 +0300 | |
changeset 11474 | 67ae276ba229 |
parent 11046 | 47a8c19ecb60 |
child 12217 | a6cd48b8ef61 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> |
11046 | 4 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 5 |
* |
6 |
* This program is free software; you can redistribute it and/or modify |
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7 |
* it under the terms of the GNU General Public License as published by |
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8 |
* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
184 | 18 |
*/ |
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||
572 | 20 |
#include <algorithm> |
21 |
||
184 | 22 |
#include <QLabel> |
23 |
#include <QPixmap> |
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24 |
#include <QPushButton> |
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25 |
#include <QFrame> |
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#include <QDebug> |
184 | 27 |
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#include "vertScrollArea.h" |
184 | 29 |
#include "teamselect.h" |
30 |
#include "teamselhelper.h" |
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31 |
#include "frameTeam.h" |
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32 |
||
339
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Run game message added, team and config info provided for net game
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void TeamSelWidget::addTeam(HWTeam team) |
184 | 34 |
{ |
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if(team.isNetTeam()) |
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{ |
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framePlaying->addTeam(team, true); |
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curPlayingTeams.push_back(team); |
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connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
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this, SLOT(hhNumChanged(const HWTeam&))); |
8910
a60f7ebab219
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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41 |
blockSignals(true); |
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dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
8910
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Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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blockSignals(false); |
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connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
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this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
373 | 46 |
} |
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else |
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{ |
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frameDontPlaying->addTeam(team, false); |
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m_curNotPlayingTeams.push_back(team); |
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if(m_acceptOuter) |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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this, SLOT(pre_changeTeamStatus(HWTeam))); |
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} |
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else |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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this, SLOT(changeTeamStatus(HWTeam))); |
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} |
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} |
8129 | 62 |
|
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emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 64 |
} |
65 |
||
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- Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
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void TeamSelWidget::setInteractivity(bool interactive) |
362
b28e0dd48269
hedgehogs num modification now allowed to chief client only
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{ |
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framePlaying->setInteractivity(interactive); |
362
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hedgehogs num modification now allowed to chief client only
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} |
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|
352 | 71 |
void TeamSelWidget::hhNumChanged(const HWTeam& team) |
72 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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76 |
qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name()); |
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return; |
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78 |
} |
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itPlay->setNumHedgehogs(team.numHedgehogs()); |
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emit hhogsNumChanged(team); |
352 | 81 |
} |
82 |
||
372 | 83 |
void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team) |
84 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name()); |
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return; |
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} |
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91 |
itPlay->setColor(team.color()); |
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emit teamColorChanged(team); |
372 | 93 |
} |
94 |
||
352 | 95 |
void TeamSelWidget::changeHHNum(const HWTeam& team) |
96 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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99 |
{ |
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100 |
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name()); |
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101 |
return; |
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102 |
} |
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103 |
itPlay->setNumHedgehogs(team.numHedgehogs()); |
352 | 104 |
|
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105 |
framePlaying->setHHNum(team); |
352 | 106 |
} |
107 |
||
372 | 108 |
void TeamSelWidget::changeTeamColor(const HWTeam& team) |
109 |
{ |
|
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110 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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111 |
if(itPlay==curPlayingTeams.end()) |
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112 |
{ |
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113 |
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name()); |
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114 |
return; |
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115 |
} |
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116 |
itPlay->setColor(team.color()); |
372 | 117 |
|
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118 |
framePlaying->setTeamColor(team); |
372 | 119 |
} |
120 |
||
347 | 121 |
void TeamSelWidget::removeNetTeam(const HWTeam& team) |
122 |
{ |
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123 |
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName); |
10248 | 124 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
125 |
if(itPlay==curPlayingTeams.end()) |
|
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126 |
{ |
10248 | 127 |
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name()); |
