project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 11549 893722a2a1f9
child 12872 00215a7ec5f5
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SchemeWeaponConfigViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#define DISABLED_GAME_STYLES @[@"Frenzy.lua", @"Gravity.lua", @"HedgeEditor.lua", @"Continental_supplies.lua", @"Space_Invasion.lua", @"Tumbler.lua"]
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#define LABEL_TAG 57423
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#define TABLE_TAG 45657
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@implementation SchemeWeaponConfigViewController
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@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
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            selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark custom setters/getters
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-(NSString *)selectedScheme {
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    if (selectedScheme == nil)
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        self.selectedScheme = @"Default.plist";
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    return selectedScheme;
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}
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-(NSString *)selectedWeapon {
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    if (selectedWeapon == nil)
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        self.selectedWeapon = @"Default.plist";
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    return selectedWeapon;
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}
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-(NSString *)selectedScript {
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    if (selectedScript == nil)
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        self.selectedScript = @"";
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    return selectedScript;
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}
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-(NSString *)scriptCommand {
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    if (scriptCommand == nil)
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        self.scriptCommand = @"";
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    return scriptCommand;
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}
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-(NSArray *)listOfSchemes {
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    if (listOfSchemes == nil)
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        self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
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    return listOfSchemes;
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}
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-(NSArray *)listOfWeapons {
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    if (listOfWeapons == nil)
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        self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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    return listOfWeapons;
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}
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-(NSArray *)listOfScripts {
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    if (listOfScripts == nil)
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        self.listOfScripts = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL]
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                              filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"SELF ENDSWITH '.lua' AND NOT (SELF IN %@)", DISABLED_GAME_STYLES]];
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    return listOfScripts;
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}
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-(UISegmentedControl *)topControl {
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    if (topControl == nil) {
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        NSArray *array = [[NSArray alloc] initWithObjects:
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                          NSLocalizedString(@"Scheme",@""),
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                          NSLocalizedString(@"Weapon",@""),
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                          NSLocalizedString(@"Style",@""),nil];
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        UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array];
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        [array release];
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        controller.segmentedControlStyle = UISegmentedControlStyleBar;
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        controller.tintColor = [UIColor lightGrayColor];
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        controller.selectedSegmentIndex = 0;
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        self.topControl = controller;
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        [controller release];
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    }
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    return topControl;
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    self.sectionsHidden = NO;
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    NSInteger topOffset = IS_IPAD() ? 45 : 0;
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    NSInteger bottomOffset = IS_IPAD() ? 3 : 0;
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    UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,
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                                                                            topOffset,
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                                                                            self.view.frame.size.width,
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                                                                            self.view.frame.size.height - topOffset - bottomOffset)
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                                                           style:UITableViewStyleGrouped];
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    aTableView.delegate = self;
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    aTableView.dataSource = self;
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    if (IS_IPAD()) {
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        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
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        UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
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                                                    andTitle:nil
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                                             withBorderWidth:2.7f];
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        background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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        [self.view insertSubview:background atIndex:0];
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        [background release];
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        self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30);
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        self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
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        self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
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        [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
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        [self.view addSubview:self.topControl];
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    } else {
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        UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
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        UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
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        background.contentMode = UIViewContentModeScaleAspectFill;
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        background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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        [backgroundImage release];
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        [self.view addSubview:background];
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        [background release];
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        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
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    }
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    aTableView.tag = TABLE_TAG;
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    aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
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    aTableView.separatorColor = [UIColor whiteColor];
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    aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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    aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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    [self.view addSubview:aTableView];
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    [aTableView release];
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    [super viewDidLoad];
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    // display or hide the lists, driven by MapConfigViewController
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(fillSections)
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                                                 name:@"fillsections"
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(emptySections)
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                                                 name:@"emptysections"
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                                               object:nil];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView {
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    return (self.sectionsHidden ? 0 : 1);
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (self.topControl.selectedSegmentIndex == 0)
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        return [self.listOfSchemes count];
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    else if (self.topControl.selectedSegmentIndex == 1)
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        return [self.listOfWeapons count];
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    else
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        return [self.listOfScripts count] + 1; // +1 for fake 'Normal'
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    NSInteger index = self.topControl.selectedSegmentIndex;
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
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    cell.accessoryView = nil;
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    if (0 == index) {
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        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_sc = indexPath;
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        }
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    } else if (1 == index) {
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        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_we = indexPath;
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        }
