project_files/hwc/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 12386 e4f8bf43224d
child 14461 9844450389a4
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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#the usual set of dependencies
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(SDL2 REQUIRED)
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find_package(SDL2_mixer 2 REQUIRED)
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find_package(SDL2_net 2 REQUIRED)
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find_package(SDL2_image 2 REQUIRED)
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find_package(SDL2_ttf 2 REQUIRED)
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#compile our rtl implementation
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include_directories(${GLEW_INCLUDE_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
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include_directories(${PHYSFS_INCLUDE_DIR})
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include_directories(${PHYSLAYER_INCLUDE_DIR})
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include_directories(${LUA_INCLUDE_DIR})
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include_directories(${SDL2_INCLUDE_DIRS})
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add_subdirectory(rtl)
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# convert list into pascal array
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if(FONTS_DIRS)
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  list(LENGTH FONTS_DIRS ndirs)
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  set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (")
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  foreach(fontdir ${FONTS_DIRS})
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      set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',")
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  endforeach(fontdir)
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  set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n")
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else(FONTS_DIRS)
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  set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);")
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endif(FONTS_DIRS)
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configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
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#get the list of pas files that are going to be converted and compiled
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file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
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if(NOT GL2)
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    list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uMatrix.pas")
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endif()
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#remove and readd hwengine so that it is compiled first, compiling every other file in the process
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list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
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#process files .pas -> .c
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foreach(sourcefile ${engine_sources_pas})
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    get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
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    list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c")
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endforeach()
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#add again files for external functions and for fpcrtl_ functions
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas)
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas)
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set(pas2c_args -n hwengine
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               -i ${CMAKE_SOURCE_DIR}/hedgewars
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               -o ${CMAKE_CURRENT_BINARY_DIR}
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               -a ${CMAKE_CURRENT_BINARY_DIR}
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               -d ENDIAN_LITTLE
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               -d DEBUGFILE)
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if(BUILD_ENGINE_JS)
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    set(pas2c_args ${pas2c_args} -d WEBGL)
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endif()
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if(BUILD_ENGINE_LIBRARY)
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    set(pas2c_args ${pas2c_args} -d HWLIBRARY)
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endif()
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if(GL2)
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    set(pas2c_args ${pas2c_args} -d GL2)
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endif()
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#invoke pas2c on main module, it will call all the others
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add_custom_command(OUTPUT ${engine_sources}
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                   COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
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                   ARGS ${pas2c_args}
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                   DEPENDS pas2c                     #converter tool
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                           ${engine_sources_pas}     #original pascal file
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                  )
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#wrap conversion for all source in this command
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add_custom_target(engine_c DEPENDS ${engine_sources})
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if(BUILD_ENGINE_JS)
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    add_flag_append(CMAKE_C_FLAGS "--memory-init-file 0 -O0 --js-opts 0 -g4 --use-preload-plugins -s ASSERTIONS=2 -s USE_SDL=2 -s USE_SDL_IMAGE=1 -s USE_LIBPNG=1 -s USE_SDL_TTF=2 -s USE_VORBIS=1 -s USE_OGG=1 -s TOTAL_MEMORY=100000000 -s GL_UNSAFE_OPTS=0 -s EXPORTED_FUNCTIONS=\"['_hwengine_RunEngine', '_hwengine_MainLoop']\" --post-js ${CMAKE_SOURCE_DIR}/project_files/web/post.js --pre-js ${CMAKE_SOURCE_DIR}/project_files/web/pre.js")
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endif()
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#compile the c files
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add_definitions(-DPAS2C)
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add_definitions(-Werror=incompatible-pointer-types)
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add_executable(hwengine WIN32 ${engine_sources})
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if(BUILD_ENGINE_JS)
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    set_target_properties(hwengine PROPERTIES SUFFIX ".html")
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endif()
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target_link_libraries(hwengine  fpcrtl
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                                ${LUA_LIBRARY}
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                                ${OPENGL_LIBRARY}
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                                ${SDL2_LIBRARY}
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                                ${SDL2_MIXER_LIBRARIES}
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                                ${SDL2_NET_LIBRARIES}
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                                ${SDL2_IMAGE_LIBRARIES}
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                                ${SDL2_TTF_LIBRARIES}
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                                ${GLEW_LIBRARY}
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                                physfs
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                                physlayer
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                                m
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                                #TODO: add other libraries
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                            )
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
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