author | koda |
Sat, 02 Oct 2010 04:23:32 +0200 | |
changeset 3922 | 44804043b691 |
parent 3906 | c5da430cb3fd |
child 3924 | 2a9ace189288 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
3 |
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
|
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
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13 |
* |
|
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
* |
|
18 |
* File created on 16/03/2010. |
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19 |
*/ |
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20 |
||
3547 | 21 |
|
22 |
#import "OverlayViewController.h" |
|
23 |
#import "SDL_uikitappdelegate.h" |
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24 |
#import "InGameMenuViewController.h" |
3792 | 25 |
#import "HelpPageViewController.h" |
3547 | 26 |
#import "PascalImports.h" |
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27 |
#import "CommodityFunctions.h" |
3547 | 28 |
#import "CGPointUtils.h" |
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29 |
#import "SDL_config_iphoneos.h" |
3547 | 30 |
#import "SDL_mouse.h" |
31 |
||
32 |
#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7] |
|
33 |
#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000] |
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#define doDim() [dimTimer setFireDate: ([[UIScreen screens] count] == 1) ? HIDING_TIME_DEFAULT : HIDING_TIME_NEVER] |
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#define doNotDim() [dimTimer setFireDate:HIDING_TIME_NEVER] |
3547 | 36 |
|
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37 |
#define CONFIRMATION_TAG 5959 |
3650 | 38 |
#define GRENADE_TAG 9595 |
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#define REPLAYBLACKVIEW_TAG 9955 |
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40 |
#define ACTIVITYINDICATOR_TAG 987654 |
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41 |
#define ANIMATION_DURATION 0.25 |
3697 | 42 |
#define removeConfirmationInput() [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview]; |
3547 | 43 |
|
44 |
@implementation OverlayViewController |
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45 |
@synthesize popoverController, popupMenu, helpPage; |
3547 | 46 |
|
47 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
|
48 |
return rotationManager(interfaceOrientation); |
|
49 |
} |
|
50 |
||
3697 | 51 |
-(void) didRotate:(NSNotification *)notification { |
3547 | 52 |
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; |
53 |
CGRect rect = [[UIScreen mainScreen] bounds]; |
|
54 |
CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height); |
|
3648 | 55 |
UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG]; |
3697 | 56 |
|
3547 | 57 |
[UIView beginAnimations:@"rotation" context:NULL]; |
58 |
[UIView setAnimationDuration:0.8f]; |
|
59 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; |
|
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switch (orientation) { |
|
61 |
case UIDeviceOrientationLandscapeLeft: |
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if ([[UIScreen screens] count] == 1) |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0)); |
3680 | 64 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
3547 | 65 |
HW_setLandscape(YES); |
66 |
break; |
|
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case UIDeviceOrientationLandscapeRight: |
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if ([[UIScreen screens] count] == 1) |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180)); |
3680 | 70 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
3547 | 71 |
HW_setLandscape(YES); |
72 |
break; |
|
3551 | 73 |
/* |
3547 | 74 |
case UIDeviceOrientationPortrait: |
75 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
|
76 |
sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270)); |
|
77 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); |
|
78 |
[self chatAppear]; |
|
79 |
HW_setLandscape(NO); |
|
80 |
} |
|
81 |
break; |
|
82 |
case UIDeviceOrientationPortraitUpsideDown: |
|
83 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
|
84 |
sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); |
|
85 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180)); |
|
86 |
[self chatAppear]; |
|
87 |
HW_setLandscape(NO); |
|
88 |
} |
|
89 |
break; |
|
3551 | 90 |
*/ |
3547 | 91 |
default: |
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|
92 |
// a debug log would spam too much |
3547 | 93 |
break; |
94 |
} |
|
95 |
self.view.frame = usefulRect; |
|
96 |
//sdlView.frame = usefulRect; |
|
97 |
[UIView commitAnimations]; |
|
98 |
} |
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99 |
||
100 |
#pragma mark - |
|
101 |
#pragma mark View Management |
|
102 |
-(void) viewDidLoad { |
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isGameRunning = NO; |
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104 |
isReplay = NO; |
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105 |
cachedGrenadeTime = 2; |
3737
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koda
parents:
3701
diff
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|
106 |
isAttacking = NO; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
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|
107 |
|
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
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|
108 |
// i called it a popover even on the iphone |
3547 | 109 |
isPopoverVisible = NO; |
110 |
self.view.alpha = 0; |
|
111 |
self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0); |
|
3697 | 112 |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
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|
113 |
// set initial orientation wrt the controller orientation |
