14069
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use integral_geometry::{Point, Rect, Size};
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pub struct OutlineTemplate {
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pub islands: Vec<Vec<Rect>>,
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pub fill_points: Vec<Point>,
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pub size: Size,
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pub can_flip: bool,
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pub can_invert: bool,
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pub can_mirror: bool,
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pub is_negative: bool,
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}
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impl OutlineTemplate {
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pub fn new(size: Size) -> Self {
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OutlineTemplate {
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size,
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islands: Vec::new(),
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fill_points: Vec::new(),
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can_flip: false,
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can_invert: false,
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can_mirror: false,
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is_negative: false,
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}
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}
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pub fn flippable(self) -> Self {
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Self {
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can_flip: true,
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..self
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}
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}
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pub fn mirrorable(self) -> Self {
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Self {
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can_mirror: true,
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..self
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}
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}
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pub fn invertable(self) -> Self {
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Self {
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can_invert: true,
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..self
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}
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}
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pub fn negative(self) -> Self {
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Self {
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is_negative: true,
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..self
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}
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}
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pub fn with_fill_points(self, fill_points: Vec<Point>) -> Self {
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Self {
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fill_points,
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..self
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}
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}
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pub fn with_islands(self, islands: Vec<Vec<Rect>>) -> Self {
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Self { islands, ..self }
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}
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pub fn add_fill_points(mut self, points: &[Point]) -> Self {
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self.fill_points.extend_from_slice(points);
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self
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}
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pub fn add_island(mut self, island: &[Rect]) -> Self {
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self.islands.push(island.into());
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self
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}
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}
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