author | sheepluva |
Tue, 01 May 2012 11:39:11 +0200 | |
changeset 6970 | 59f33a6a4814 |
parent 6952 | 7f70f37bbf08 |
child 7797 | 5aedd02e7230 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "selectWeapon.h" |
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#include "weaponItem.h" |
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#include "hwconsts.h" |
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#include <QPushButton> |
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#include <QGridLayout> |
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#include <QHBoxLayout> |
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#include <QLabel> |
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#include <QBitmap> |
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#include <QLineEdit> |
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#include <QSettings> |
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#include <QMessageBox> |
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#include <QTabWidget> |
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#include <math.h> |
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QImage getAmmoImage(int num) |
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static QImage ammo(":Ammos.png"); |
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int x = num/(ammo.height()/32); |
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int y = (num-((ammo.height()/32)*x))*32; |
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x*=32; |
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return ammo.copy(x, y, 32, 32); |
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} |
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) : |
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QWidget(parent) |
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{ |
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QHBoxLayout* hbLayout = new QHBoxLayout(this); |
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hbLayout->setSpacing(1); |
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hbLayout->setMargin(1); |
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QLabel* lbl = new QLabel(this); |
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lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
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lbl->setMaximumWidth(30); |
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lbl->setGeometry(0, 0, 30, 30); |
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hbLayout->addWidget(lbl); |
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item = new WeaponItem(image, imagegrey, this); |
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item->setItemsNum(wNum); |
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item->setInfinityState(allowInfinite); |
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hbLayout->addWidget(item); |
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hbLayout->setStretchFactor(lbl, 1); |
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hbLayout->setStretchFactor(item, 99); |
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hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); |
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hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); |
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} |
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void SelWeaponItem::setItemsNum(const unsigned char num) |
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item->setItemsNum(num); |
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unsigned char SelWeaponItem::getItemsNum() const |
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return item->getItemsNum(); |
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} |
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void SelWeaponItem::setEnabled(bool value) |
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{ |
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item->setEnabled(value); |
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} |
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : |
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QFrame(parent), |
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m_numItems(numItems) |
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{ |
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wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); |
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for(int i = 0; i < cDefaultAmmos.size(); ++i) |
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wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); |
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QStringList keys = wconf->allKeys(); |
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for(int i = 0; i < keys.size(); i++) |
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{ |
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if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) |
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wconf->remove(keys[i]); |
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} |
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QString currentState = *cDefaultAmmoStore; |
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QTabWidget * tbw = new QTabWidget(this); |
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QWidget * page1 = new QWidget(this); |
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p1Layout = new QGridLayout(page1); |
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p1Layout->setSpacing(1); |
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p1Layout->setMargin(1); |
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QWidget * page2 = new QWidget(this); |
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p2Layout = new QGridLayout(page2); |
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p2Layout->setSpacing(1); |
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p2Layout->setMargin(1); |
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QWidget * page3 = new QWidget(this); |
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p3Layout = new QGridLayout(page3); |
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p3Layout->setSpacing(1); |
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p3Layout->setMargin(1); |
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QWidget * page4 = new QWidget(this); |
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p4Layout = new QGridLayout(page4); |
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p4Layout->setSpacing(1); |
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p4Layout->setMargin(1); |
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tbw->addTab(page1, tr("Weapon set")); |
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tbw->addTab(page2, tr("Probabilities")); |
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tbw->addTab(page4, tr("Ammo in boxes")); |
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tbw->addTab(page3, tr("Delays")); |
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QGridLayout * pageLayout = new QGridLayout(this); |
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pageLayout->addWidget(tbw); |
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int j = -1; |
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int i = 0, k = 0; |
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for(; i < m_numItems; ++i) |
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{ |
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if (i == 6) continue; |
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if (k % 4 == 0) ++j; |
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SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(swi); |
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p1Layout->addWidget(swi, j, k % 4); |
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SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this); |
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weaponItems[i].append(pwi); |
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p2Layout->addWidget(pwi, j, k % 4); |
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SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this); |
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weaponItems[i].append(dwi); |
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p3Layout->addWidget(dwi, j, k % 4); |
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SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(awi); |
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p4Layout->addWidget(awi, j, k % 4); |
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++k; |
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} |
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//pLayout->setRowStretch(5, 100); |
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m_name = new QLineEdit(this); |
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pageLayout->addWidget(m_name, i, 0, 1, 5); |
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} |
681 | 157 |
|
694 | 158 |
void SelWeaponWidget::setWeapons(const QString& ammo) |
683 | 159 |
{ |
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bool enable = true; |
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for(int i = 0; i < cDefaultAmmos.size(); i++) |
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if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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{ |
