QTfrontend/ui/widget/teamselhelper.cpp
author alfadur
Fri, 05 Jul 2019 21:16:33 +0300
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QPixmap>
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#include <QPainter>
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#include <QStyleFactory>
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#include <QDebug>
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#include <algorithm>
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#include "teamselhelper.h"
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#include "hwconsts.h"
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#include "frameTeam.h"
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#include "colorwidget.h"
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#include "DataManager.h"
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void TeamLabel::teamButtonClicked()
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{
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    emit teamActivated(text());
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}
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TeamShowWidget::TeamShowWidget(const HWTeam & team, bool isPlaying, FrameTeams * parent) :
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    QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0),
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    colorWidget(0)
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{
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    m_parentFrameTeams = parent;
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    QPalette newPalette = palette();
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    newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
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    setPalette(newPalette);
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    setAutoFillBackground(true);
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    mainLayout.setSpacing(3);
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    mainLayout.setMargin(0);
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    this->setMaximumHeight(38);
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    this->setMinimumHeight(38);
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    QIcon difficultyIcon=team.isNetTeam() ?
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                         QIcon(QString(":/res/botlevels/net%1.png").arg(m_team.difficulty()))
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                         : QIcon(QString(":/res/botlevels/%1.png").arg(m_team.difficulty()));
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    butt = new QPushButton(difficultyIcon, team.name().replace("&","&&"), this);
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    butt->setFlat(true);
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    butt->setToolTip(team.owner());
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    mainLayout.addWidget(butt);
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    if(m_isPlaying)
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    {
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        // team color
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        colorWidget = new ColorWidget(DataManager::instance().colorsModel(), this);
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        colorWidget->setMinimumWidth(26);
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        colorWidget->setMaximumWidth(26);
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        colorWidget->setMinimumHeight(26);
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        colorWidget->setMaximumHeight(26);
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        colorWidget->setColor(team.color());
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        connect(colorWidget, SIGNAL(colorChanged(int)), this, SLOT(onColorChanged(int)));
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        mainLayout.addWidget(colorWidget);
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        phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), QImage(":/res/hh25x25grey.png"), this);
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        connect(phhoger, SIGNAL(hedgehogsNumChanged()), this, SLOT(hhNumChanged()));
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        phhoger->setHHNum(team.numHedgehogs());
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        mainLayout.addWidget(phhoger);
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    }
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    else
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    {
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    }
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    QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
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    //QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
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}
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void TeamShowWidget::setInteractivity(bool interactive)
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{
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    if(m_team.isNetTeam())
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    {
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        butt->setEnabled(interactive);
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    }
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    colorWidget->setEnabled(interactive);
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    phhoger->setEnabled(interactive);
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}
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void TeamShowWidget::setHHNum(unsigned int num)
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{
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    phhoger->setHHNum(num);
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}
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void TeamShowWidget::hhNumChanged()
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{
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    m_team.setNumHedgehogs(phhoger->getHedgehogsNum());
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    emit hhNmChanged(m_team);
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}
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void TeamShowWidget::activateTeam()
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{
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    emit teamStatusChanged(m_team);
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}
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/*HWTeamTempParams TeamShowWidget::getTeamParams() const
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{
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  if(!phhoger) throw;
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  HWTeamTempParams params;
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  params.numHedgehogs=phhoger->getHedgehogsNum();
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  params.teamColor=colorButt->palette().color(QPalette::Button);
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  return params;
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}*/
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void TeamShowWidget::changeTeamColor(int color)
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{
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    colorWidget->setColor(color);
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}
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void TeamShowWidget::onColorChanged(int color)
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{
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    m_team.setColor(color);
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    emit teamColorChanged(m_team);
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}
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HWTeam TeamShowWidget::getTeam() const
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{
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    return m_team;
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}