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    } else {
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        if (row == 0)
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        {
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            cell.textLabel.text = @"Normal";
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            if ([self.selectedScript isEqualToString:@""])
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            {
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                UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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                cell.accessoryView = checkbox;
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                [checkbox release];
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                self.lastIndexPath_lu = indexPath;
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            }
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        }
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        else
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        {
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            row--;
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            cell.textLabel.text = [[[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension]
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                                   stringByReplacingOccurrencesOfString:@"_" withString:@" "];
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            //cell.detailTextLabel.text = ;
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            if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
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                UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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                cell.accessoryView = checkbox;
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                [checkbox release];
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                self.lastIndexPath_lu = indexPath;
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            }
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        }
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    }
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    cell.backgroundColor = [UIColor blackColorTransparent];
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    cell.textLabel.textColor = [UIColor lightYellowColor];
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    cell.detailTextLabel.textColor = [UIColor whiteColor];
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    cell.textLabel.adjustsFontSizeToFitWidth = YES;
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    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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    return cell;
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}
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-(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger) section {
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    return IS_IPAD() ? 0 : 50;
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}
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-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger) section {
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    if (IS_IPAD())
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        return nil;
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    UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)];
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    theView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
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    self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
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    self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
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    [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
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    [theView addSubview:self.topControl];
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    return [theView autorelease];
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}
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-(CGFloat) tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger) section {
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    return 40;
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}
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-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger) section {
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    NSInteger height = 40;
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    UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)];
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    footer.backgroundColor = [UIColor clearColor];
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    footer.autoresizingMask = UIViewAutoresizingFlexibleWidth;
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    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width*90/100, height)];
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    label.center = CGPointMake(aTableView.frame.size.width/2, height/2);
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    label.textAlignment = NSTextAlignmentCenter;
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    label.font = [UIFont italicSystemFontOfSize:12];
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    label.textColor = [UIColor whiteColor];
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    label.numberOfLines = 2;
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    label.backgroundColor = [UIColor clearColor];
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    label.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth;
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    label.text = NSLocalizedString(@"Setting a Style might force a particular Scheme or Weapon configuration.",@"");
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    [footer addSubview:label];
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    [label release];
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    return [footer autorelease];
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSIndexPath *lastIndexPath;
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    NSInteger index = self.topControl.selectedSegmentIndex;
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    if (index == 0)
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        lastIndexPath = self.lastIndexPath_sc;
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    else if (index == 1)
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        lastIndexPath = self.lastIndexPath_we;
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    else
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        lastIndexPath = self.lastIndexPath_lu;
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    NSInteger newRow = [indexPath row];
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    NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        //TODO: this code works only for a single section table
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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        newCell.accessoryView = checkbox;
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        [checkbox release];
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryView = nil;
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        if (index == 0) {
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            self.lastIndexPath_sc = indexPath;
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            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
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            // also set weaponset when selecting scheme, if set
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            NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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            if ([[settings objectForKey:@"sync_ws"] boolValue]) {
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                for (NSString *str in self.listOfWeapons) {
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                    if ([str isEqualToString:self.selectedScheme]) {
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                        NSInteger row = [self.listOfSchemes indexOfObject:str];
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                        self.selectedWeapon = str;
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                        self.lastIndexPath_we = [NSIndexPath indexPathForRow:row inSection:1];
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                        break;
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   324
                    }
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                }
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            }
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        } else if (index == 1) {
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            self.lastIndexPath_we = indexPath;
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            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
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        } else {
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            self.lastIndexPath_lu = indexPath;
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            if (newRow == 0)
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            {
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                self.selectedScript = nil;
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                self.scriptCommand = nil;
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                self.selectedScheme = @"Default.plist";
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                [self.topControl setEnabled:YES forSegmentAtIndex:0];
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                self.selectedWeapon = @"Default.plist";
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                [self.topControl setEnabled:YES forSegmentAtIndex:1];
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   343
            }
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   344
            else
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   345
            {
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   346
                newRow--;
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   348
                self.selectedScript = [self.listOfScripts objectAtIndex:newRow];
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   349
                
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                // some styles disable or force the choice of a particular scheme/weaponset
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   351
                NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.cfg",SCRIPTS_DIRECTORY(),[self.selectedScript stringByDeletingPathExtension]];
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                NSString *configFile = [[NSString alloc] initWithContentsOfFile:path];
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   353
                [path release];
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   354
                NSArray *scriptOptions = [configFile componentsSeparatedByString:@"\n"];
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   355
                [configFile release];
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   356
                