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enable = false; |
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} |
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for(int i = 0; i < m_numItems; ++i) |
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{ |
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twi::iterator it = weaponItems.find(i); |
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if (it == weaponItems.end()) continue; |
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it.value()[0]->setItemsNum(ammo[i].digitValue()); |
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it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
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it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); |
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it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); |
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it.value()[0]->setEnabled(enable); |
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it.value()[1]->setEnabled(enable); |
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it.value()[2]->setEnabled(enable); |
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it.value()[3]->setEnabled(enable); |
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} |
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m_name->setEnabled(enable); |
683 | 180 |
} |
181 |
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182 |
void SelWeaponWidget::setDefault() |
|
183 |
{ |
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for(int i = 0; i < cDefaultAmmos.size(); i++) |
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if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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{ |
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187 |
return; |
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} |
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setWeapons(*cDefaultAmmoStore); |
683 | 190 |
} |
191 |
||
192 |
void SelWeaponWidget::save() |
|
193 |
{ |
|
3494 | 194 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
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if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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196 |
{ |
3494 | 197 |
QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first)); |
198 |
return; |
|
199 |
} |
|
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if (m_name->text() == "") return; |
2377 | 202 |
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203 |
QString state1; |
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QString state2; |
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QString state3; |
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QString state4; |
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for(int i = 0; i < m_numItems; ++i) |
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{ |
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twi::const_iterator it = weaponItems.find(i); |
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int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
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state1.append(QString::number(num)); |
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int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
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state2.append(QString::number(prob)); |
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int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); |
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state3.append(QString::number(del)); |
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int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); |
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state4.append(QString::number(am)); |
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219 |
} |
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if (curWeaponsName != "") |
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{ |
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// remove old entry |
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wconf->remove(curWeaponsName); |
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} |
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wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); |
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226 |
emit weaponsChanged(); |
683 | 227 |
} |
228 |
||
681 | 229 |
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
230 |
{ |
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twi::const_iterator it = weaponItems.find(weaponIndex); |
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232 |
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); |
681 | 233 |
} |
234 |
||
696 | 235 |
QString SelWeaponWidget::getWeaponsString(const QString& name) const |
236 |
{ |
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return wconf->value(name).toString(); |
696 | 238 |
} |
239 |
||
718 | 240 |
void SelWeaponWidget::deleteWeaponsName() |
241 |
{ |
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242 |
if (curWeaponsName == "") return; |
724 | 243 |
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244 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
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245 |
if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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246 |
{ |
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247 |
QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); |
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248 |
return; |
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249 |
} |
1509 | 250 |
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251 |
QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel); |
2377 | 252 |
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253 |
if (reallyDelete.exec() == QMessageBox::Ok) |
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254 |
{ |
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255 |
wconf->remove(curWeaponsName); |
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256 |
emit weaponsDeleted(); |
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257 |
} |
718 | 258 |
} |
259 |
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260 |
void SelWeaponWidget::newWeaponsName() |
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261 |
{ |
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262 |
QString newName = tr("new"); |
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263 |
if(wconf->contains(newName)) |
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264 |
{ |
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265 |
//name already used -> look for an appropriate name: |
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266 |
int i=2; |
6479 | 267 |
while(wconf->contains(newName = tr("new")+QString::number(i++))) ; |
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268 |
} |
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|
269 |
setWeaponsName(newName); |
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270 |
} |
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271 |
|
1509 | 272 |
void SelWeaponWidget::setWeaponsName(const QString& name) |
694 | 273 |
{ |
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274 |
m_name->setText(name); |
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275 |
|
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276 |
curWeaponsName = name; |
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277 |
|
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278 |
if(name != "" && wconf->contains(name)) |
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279 |
{ |
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setWeapons(wconf->value(name).toString()); |
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281 |
} |
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282 |
else |
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283 |
{ |
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284 |
setWeapons(*cDefaultAmmoStore); |
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285 |
} |
694 | 286 |
} |
287 |
||
288 |
QStringList SelWeaponWidget::getWeaponNames() const |
|
289 |
{ |
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290 |
return wconf->allKeys(); |
694 | 291 |
} |
4598 | 292 |
|
293 |
void SelWeaponWidget::copy() |
|
294 |
{ |
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295 |
if(wconf->contains(curWeaponsName)) |
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296 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
297 |
QString ammo = getWeaponsString(curWeaponsName); |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
298 |
QString newName = tr("copy of") + " " + curWeaponsName; |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
299 |
if(wconf->contains(newName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
300 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
301 |
//name already used -> look for an appropriate name: |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
302 |
int i=2; |
6479 | 303 |
while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++))) ; |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
304 |
} |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
305 |
setWeaponsName(newName); |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
306 |
setWeapons(ammo); |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
307 |
} |
4598 | 308 |
} |