project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 6078 8c0cc07731e5
child 6208 b831679e9467
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 13/03/2011.
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 */
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#import "HedgewarsAppDelegate.h"
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#import "MainMenuViewController.h"
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#import "ObjcExports.h"
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#include <unistd.h>
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@implementation SDLUIKitDelegate (customDelegate)
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+(NSString *)getAppDelegateClassName {
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    return @"HedgewarsAppDelegate";
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}
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@end
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@implementation HedgewarsAppDelegate
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@synthesize mainViewController, uiwindow, secondWindow, isInGame;
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// convenience method
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+(HedgewarsAppDelegate *)sharedAppDelegate {
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    return (HedgewarsAppDelegate *)[[UIApplication sharedApplication] delegate];
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}
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#pragma mark -
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#pragma mark AppDelegate methods
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-(id) init {
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    if (self = [super init]){
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        mainViewController = nil;
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        uiwindow = nil;
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        secondWindow = nil;
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        isInGame = NO;
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    }
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    return self;
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}
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-(void) dealloc {
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    [mainViewController release];
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    [uiwindow release];
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    [secondWindow release];
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    [super dealloc];
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}
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// override the direct execution of SDL_main to allow us to implement our own frontend
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-(void) postFinishLaunch {
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    [[UIApplication sharedApplication] setStatusBarHidden:YES];
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    self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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    NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
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    self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
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    [self.uiwindow addSubview:self.mainViewController.view];
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    [self.mainViewController release];
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    self.uiwindow.backgroundColor = [UIColor blackColor];
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    [self.uiwindow makeKeyAndVisible];
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    // check for dual monitor support
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    if (IS_DUALHEAD()) {
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        DLog(@"Dualhead mode");
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        self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]];
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        self.secondWindow.backgroundColor = [UIColor blackColor];
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        self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1];
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        UIImage *titleImage = [UIImage imageWithContentsOfFile:@"title.png"];
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        UIImageView *titleView = [[UIImageView alloc] initWithImage:titleImage];
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        titleView.center = self.secondWindow.center;
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        [self.secondWindow addSubview:titleView];
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        [titleView release];
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        [self.secondWindow makeKeyAndVisible];
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    }
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}
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-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
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    // don't stop music when it is playing
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    if (self.isInGame) {
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        [AudioManagerController cleanupMemory];
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        MSG_MEMCLEAN();
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    }
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    // don't clean mainMenuViewController here!!!
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}
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// true multitasking with sdl works only on 4.2 and above; we close the game to avoid a black screen at return
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-(void) applicationWillResignActive:(UIApplication *)application {
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    if (self.isInGame && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
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         HW_terminate(NO);
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    [super applicationWillResignActive:application];
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}
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@end