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   357
                self.scriptCommand = [NSString stringWithFormat:@"escript Scripts/Multiplayer/%@",self.selectedScript];
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   358
                NSString *scheme = [scriptOptions objectAtIndex:0];
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diff changeset
   359
                if ([scheme isEqualToString:@"locked"])
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diff changeset
   360
                {
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   361
                    self.selectedScheme = @"Default.plist";
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diff changeset
   362
                    [self.topControl setEnabled:NO forSegmentAtIndex:0];
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diff changeset
   363
                }
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diff changeset
   364
                else
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diff changeset
   365
                {
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   366
                    if (scheme && ![scheme isEqualToString:@"*"])
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   367
                    {
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diff changeset
   368
                        NSString *correctScheme = [scheme stringByReplacingOccurrencesOfString:@"_" withString:@" "];
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diff changeset
   369
                        self.selectedScheme = [NSString stringWithFormat:@"%@.plist", correctScheme];
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   370
                    }
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   371
                    [self.topControl setEnabled:YES forSegmentAtIndex:0];
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diff changeset
   372
                }
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diff changeset
   373
                
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   374
                NSString *weapon = [scriptOptions objectAtIndex:1];
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diff changeset
   375
                if ([weapon isEqualToString:@"locked"])
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diff changeset
   376
                {
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diff changeset
   377
                    self.selectedWeapon = @"Default.plist";
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diff changeset
   378
                    [self.topControl setEnabled:NO forSegmentAtIndex:1];
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diff changeset
   379
                }
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diff changeset
   380
                else
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diff changeset
   381
                {
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diff changeset
   382
                    if (weapon && ![weapon isEqualToString:@"*"])
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diff changeset
   383
                    {
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diff changeset
   384
                        NSString *correctWeapon = [weapon stringByReplacingOccurrencesOfString:@"_" withString:@" "];
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diff changeset
   385
                        self.selectedWeapon = [NSString stringWithFormat:@"%@.plist", correctWeapon];
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diff changeset
   386
                    }
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diff changeset
   387
                    [self.topControl setEnabled:YES forSegmentAtIndex:1];
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diff changeset
   388
                }
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diff changeset
   389
            }
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diff changeset
   390
        }
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diff changeset
   391
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   392
        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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diff changeset
   393
    }
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   394
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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   395
}
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   396
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   397
#pragma mark -
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60b039d88dab ios: use notifications instead of class methods (maybe tidier)
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diff changeset
   398
#pragma mark called by an NSNotification to empty or fill the sections completely
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
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diff changeset
   399
-(void) fillSections {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
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diff changeset
   400
    if (self.sectionsHidden == YES) {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
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parents: 6718
diff changeset
   401
        self.sectionsHidden = NO;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   402
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
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parents: 6718
diff changeset
   403
        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   404
        [aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   405
        aTableView.scrollEnabled = YES;
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   406
        [[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   407
    }
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   408
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   409
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   410
-(void) emptySections {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   411
    if (self.sectionsHidden == NO) {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   412
        self.sectionsHidden = YES;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   413
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   414
        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   415
        [aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   416
        aTableView.scrollEnabled = NO;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   417
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   418
        CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   419
        UILabel *theLabel = [[UILabel alloc] initWithFrame:frame
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   420
                                                  andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   421
        theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   422
        theLabel.numberOfLines = 2;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   423
        theLabel.tag = LABEL_TAG;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   424
        theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth |
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   425
                                    UIViewAutoresizingFlexibleTopMargin |
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   426
                                    UIViewAutoresizingFlexibleBottomMargin;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   427
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   428
        [self.view addSubview:theLabel];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   429
        [theLabel release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   430
    }
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   431
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   432
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   433
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   434
#pragma mark Memory management
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
-(void) didReceiveMemoryWarning {
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   436
    self.listOfSchemes = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   437
    self.listOfWeapons = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   438
    self.listOfScripts = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   439
    MSG_MEMCLEAN();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   440
    [super didReceiveMemoryWarning];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   441
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   442
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   443
-(void) viewDidUnload {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   444
    self.listOfSchemes = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   445
    self.listOfWeapons = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   446
    self.listOfScripts = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
    self.lastIndexPath_sc = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
    self.lastIndexPath_we = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   449
    self.lastIndexPath_lu = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   450
    self.selectedScheme = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
    self.selectedWeapon = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   452
    self.selectedScript = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   453
    self.scriptCommand = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   454
    self.topControl = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   455
    MSG_DIDUNLOAD();
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3659
diff changeset
   456
    [super viewDidUnload];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   457
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   458
11273
68a0df07382b - Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents: 11272
diff changeset
   459
-(void) dealloc
68a0df07382b - Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents: 11272
diff changeset
   460
{
68a0df07382b - Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents: 11272
diff changeset
   461
    [[NSNotificationCenter defaultCenter] removeObserver:self];
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   462
    releaseAndNil(listOfSchemes);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   463
    releaseAndNil(listOfWeapons);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   464
    releaseAndNil(listOfScripts);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   465
    releaseAndNil(lastIndexPath_sc);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   466
    releaseAndNil(lastIndexPath_we);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   467
    releaseAndNil(lastIndexPath_lu);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   468
    releaseAndNil(selectedScheme);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   469
    releaseAndNil(selectedWeapon);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   470
    releaseAndNil(selectedScript);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   471
    releaseAndNil(scriptCommand);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   472
    releaseAndNil(topControl);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   473
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   474
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   475
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   476
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   477
@end
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   478