2ba6ac8a114b
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parents:
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|
114 |
UIDeviceOrientation orientation = self.interfaceOrientation; |
3650 | 115 |
UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG]; |
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116 |
switch (orientation) { |
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117 |
case UIDeviceOrientationLandscapeLeft: |
3922
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118 |
if ([[UIScreen screens] count] == 1) |
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119 |
sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0)); |
3680 | 120 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
3627
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3626
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|
121 |
break; |
f1da1d8fb56c
the game now respects the orientation of the frontend
koda
parents:
3626
diff
changeset
|
122 |
case UIDeviceOrientationLandscapeRight: |
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123 |
if ([[UIScreen screens] count] == 1) |
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124 |
sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180)); |
3680 | 125 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
3627
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126 |
break; |
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127 |
default: |
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128 |
DLog(@"unknown orientation"); |
3672
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129 |
break; |
3627
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3626
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|
130 |
} |
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131 |
CGRect screenRect = [[UIScreen mainScreen] bounds]; |
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132 |
self.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height); |
3697 | 133 |
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134 |
dimTimer = [[NSTimer alloc] initWithFireDate:([[UIScreen screens] count] == 1) ? [NSDate dateWithTimeIntervalSinceNow:6] : HIDING_TIME_NEVER |
3547 | 135 |
interval:1000 |
136 |
target:self |
|
137 |
selector:@selector(dimOverlay) |
|
138 |
userInfo:nil |
|
139 |
repeats:YES]; |
|
3697 | 140 |
|
3547 | 141 |
// add timer too runloop, otherwise it doesn't work |
142 |
[[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
|
3697 | 143 |
|
144 |
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; |
|
3547 | 145 |
[[NSNotificationCenter defaultCenter] addObserver:self |
146 |
selector:@selector(didRotate:) |
|
3598 | 147 |
name:UIDeviceOrientationDidChangeNotification |
3547 | 148 |
object:nil]; |
149 |
||
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150 |
[[NSNotificationCenter defaultCenter] addObserver:self |
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|
151 |
selector:@selector(showHelp:) |
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|
152 |
name:@"show help ingame" |
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153 |
object:nil]; |
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|
154 |
|
3922
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koda
parents:
3906
diff
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|
155 |
[[NSNotificationCenter defaultCenter] addObserver:self |
44804043b691
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156 |
selector:@selector(cleanup) |
44804043b691
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157 |
name:@"remove overlay" |
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|
158 |
object:nil]; |
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|
159 |
|
3547 | 160 |
[UIView beginAnimations:@"showing overlay" context:NULL]; |
161 |
[UIView setAnimationDuration:1]; |
|
162 |
self.view.alpha = 1; |
|
163 |
[UIView commitAnimations]; |
|
164 |
} |
|
165 |
||
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166 |
-(void) showHelp:(id) sender { |
98072b3871c1
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|
167 |
if (self.helpPage == nil) |
3792 | 168 |
self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageInGameViewController" bundle:nil]; |
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|
169 |
self.helpPage.view.alpha = 0; |
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|
170 |
[self.view addSubview:helpPage.view]; |
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
171 |
[UIView beginAnimations:@"helpingame" context:NULL]; |
98072b3871c1
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diff
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|
172 |
self.helpPage.view.alpha = 1; |
98072b3871c1
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|
173 |
[UIView commitAnimations]; |
98072b3871c1
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|
174 |
doNotDim(); |
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|
175 |
} |
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|
176 |
|
3783 | 177 |
-(void) didReceiveMemoryWarning { |
178 |
[super didReceiveMemoryWarning]; |
|
179 |
if (self.popupMenu.view.superview == nil) |
|
180 |
self.popupMenu = nil; |
|
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181 |
if (self.helpPage.view.superview == nil) |
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|
182 |
self.helpPage = nil; |
3783 | 183 |
MSG_MEMCLEAN(); |
184 |
} |
|
185 |
||
3547 | 186 |
-(void) viewDidUnload { |
3783 | 187 |
// only objects initialized in viewDidLoad should be here |
188 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
|
3662
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|
189 |
dimTimer = nil; |
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changeset
|
190 |
MSG_DIDUNLOAD(); |
3547 | 191 |
[super viewDidUnload]; |
192 |
} |
|
193 |
||
194 |
-(void) dealloc { |
|
195 |
[popupMenu release]; |
|
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|
196 |
[helpPage release]; |
3547 | 197 |
[popoverController release]; |
198 |
// dimTimer is autoreleased |
|
199 |
[super dealloc]; |
|
200 |
} |
|
201 |
||
3922
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changeset
|
202 |
-(void) cleanup { |
44804043b691
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|
203 |
[self dismissPopover]; |
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|
204 |
[self.view removeFromSuperview]; |
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|
205 |
} |
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|
206 |
|
3547 | 207 |
#pragma mark - |
208 |
#pragma mark Overlay actions and members |
|
209 |
// nice transition for dimming, should be called only by the timer himself |
|
210 |
-(void) dimOverlay { |
|
3629
86212d2b116a
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koda
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3628
diff
changeset
|
211 |
if (isGameRunning) { |
3547 | 212 |
[UIView beginAnimations:@"overlay dim" context:NULL]; |
213 |
[UIView setAnimationDuration:0.6]; |
|
214 |
self.view.alpha = 0.2; |
|
215 |
[UIView commitAnimations]; |
|
216 |
} |
|
217 |
} |
|
218 |
||
219 |
// set the overlay visible and put off the timer for enough time |
|
220 |
-(void) activateOverlay { |
|
221 |
self.view.alpha = 1; |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
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3639
diff
changeset
|
222 |
doNotDim(); |
3547 | 223 |
} |
224 |
||
3626 | 225 |
// dim the overlay when there's no more input for a certain amount of time |
226 |
-(IBAction) buttonReleased:(id) sender { |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
227 |
if (isGameRunning == NO) |
3629
86212d2b116a
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koda
parents:
3628
diff
changeset
|
228 |
return; |
3697 | 229 |
|
3626 | 230 |
UIButton *theButton = (UIButton *)sender; |
3697 | 231 |
|
3626 | 232 |
switch (theButton.tag) { |
233 |
case 0: |
|
234 |
case 1: |
|
235 |
case 2: |
|
236 |
case 3: |
|
3649 | 237 |
[NSObject cancelPreviousPerformRequestsWithTarget:self |
238 |
selector:@selector(unsetPreciseStatus) |
|
239 |
object:nil]; |
|
3626 | 240 |
HW_walkingKeysUp(); |
241 |
break; |
|
242 |
case 4: |
|
243 |
case 5: |
|
244 |
case 6: |
|
245 |
HW_otherKeysUp(); |
|
246 |
break; |
|
247 |
default: |
|
3660 | 248 |
DLog(@"Nope"); |
3626 | 249 |
break; |
250 |
} |
|
251 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
252 |
isAttacking = NO; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
253 |
doDim(); |
3626 | 254 |
} |
255 |
||
3697 | 256 |
// issue certain action based on the tag of the button |
3547 | 257 |
-(IBAction) buttonPressed:(id) sender { |
258 |
[self activateOverlay]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
259 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
260 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
261 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
262 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
263 |
if (isPopoverVisible) |
3547 | 264 |
[self dismissPopover]; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3765
diff
changeset
|
265 |
|
3547 | 266 |
UIButton *theButton = (UIButton *)sender; |
267 |
switch (theButton.tag) { |
|
268 |
case 0: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
269 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
270 |
HW_walkLeft(); |
3547 | 271 |
break; |
272 |
case 1: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
273 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
274 |
HW_walkRight(); |
3547 | 275 |
break; |
276 |
case 2: |
|
3649 | 277 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
278 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 279 |
HW_aimUp(); |
280 |
break; |
|
281 |
case 3: |
|
3649 | 282 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
283 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 284 |
HW_aimDown(); |
285 |
break; |
|
286 |
case 4: |
|
287 |
HW_shoot(); |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
288 |
isAttacking = YES; |
3547 | 289 |
break; |
290 |
case 5: |
|
291 |
HW_jump(); |
|
292 |
break; |
|
293 |
case 6: |
|
294 |
HW_backjump(); |
|
295 |
break; |
|
296 |
case 10: |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
297 |
playSound(@"clickSound"); |
3667 | 298 |
HW_pause(); |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
299 |
removeConfirmationInput(); |
3547 | 300 |
[self showPopover]; |
301 |
break; |
|
3624 | 302 |
case 11: |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
303 |
playSound(@"clickSound"); |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
304 |
removeConfirmationInput(); |
3624 | 305 |
HW_ammoMenu(); |
306 |
break; |
|
3547 | 307 |
default: |
3626 | 308 |
DLog(@"Nope"); |
3547 | 309 |
break; |
310 |
} |
|
311 |
} |
|
312 |
||
3649 | 313 |
-(void) unsetPreciseStatus { |
314 |
HW_preciseSet(NO); |
|
315 |
} |
|
316 |
||
3547 | 317 |
// present a further check before closing game |
318 |
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
|
319 |
if ([actionSheet cancelButtonIndex] != buttonIndex) |
|
320 |
HW_terminate(NO); |
|
321 |
else |
|
3697 | 322 |
HW_pause(); |
3547 | 323 |
} |
324 |
||
325 |
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
|
326 |
// on iphone instead just use the tableViewController directly (and implement manually all animations) |
|
327 |
-(IBAction) showPopover{ |
|
3667 | 328 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3547 | 329 |
isPopoverVisible = YES; |
330 |
||
331 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
|
3697 | 332 |
if (popupMenu == nil) |
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
333 |
popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain]; |
3547 | 334 |
if (popoverController == nil) { |
335 |
popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu]; |
|
336 |
[popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES]; |
|
337 |
[popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]]; |
|
338 |
} |
|
3551 | 339 |
|
3667 | 340 |
[popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1) |
3547 | 341 |
inView:self.view |
3667 | 342 |
permittedArrowDirections:UIPopoverArrowDirectionAny |
3547 | 343 |
animated:YES]; |
344 |
} else { |
|
3648 | 345 |
if (popupMenu == nil) |
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
346 |
popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3697 | 347 |
|
3547 | 348 |
[self.view addSubview:popupMenu.view]; |
3648 | 349 |
[popupMenu present]; |
3547 | 350 |
} |
351 |
popupMenu.tableView.scrollEnabled = NO; |
|
352 |
} |
|
353 |
||
354 |
// on ipad just dismiss it, on iphone transtion to the right |
|
355 |
-(void) dismissPopover { |
|
356 |
if (YES == isPopoverVisible) { |
|
357 |
isPopoverVisible = NO; |
|
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
358 |
if (HW_isPaused()) |
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
359 |
HW_pause(); |
3697 | 360 |
|
3547 | 361 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
3648 | 362 |
[(InGameMenuViewController *)popoverController.contentViewController removeChat]; |
3547 | 363 |
[popoverController dismissPopoverAnimated:YES]; |
364 |
} else { |
|
3648 | 365 |
[popupMenu dismiss]; |
3547 | 366 |
} |
367 |
[self buttonReleased:nil]; |
|
368 |
} |
|
369 |
} |
|
370 |
||
371 |
#pragma mark - |
|
372 |
#pragma mark Custom touch event handling |
|
373 |
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
374 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
375 |
UITouch *first, *second; |
3697 | 376 |
|
3765
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
377 |
if (isGameRunning == NO) |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
378 |
return; |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
379 |
|
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
380 |
// hide in-game menu |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
381 |
if (isPopoverVisible) |
3547 | 382 |
[self dismissPopover]; |
3697 | 383 |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
384 |
// reset default dimming |
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
385 |
doDim(); |
3697 | 386 |
|
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3667
diff
changeset
|
387 |
HW_setPianoSound([allTouches count]); |
3697 | 388 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
389 |
switch ([allTouches count]) { |
3697 | 390 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
391 |
removeConfirmationInput(); |
3651 | 392 |
startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
393 |
if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount]) |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
394 |
HW_zoomReset(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
395 |
break; |
3697 | 396 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
397 |
// pinching |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
398 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
399 |
second = [[allTouches allObjects] objectAtIndex:1]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
400 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
401 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
402 |
default: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
403 |
break; |
3547 | 404 |
} |
405 |
} |
|
406 |
||
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
407 |
//if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) { |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
408 |
|
3547 | 409 |
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
410 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
411 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
412 |
CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3697 | 413 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
414 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
415 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
416 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
417 |
switch ([allTouches count]) { |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
418 |
case 1: |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
419 |
// if we're in the menu we just click in the point |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
420 |
if (HW_isAmmoOpen()) { |
3680 | 421 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
422 |
// this click doesn't need any wrapping because the ammoMenu already limits the cursor |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
423 |
HW_click(); |
3697 | 424 |
} else |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
425 |
// if weapon requires a further click, ask for tapping again |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
426 |
if (HW_isWeaponRequiringClick()) { |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
427 |
// here don't have to wrap thanks to isCursorVisible magic |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
428 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
3697 | 429 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
430 |
// draw the button at the last touched point (which is the current position) |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
431 |
UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect]; |
