project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
author koda
Thu, 12 May 2011 23:00:26 +0200
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permissions -rw-r--r--
some general tweaks (more intelligent use of macros and more caching)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 18/04/2011.
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 */
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#import <Foundation/Foundation.h>
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#import "EngineProtocolNetwork.h"
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typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType;
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typedef enum {gsNone, gsInGame, gsEnded, gsInterrupted} TGameStatus;
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@class OverlayViewController;
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@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
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    UIViewController *parentController;
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    OverlayViewController *overlayController;
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    NSString *savePath;
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    EngineProtocolNetwork *engineProtocol;
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    NSInteger ipcPort;  // Port on which engine will listen
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    TGameType gameType;
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}
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@property (nonatomic,retain) UIViewController *parentController;
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@property (nonatomic,retain) NSString *savePath;
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@property (nonatomic,retain) OverlayViewController *overlayController;
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@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol;
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@property (assign) NSInteger ipcPort;
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@property (assign) TGameType gameType;
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-(id)   initWithController:(id) viewController;
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-(void) startLocalGame:(NSDictionary *)withDictionary;
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-(void) startSaveGame:(NSString *)atPath;
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-(void) prepareEngineLaunch;
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-(void) startGameEngine;
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-(void) gameHasEndedWithStats:(NSArray *)stats;
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@end