128 |
return; |
|
129 |
} |
|
130 |
||
131 |
if(itPlay->isNetTeam()) |
|
132 |
{ |
|
133 |
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam))); |
|
134 |
framePlaying->removeTeam(team); |
|
135 |
curPlayingTeams.erase(itPlay); |
|
136 |
} |
|
137 |
else |
|
138 |
{ |
|
139 |
qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name()); |
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140 |
} |
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141 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
347 | 142 |
} |
143 |
||
184 | 144 |
void TeamSelWidget::changeTeamStatus(HWTeam team) |
145 |
{ |
|
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146 |
QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team); |
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147 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
184 | 148 |
|
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149 |
bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end(); |
184 | 150 |
|
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151 |
if(!willBePlaying) |
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152 |
{ |
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153 |
// playing team => dont playing |
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154 |
m_curNotPlayingTeams.push_back(*itPlay); |
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emit teamNotPlaying(*itPlay); |
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156 |
curPlayingTeams.erase(itPlay); |
8129 | 157 |
|
158 |
// Show team notice if less than two teams. |
|
159 |
if (curPlayingTeams.size() < 2) |
|
160 |
{ |
|
161 |
numTeamNotice->show(); |
|
162 |
} |
|
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163 |
} |
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164 |
else |
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165 |
{ |
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166 |
// return if max playing teams reached |
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167 |
if(framePlaying->isFullTeams()) return; |
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168 |
// dont playing team => playing |
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Fix a bug with wrong state of teams list when color isn't changed manually
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169 |
itDontPlay->setColor(framePlaying->getNextColor()); |
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170 |
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network) |
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171 |
curPlayingTeams.push_back(*itDontPlay); |
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172 |
if(!m_acceptOuter) emit teamWillPlay(*itDontPlay); |
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173 |
m_curNotPlayingTeams.erase(itDontPlay); |
8129 | 174 |
|
175 |
// Hide team notice if at least two teams. |
|
176 |
if (curPlayingTeams.size() >= 2) |
|
177 |
{ |
|
178 |
numTeamNotice->hide(); |
|
179 |
} |
|
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180 |
} |
184 | 181 |
|
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182 |
FrameTeams* pRemoveTeams; |
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183 |
FrameTeams* pAddTeams; |
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184 |
if(!willBePlaying) |
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185 |
{ |
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186 |
pRemoveTeams=framePlaying; |
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187 |
pAddTeams=frameDontPlaying; |
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188 |
} |
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189 |
else |
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|
190 |
{ |
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191 |
pRemoveTeams=frameDontPlaying; |
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192 |
pAddTeams=framePlaying; |
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193 |
} |
184 | 194 |
|
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195 |
pAddTeams->addTeam(team, willBePlaying); |
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196 |
pRemoveTeams->removeTeam(team); |
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197 |
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) |
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|
198 |
{ |
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|
199 |
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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200 |
this, SLOT(pre_changeTeamStatus(HWTeam))); |
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201 |
} |
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202 |
else |
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203 |
{ |
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|
204 |
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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205 |
this, SLOT(changeTeamStatus(HWTeam))); |
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206 |
} |
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207 |
if(willBePlaying) |
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208 |
{ |
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|
209 |
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
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|
210 |
this, SLOT(hhNumChanged(const HWTeam&))); |
8910
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Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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|
211 |
blockSignals(true); |
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|
212 |
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
8910
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Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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changeset
|
213 |
blockSignals(false); |
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|
214 |
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
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|
215 |
this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
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|
216 |
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam()); |
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|
217 |
} |
184 | 218 |
|
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|
219 |
QSize szh=pAddTeams->sizeHint(); |
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220 |
QSize szh1=pRemoveTeams->sizeHint(); |
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|
221 |
if(szh.isValid() && szh1.isValid()) |
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|
222 |
{ |
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|
223 |
pAddTeams->resize(pAddTeams->size().width(), szh.height()); |
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|
224 |
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height()); |
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|
225 |
} |
492 | 226 |
|
8430
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Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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|
227 |
repaint(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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|
