gameServer/stresstest2.hs
author nemo
Tue, 14 Dec 2010 18:18:54 -0500
changeset 4531 4ea193b0e378
parent 4295 1f5604cd99be
child 4568 f85243bf890e
permissions -rw-r--r--
Reenable ReadyTimer using a synced message NEEDS TESTING.
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{-# LANGUAGE CPP #-}
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module Main where
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import IO
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import System.IO
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import Control.Concurrent
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import Network
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import Control.OldException
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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session1 nick room = ["NICK", nick, "", "PROTO", "32", ""]
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testing = Control.OldException.handle print $ do
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    putStrLn "Start"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    num1 <- randomRIO (70000::Int, 70100)
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    num2 <- randomRIO (0::Int, 2)
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    num3 <- randomRIO (0::Int, 5)
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    let nick1 = 'n' : show num1
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    let room1 = 'r' : show num2
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    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300::Int, 590) >>= threadDelay) $ session1 nick1 room1
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    mapM_ (\x -> hPutStrLn sock x >> hFlush sock) $ concatMap (\x -> ["CHAT_MSG", show x, ""]) [1..]
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    hClose sock
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    putStrLn "Finish"
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forks = testing
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks