project_files/HedgewarsMobile/Classes/MapConfigViewController.h
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
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permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 22/04/2010.
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 */
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#import <UIKit/UIKit.h>
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#import "MapPreviewButtonView.h"
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@class SchemeWeaponConfigViewController;
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@class GameConfigViewController;
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@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, MapPreviewViewDelegate> {
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    NSInteger oldValue;     // for the slider
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    NSInteger oldPage;      // for the segmented control
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    BOOL busy;              // for the preview button
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    // objects read (mostly) by parent view
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    NSInteger maxHogs;
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    NSString *seedCommand;
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    NSString *templateFilterCommand;
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    NSString *mapGenCommand;
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    NSString *mazeSizeCommand;
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    NSString *themeCommand;
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    NSString *staticMapCommand;
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    NSString *missionCommand;
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    // various widgets in the view
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    MapPreviewButtonView *previewButton;
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    UITableView *tableView;
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    UILabel *maxLabel;
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    UILabel *sizeLabel;
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    UISegmentedControl *segmentedControl;
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    UISlider *slider;
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    // internal objects
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    NSIndexPath *lastIndexPath;
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    NSArray *dataSourceArray;
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    // controller for mission state
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    SchemeWeaponConfigViewController *externalController;
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    GameConfigViewController *parentController;
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}
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@property (nonatomic,assign) NSInteger maxHogs;
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@property (nonatomic,assign) BOOL busy;
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@property (nonatomic,retain) NSString *seedCommand;
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@property (nonatomic,retain) NSString *templateFilterCommand;
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@property (nonatomic,retain) NSString *mapGenCommand;
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@property (nonatomic,retain) NSString *mazeSizeCommand;
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@property (nonatomic,retain) NSString *themeCommand;
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@property (nonatomic,retain) NSString *staticMapCommand;
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@property (nonatomic,retain) NSString *missionCommand;
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@property (nonatomic,retain) IBOutlet MapPreviewButtonView *previewButton;
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@property (nonatomic,retain) IBOutlet UITableView *tableView;
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@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
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@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
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@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
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@property (nonatomic,retain) IBOutlet UISlider *slider;
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@property (nonatomic,retain) NSIndexPath *lastIndexPath;
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@property (nonatomic,retain) NSArray *dataSourceArray;
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@property (nonatomic,assign) SchemeWeaponConfigViewController *externalController;
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@property (nonatomic,assign) GameConfigViewController *parentController;
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-(IBAction) buttonPressed:(id) sender;
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-(IBAction) mapButtonPressed;
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-(IBAction) sliderChanged:(id) sender;
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-(IBAction) sliderEndedChanging:(id) sender;
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-(IBAction) segmentedControlChanged:(id) sender;
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-(void) turnOnWidgets;
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-(void) turnOffWidgets;
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-(void) setLabelText:(NSString *)str;
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-(void) updatePreview;
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-(void) loadDataSourceArray;
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@end