project_files/HedgewarsMobile/Resources/gameMods.plist
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 6105 29bf0ca70af9
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<array>
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	<dict>
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		<key>description</key>
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		<string>Land can not be destroyed</string>
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		<key>image</key>
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		<string>Solid</string>
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		<key>title</key>
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		<string>Solid Land</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Add an indestructable border around the terrain</string>
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		<key>image</key>
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		<string>Border</string>
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		<key>title</key>
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		<string>Add Border</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Teams will start on opposite sides of the terrain</string>
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		<key>image</key>
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		<string>TeamsDivide</string>
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		<key>title</key>
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		<string>Divide Team (max 2 teams)</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Lower gravity</string>
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		<key>image</key>
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		<string>LowGravity</string>
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		<key>title</key>
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		<string>Low Gravity</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Assisted aiming with laser sight</string>
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		<key>image</key>
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		<string>LaserSight</string>
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		<key>title</key>
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		<string>Laser Sight</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>All hogs have a personal forcefield</string>
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		<key>image</key>
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		<string>Invulnerable</string>
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		<key>title</key>
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		<string>Invulnerable</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>All (living) hedgehogs are fully restored at the end of turn</string>
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		<key>image</key>
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		<string>ResetHealth</string>
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		<key>title</key>
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		<string>Reset Health</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Gain 80% of the damage you do back in health</string>
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		<key>image</key>
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		<string>Vampiric</string>
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		<key>title</key>
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		<string>Vampirism Mode</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Share your opponents pain, share their damage</string>
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		<key>image</key>
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		<string>Karma</string>
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		<key>title</key>
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		<string>Karma Mode</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Your hogs are unable to move, test your aim</string>
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		<key>image</key>
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		<string>Artillery</string>
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		<key>title</key>
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		<string>Artillery Mode</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Defend your fort and destroy the opponents</string>
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		<key>image</key>
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		<string>Forts</string>
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		<key>title</key>
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		<string>Fort Mode</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Order of play is random instead of in room order</string>
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		<key>image</key>
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		<string>RandomOrder</string>
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		<key>title</key>
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		<string>Random Order</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Play with a King; when he dies, your side loses</string>
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		<key>image</key>
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		<string>King</string>
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		<key>title</key>
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		<string>King Mode</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Take turns placing your hedgehogs pre-game</string>
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		<key>image</key>
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		<string>PlaceHog</string>
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		<key>title</key>
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		<string>Place Hedgehogs</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Ammo is shared between all clan teams</string>
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		<key>image</key>
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		<string>SharedAmmo</string>
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		<key>title</key>
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		<string>Clan Shares Ammo</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Disable girders when generating random maps</string>
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		<key>image</key>
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		<string>DisableGirders</string>
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		<key>title</key>
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		<string>Disable Girders</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Disable land objects when generating maps</string>
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		<key>image</key>
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		<string>DisableLandObjects</string>
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		<key>title</key>
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		<string>Disable Land Objects</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>AI-controlled hogs respawn on death</string>
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		<key>image</key>
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		<string>AISurvival</string>
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		<key>title</key>
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		<string>AI Survival Mode</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Attacking does not end your turn</string>
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		<key>image</key>
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		<string>InfAttack</string>
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		<key>title</key>
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		<string>Unlimited Attacks</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Weapons are reset to starting values each turn</string>
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		<key>image</key>
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		<string>ResetWeps</string>
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		<key>title</key>
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		<string>Reset Weapons</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Each hedgehog has its own ammo</string>
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		<key>image</key>
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		<string>PerHogAmmo</string>
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		<key>title</key>
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		<string>Per Hedgehog Ammo</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>You will not have to worry about wind any more</string>
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		<key>image</key>
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		<string>NoWind</string>
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		<key>title</key>
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		<string>Disable Wind</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Wind will affect almost everything</string>
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		<key>image</key>
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		<string>MoreWind</string>
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		<key>title</key>
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		<string>More Wind</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Clan teams take turns sharing their time</string>
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		<key>image</key>
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		<string>TagTeam</string>
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		<key>title</key>
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		<string>Tag Team</string>
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	</dict>
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	<dict>
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		<key>description</key>
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		<string>Add an indestructible border along the bottom</string>
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		<key>image</key>
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		<string>BottomBorder</string>
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		<key>title</key>
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		<string>Bottom Border</string>
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	</dict>
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</array>
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</plist>