project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 6080 ce02ddfe8aa1
child 6108 7a8da11a6144
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 18/04/2010.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "HelpPageViewController.h"
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#import "GameInterfaceBridge.h"
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@implementation GameConfigViewController
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@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController, interfaceBridge;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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                [alert release];
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            } else {
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                [AudioManagerController playBackSound];
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                [[self parentViewController] dismissModalViewControllerAnimated:YES];
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            }
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            break;
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        case 1:
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            [AudioManagerController playClickSound];
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            if ([self isEverythingSet] == NO)
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                return;
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            theButton.enabled = NO;
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            for (UIView *oneView in self.imgContainer.subviews) {
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                if ([oneView isMemberOfClass:[UIImageView class]]) {
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                    UIImageView *anImageView = (UIImageView *)oneView;
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                    [anImageView removeFromSuperview];
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                }
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            }
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            [self startGame:theButton];
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            break;
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        case 2:
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            [AudioManagerController playClickSound];
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            [self.view addSubview:helpPage.view];
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            [UIView beginAnimations:@"helplobby" context:NULL];
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            self.helpPage.view.alpha = 1;
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            [UIView commitAnimations];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(IBAction) segmentPressed:(id) sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    [AudioManagerController playSelectSound];
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this init here is just aestetic as this controller was already set up in viewDidLoad
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            if (mapConfigViewController == nil) {
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                mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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                [self.view addSubview:mapConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:mapConfigViewController.view];
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            break;
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        case 1:
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            if (teamConfigViewController == nil) {
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                teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                [self.view addSubview:teamConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:teamConfigViewController.view];
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            break;
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        case 2:
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            if (schemeWeaponConfigViewController == nil) {
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                schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                [self.view addSubview:schemeWeaponConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            if (helpPage == nil) {
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                helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(BOOL) isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    [schemePath release];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    return YES;
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}
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-(void) startGame:(UIButton *)button {
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    button.enabled = YES;
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    NSString *script = self.mapConfigViewController.missionCommand;
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    if ([script isEqualToString:@""])
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        script = self.schemeWeaponConfigViewController.scriptCommand;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [NSDictionary dictionaryWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    script,@"mission_command",
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                                    nil];
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    if (self.interfaceBridge == nil) {
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        GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self];
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        self.interfaceBridge = bridge;
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        [bridge release];
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    }
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    [self.interfaceBridge startLocalGame:gameDictionary];
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}
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-(void) loadNiceHogs {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    srand(time(NULL));
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    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
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    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
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    [filePath release];
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    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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    int numberOfHats = [hatArray count];
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    int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;
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    if (self.imgContainer != nil)
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        [self.imgContainer removeFromSuperview];
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    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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    for (int i = 0; i < 1 + random()%20; i++) {
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        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
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        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
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        NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
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        for (int j = 0; j < animationFrames; j++) {
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            int x = ((j*32)/(int)hatSprite.size.height)*32;
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            int y = (j*32)%(int)hatSprite.size.height;
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            UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
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            UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
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            UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
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            [animation addObject:hogWithHat];
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        }
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        [hatSprite release];
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        [hatFile release];
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        UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
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        hog.animationImages = animation;
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        hog.animationDuration = 3;
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        [animation release];
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        int x = 20*i+random()%128;
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        if (x > 320 - 32)
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            x = i*random()%32;
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        hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
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        [self.imgContainer addSubview:hog];
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        [hog startAnimating];
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        [hog release];
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    }
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    [self.view addSubview:self.imgContainer];
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    [hogSprite release];
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    [pool drain];
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}
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-(void) viewDidLoad {
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    self.view.backgroundColor = [UIColor blackColor];
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    CGRect screen = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
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    if (IS_IPAD()) {
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        // load other controllers and the background
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        if (self.mapConfigViewController == nil)
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            self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
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        UILabel *theLabel;
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        // left column
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        theLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 60, 320, 620) andTitle:nil withBorderWidth:2.7f];
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        [self.mapConfigViewController.view addSubview:theLabel];
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        releaseAndNil(theLabel);
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        // center column
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        theLabel = [[UILabel alloc] initWithFrame:CGRectMake(337, 187, 350, 505) andTitle:nil withBorderWidth:2.7f];
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        [self.mapConfigViewController.view addSubview:theLabel];
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        releaseAndNil(theLabel);
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        // right column
