cocoaTouch/TeamConfigViewController.m
author smxx
Fri, 28 May 2010 16:21:54 +0000
changeset 3483 54ff8cbabaa6
parent 3377 a3f0849f26bc
child 3487 b1d00f1950c8
permissions -rw-r--r--
Engine: * New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned * Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping) * Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments) * Silenced the small Piano explosions
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//
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//  TeamConfigViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 20/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "TeamConfigViewController.h"
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#import "CommodityFunctions.h"
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#import "HogButtonView.h"
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#import "SquareButtonView.h"
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@implementation TeamConfigViewController
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@synthesize listOfTeams, listOfSelectedTeams;
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#define NUMBERBUTTON_TAG 123456
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#define SQUAREBUTTON_TAG 654321
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#define LABEL_TAG        456123
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
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    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    // integer representation of various color (defined in SquareButtonView)
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    NSUInteger colors[6] = { 4421353, 4100897, 10632635, 16749353, 14483456, 7566195 };
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    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
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    NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:[contentsOfDir count]];
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    for (int i = 0; i < [contentsOfDir count]; i++) {
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        NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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                                                                  [contentsOfDir objectAtIndex:i],@"team",
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                                                                  [NSNumber numberWithInt:4],@"number",
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                                                                  [NSNumber numberWithInt:colors[i%6]],@"color",nil];
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        [array addObject:dict];
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        [dict release];
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    }
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    self.listOfTeams = array;
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    [array release];
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    NSMutableArray *emptyArray = [[NSMutableArray alloc] initWithObjects:nil];
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    self.listOfSelectedTeams = emptyArray;
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    [emptyArray release];
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    [self.tableView reloadData];
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}
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 2;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (section == 0)
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        return [listOfSelectedTeams count] ;
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    else
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        return [listOfTeams count];
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}
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-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
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    if (section == 0)
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        return NSLocalizedString(@"Playing Teams",@"");
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    else
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        return NSLocalizedString(@"Available Teams",@"");
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier0 = @"Cell0";
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    static NSString *CellIdentifier1 = @"Cell1";
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    NSInteger section = [indexPath section];
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    UITableViewCell *cell;
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    if (section == 0) {
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        cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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        if (cell == nil) {
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            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
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            UIButton *numberButton = [[HogButtonView alloc] initWithFrame:CGRectMake(12, 5, 88, 32)];
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            numberButton.tag = NUMBERBUTTON_TAG;
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            [cell addSubview:numberButton];
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            [numberButton release];
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            SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(12+88+7, 5, 36, 36)];
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            squareButton.tag = SQUAREBUTTON_TAG;
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            [cell addSubview:squareButton];
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            [squareButton release];
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            UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(12+88+7+36+7, 10, 250, 25)];
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            label.textAlignment = UITextAlignmentLeft;
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            label.backgroundColor = [UIColor clearColor];
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            label.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
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            label.tag = LABEL_TAG;
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            [cell.contentView addSubview:label];
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            [label release];
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        }
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        NSMutableDictionary *selectedRow = [listOfSelectedTeams objectAtIndex:[indexPath row]];
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        UILabel *cellLabel = (UILabel *)[cell viewWithTag:LABEL_TAG];
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        cellLabel.text = [[selectedRow objectForKey:@"team"] stringByDeletingPathExtension];
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        HogButtonView *numberButton = (HogButtonView *)[cell viewWithTag:NUMBERBUTTON_TAG];
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        [numberButton drawManyHogs:[[selectedRow objectForKey:@"number"] intValue]];
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        numberButton.ownerDictionary = selectedRow;
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        SquareButtonView *squareButton = (SquareButtonView *)[cell viewWithTag:SQUAREBUTTON_TAG];
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        [squareButton selectColor:[[selectedRow objectForKey:@"color"] intValue]];
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        squareButton.ownerDictionary = selectedRow;
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    } else {
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        cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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        if (cell == nil) 
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            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
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        cell.textLabel.text = [[[listOfTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
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    }
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    return cell;
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}
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/*
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// Override to support conditional editing of the table view.
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- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
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    // Return NO if you do not want the specified item to be editable.
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    return YES;
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}
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*/
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/*
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// Override to support editing the table view.
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- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (editingStyle == UITableViewCellEditingStyleDelete) {
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        // Delete the row from the data source
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        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
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    }   
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    else if (editingStyle == UITableViewCellEditingStyleInsert) {
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        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
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    }   
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}
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*/
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/*
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// Override to support rearranging the table view.
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- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
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}
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*/
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/*
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// Override to support conditional rearranging of the table view.
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- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
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    // Return NO if you do not want the item to be re-orderable.
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    return YES;
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}
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*/
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSInteger row = [indexPath row];
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    NSInteger section = [indexPath section];
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    if (section == 0) {
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        [self.listOfTeams addObject:[self.listOfSelectedTeams objectAtIndex:row]];
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        [self.listOfSelectedTeams removeObjectAtIndex:row];
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    } else {
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        [self.listOfSelectedTeams addObject:[self.listOfTeams objectAtIndex:row]];
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        [self.listOfTeams removeObjectAtIndex:row];      
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    }
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    [aTableView reloadData];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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    self.listOfTeams = nil;
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}
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-(void) dealloc {
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    [self.listOfTeams release];
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    [super dealloc];
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}
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@end
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