228 |
|
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|
229 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 230 |
} |
231 |
||
1647 | 232 |
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight) |
184 | 233 |
{ |
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|
234 |
VertScrArea* area = new VertScrArea(color); |
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|
235 |
area->setWidget(pfteams); |
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|
236 |
mainLayout.addWidget(area, 30); |
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|
237 |
if (fixedHeight > 0) |
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|
238 |
{ |
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|
239 |
area->setMinimumHeight(fixedHeight); |
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|
240 |
area->setMaximumHeight(fixedHeight); |
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|
241 |
area->setStyleSheet( |
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|
242 |
"FrameTeams{" |
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|
243 |
"border: solid;" |
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|
244 |
"border-width: 1px;" |
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|
245 |
"border-radius: 16px;" |
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|
246 |
"border-color: #ffcc00;" |
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|
247 |
"}" |
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|
248 |
); |
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|
249 |
} |
184 | 250 |
} |
251 |
||
252 |
TeamSelWidget::TeamSelWidget(QWidget* parent) : |
|
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253 |
QGroupBox(parent), mainLayout(this), m_acceptOuter(false) |
184 | 254 |
{ |
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|
255 |
setTitle(QGroupBox::tr("Playing teams")); |
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|
256 |
framePlaying = new FrameTeams(); |
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|
257 |
frameDontPlaying = new FrameTeams(); |
2377 | 258 |
|
8129 | 259 |
// Add notice about number of required teams. |
8726 | 260 |
numTeamNotice = new QLabel(tr("At least two teams are required to play!")); |
8886
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
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changeset
|
261 |
numTeamNotice->setWordWrap(true); |
8140 | 262 |
mainLayout.addWidget(numTeamNotice); |
8129 | 263 |
|
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|
264 |
QPalette p; |
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|
265 |
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); |
8424
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
266 |
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 150); |
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|
267 |
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0); |
8886
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Fixed map preview overlap on certain locales (Fixes issue 549).
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|
268 |
|
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
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changeset
|
269 |
this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding); |
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
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changeset
|
270 |
this->setMinimumWidth(200); |
184 | 271 |
} |
272 |
||
373 | 273 |
void TeamSelWidget::setAcceptOuter(bool acceptOuter) |
274 |
{ |
|
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|
275 |
m_acceptOuter=acceptOuter; |
373 | 276 |
} |
277 |
||
231 | 278 |
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist) |
184 | 279 |
{ |
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|
280 |
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) { |
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|
281 |
//framePlaying->removeTeam(*it); |
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|
282 |
//} |
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|
283 |
framePlaying->resetTeams(); |
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|
284 |
framePlaying->resetColors(); |
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|
285 |
curPlayingTeams.clear(); |
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|
286 |
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) { |
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|
287 |
//frameDontPlaying->removeTeam(*it); |
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|
288 |
//} |
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|
289 |
frameDontPlaying->resetTeams(); |
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|
290 |
m_curNotPlayingTeams.clear(); |
184 | 291 |
|
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|
292 |
foreach(HWTeam team, teamslist) |
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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changeset
|
293 |
addTeam(team); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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changeset
|
294 |
|
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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|
295 |
repaint(); |
184 | 296 |
} |
297 |
||
7835
a84936d1618a
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
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changeset
|
298 |
bool TeamSelWidget::isPlaying(const HWTeam &team) const |
184 | 299 |
{ |
7835
a84936d1618a
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents:
7523
diff
changeset
|
300 |
return curPlayingTeams.contains(team); |
184 | 301 |
} |
302 |
||
352 | 303 |
QList<HWTeam> TeamSelWidget::getPlayingTeams() const |
184 | 304 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6060
diff
changeset
|
305 |
return curPlayingTeams; |
184 | 306 |
} |
307 |
||
5773 | 308 |
QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const |
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
523
diff
changeset
|
309 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6060
diff
changeset
|
310 |
return m_curNotPlayingTeams; |
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
523
diff
changeset
|
311 |
} |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
523
diff
changeset
|
312 |
|
7835
a84936d1618a
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents:
7523
diff
changeset
|
313 |
void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team) |
373 | 314 |
{ |
7145
1d1a14b39400
Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr
parents:
6952
diff
changeset
|
315 |
//team.setColor(framePlaying->getNextColor()); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6060
diff
changeset
|
316 |
emit acceptRequested(team); |
373 | 317 |
} |
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
318 |
|
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
319 |
void TeamSelWidget::repaint() |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
320 |
{ |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
321 |
QWidget::repaint(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
322 |
framePlaying->repaint(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
323 |
frameDontPlaying->repaint(); |
8432
f2d57e987ba9
small cleanup, fix ancient warning (the "itPlay" one)
sheepluva
parents:
8430
diff
changeset
|
324 |
} |