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        theLabel = [[UILabel alloc] initWithFrame:CGRectMake(704, 214, 320, 466) andTitle:nil withBorderWidth:2.7f];
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        [self.mapConfigViewController.view addSubview:theLabel];
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        releaseAndNil(theLabel);
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        // top right column (map)
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   321
        theLabel = [[UILabel alloc] initWithFrame:CGRectMake(714, 14, 300, 190) andTitle:nil withBorderWidth:2.3f];
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        [self.mapConfigViewController.view addSubview:theLabel];
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   323
        releaseAndNil(theLabel);
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        // bottom left
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        theLabel = [[UILabel alloc] initWithFrame:CGRectMake(110, 714, 320, 40) andTitle:nil withBorderWidth:2.0f];
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   326
        [self.mapConfigViewController.view addSubview:theLabel];
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        releaseAndNil(theLabel);
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        // bottom right
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   329
        theLabel = [[UILabel alloc] initWithFrame:CGRectMake(596, 714, 320, 40)
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   330
                                         andTitle:NSLocalizedString(@"          Max Hogs:",@"")
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   331
                                  withBorderWidth:2.0f];
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   332
        theLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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   333
        theLabel.textColor = [UIColor lightYellowColor];
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   334
        theLabel.textAlignment = UITextAlignmentLeft;
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   335
        [self.mapConfigViewController.view addSubview:theLabel];
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   336
        releaseAndNil(theLabel);
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   337
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   338
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.maxLabel];
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   339
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.sizeLabel];
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   340
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.segmentedControl];
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   341
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.previewButton];
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   342
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.slider];
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   343
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.tableView];
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   344
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   345
        if (self.teamConfigViewController == nil)
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   346
            self.teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   347
        [self.mapConfigViewController.view addSubview:self.teamConfigViewController.view];
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   348
        if (self.schemeWeaponConfigViewController == nil)
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   349
            self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   350
        [self.mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
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   351
        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
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   352
        self.teamConfigViewController.view.frame = CGRectMake(348, 200, 328, 480);
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   353
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(10, 70, 300, 600);
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   354
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   355
        self.mapConfigViewController.parentController = self;
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   356
    } else {
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        // this is the visible controller
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   358
        if (self.mapConfigViewController == nil)
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   359
            self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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   360
        // this must be loaded & added in order to auto set default scheme and ammo
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        self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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        [self.view addSubview:self.schemeWeaponConfigViewController.view];
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   363
    }
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   364
    [self.view addSubview:self.mapConfigViewController.view];
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   365
    self.mapConfigViewController.externalController = schemeWeaponConfigViewController;
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   366
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   367
    [super viewDidLoad];
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   368
}
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   369
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   370
-(void) viewWillAppear:(BOOL)animated {
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   371
    if (IS_IPAD())
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   372
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
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   373
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   374
    [self.mapConfigViewController viewWillAppear:animated];
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   375
    [self.teamConfigViewController viewWillAppear:animated];
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   376
    [self.schemeWeaponConfigViewController viewWillAppear:animated];
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   377
    // add other controllers here and below
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   378
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    [super viewWillAppear:animated];
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   380
}
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   382
-(void) viewDidAppear:(BOOL)animated {
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    [self.mapConfigViewController viewDidAppear:animated];
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    [self.teamConfigViewController viewDidAppear:animated];
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   385
    [self.schemeWeaponConfigViewController viewDidAppear:animated];
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   386
    [super viewDidAppear:animated];
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   387
}
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   388
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-(void) viewWillDisappear:(BOOL)animated {
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    [self.mapConfigViewController viewWillDisappear:animated];
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   391
    [self.teamConfigViewController viewWillDisappear:animated];
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   392
    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
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    [super viewWillDisappear:animated];
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   394
}
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   395
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-(void) viewDidDisappear:(BOOL)animated {
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   397
    [self.mapConfigViewController viewDidDisappear:animated];
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   398
    [self.teamConfigViewController viewDidDisappear:animated];
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   399
    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
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    [super viewDidDisappear:animated];
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}
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   402
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   403
-(void) didReceiveMemoryWarning {
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    if (self.teamConfigViewController.view.superview == nil)
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        self.teamConfigViewController = nil;
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    if (self.schemeWeaponConfigViewController.view.superview == nil)
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        self.schemeWeaponConfigViewController = nil;
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    if (self.helpPage.view.superview == nil)
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        self.helpPage = nil;
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    if (self.mapConfigViewController.view.superview == nil)
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        self.mapConfigViewController = nil;
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   412
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   413
    self.imgContainer = nil;
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    // don't nil this one or it won't be able to send messages
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    //self.interfaceBridge = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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   418
}
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   419
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   420
-(void) viewDidUnload {
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    self.imgContainer = nil;
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    self.interfaceBridge = nil;
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    self.mapConfigViewController = nil;
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    self.teamConfigViewController = nil;
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    self.schemeWeaponConfigViewController = nil;
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    self.helpPage = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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   429
}
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koda
parents: 3546
diff changeset
   430
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   432
    releaseAndNil(imgContainer);
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5455
diff changeset
   433
    releaseAndNil(interfaceBridge);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   434
    releaseAndNil(mapConfigViewController);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   435
    releaseAndNil(teamConfigViewController);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   436
    releaseAndNil(schemeWeaponConfigViewController);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   437
    releaseAndNil(helpPage);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   438
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   439
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   440
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   441
@end