misc/liblua/llimits.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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/*
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** $Id: llimits.h,v 1.69.1.1 2007/12/27 13:02:25 roberto Exp $
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** Limits, basic types, and some other `installation-dependent' definitions
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** See Copyright Notice in lua.h
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*/
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#ifndef llimits_h
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#define llimits_h
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#include <limits.h>
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#include <stddef.h>
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#include "lua.h"
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typedef LUAI_UINT32 lu_int32;
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typedef LUAI_UMEM lu_mem;
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typedef LUAI_MEM l_mem;
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/* chars used as small naturals (so that `char' is reserved for characters) */
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typedef unsigned char lu_byte;
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#define MAX_SIZET   ((size_t)(~(size_t)0)-2)
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#define MAX_LUMEM   ((lu_mem)(~(lu_mem)0)-2)
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#define MAX_INT (INT_MAX-2)  /* maximum value of an int (-2 for safety) */
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/*
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** conversion of pointer to integer
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** this is for hashing only; there is no problem if the integer
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** cannot hold the whole pointer value
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*/
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#define IntPoint(p)  ((unsigned int)(lu_mem)(p))
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/* type to ensure maximum alignment */
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typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
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/* result of a `usual argument conversion' over lua_Number */
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typedef LUAI_UACNUMBER l_uacNumber;
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/* internal assertions for in-house debugging */
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#ifdef lua_assert
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#define check_exp(c,e)      (lua_assert(c), (e))
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#define api_check(l,e)      lua_assert(e)
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#else
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#define lua_assert(c)       ((void)0)
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#define check_exp(c,e)      (e)
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#define api_check       luai_apicheck
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#endif
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#ifndef UNUSED
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#define UNUSED(x)   ((void)(x)) /* to avoid warnings */
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#endif
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#ifndef cast
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#define cast(t, exp)    ((t)(exp))
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#endif
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#define cast_byte(i)    cast(lu_byte, (i))
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#define cast_num(i) cast(lua_Number, (i))
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#define cast_int(i) cast(int, (i))
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/*
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** type for virtual-machine instructions
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** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
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*/
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typedef lu_int32 Instruction;
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/* maximum stack for a Lua function */
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#define MAXSTACK    250
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/* minimum size for the string table (must be power of 2) */
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#ifndef MINSTRTABSIZE
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#define MINSTRTABSIZE   32
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#endif
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/* minimum size for string buffer */
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#ifndef LUA_MINBUFFER
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#define LUA_MINBUFFER   32
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#endif
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#ifndef lua_lock
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#define lua_lock(L)     ((void) 0)
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#define lua_unlock(L)   ((void) 0)
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#endif
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#ifndef luai_threadyield
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#define luai_threadyield(L)     {lua_unlock(L); lua_lock(L);}
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#endif
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/*
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** macro to control inclusion of some hard tests on stack reallocation
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*/
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#ifndef HARDSTACKTESTS
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#define condhardstacktests(x)   ((void)0)
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#else
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#define condhardstacktests(x)   x
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#endif
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#endif