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
432 |
tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
433 |
tapAgain.tag = CONFIRMATION_TAG; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
434 |
tapAgain.alpha = 0; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
435 |
[tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside]; |
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
436 |
[tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
437 |
[self.view addSubview:tapAgain]; |
3697 | 438 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
439 |
// animation ftw! |
3697 | 440 |
[UIView beginAnimations:@"inserting button" context:NULL]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
441 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
442 |
[self.view viewWithTag:CONFIRMATION_TAG].alpha = 1; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
443 |
[UIView commitAnimations]; |
3697 | 444 |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
445 |
// keep the overlay active, or the button will fade |
3650 | 446 |
[self activateOverlay]; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
447 |
doNotDim(); |
3650 | 448 |
} else |
449 |
if (HW_isWeaponTimerable()) { |
|
450 |
if (isSegmentVisible) { |
|
451 |
UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG]; |
|
3697 | 452 |
|
3650 | 453 |
[UIView beginAnimations:@"removing segmented control" context:NULL]; |
454 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
455 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
456 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
|
457 |
[UIView commitAnimations]; |
|
3697 | 458 |
|
3650 | 459 |
[grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
460 |
} else { |
|
461 |
NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil]; |
|
462 |
UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items]; |
|
463 |
[items release]; |
|
3697 | 464 |
|
3650 | 465 |
[grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged]; |
466 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
467 |
grenadeTime.selectedSegmentIndex = cachedGrenadeTime; |
3650 | 468 |
grenadeTime.tag = GRENADE_TAG; |
469 |
[self.view addSubview:grenadeTime]; |
|
470 |
[grenadeTime release]; |
|
3697 | 471 |
|
3650 | 472 |
[UIView beginAnimations:@"inserting segmented control" context:NULL]; |
473 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
474 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
475 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50); |
|
476 |
[UIView commitAnimations]; |
|
3697 | 477 |
|
3650 | 478 |
[self activateOverlay]; |
479 |
doNotDim(); |
|
3697 | 480 |
} |
3650 | 481 |
isSegmentVisible = !isSegmentVisible; |
3661 | 482 |
} else |
483 |
if (HW_isWeaponSwitch()) |
|
484 |
HW_tab(); |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
485 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
486 |
case 2: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
487 |
HW_allKeysUp(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
488 |
break; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
489 |
default: |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
490 |
break; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
491 |
} |
3697 | 492 |
|
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
493 |
initialDistanceForPinching = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
494 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
495 |
|
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
496 |
-(void) sendHWClick { |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
497 |
HW_click(); |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
498 |
removeConfirmationInput(); |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
499 |
doDim(); |
3547 | 500 |
} |
501 |
||
3650 | 502 |
-(void) setGrenadeTime:(id) sender { |
503 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
504 |
if (cachedGrenadeTime != theSegment.selectedSegmentIndex) { |
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
505 |
HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1); |
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
506 |
cachedGrenadeTime = theSegment.selectedSegmentIndex; |
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
507 |
} |
3650 | 508 |
} |
509 |
||
3547 | 510 |
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
511 |
[self touchesEnded:touches withEvent:event]; |
|
512 |
} |
|
513 |
||
514 |
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3551 | 515 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
516 |
NSSet *allTouches = [event allTouches]; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
517 |
int x, y, dx, dy; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
518 |
UITouch *touch, *first, *second; |
3547 | 519 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
520 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
521 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
522 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
523 |
switch ([allTouches count]) { |
3551 | 524 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
525 |
touch = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
526 |
CGPoint currentPosition = [touch locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
527 |
|
3680 | 528 |
if (HW_isAmmoOpen()) { |
529 |
// no zoom consideration for this |
|
530 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
|
531 |
} else |
|
532 |
if (HW_isWeaponRequiringClick()) { |
|
533 |
// moves the cursor around wrt zoom |
|
534 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
|
535 |
} else { |
|
536 |
// panning \o/ |
|
537 |
dx = startingPoint.x - currentPosition.x; |
|
538 |
dy = currentPosition.y - startingPoint.y; |
|
539 |
HW_getCursor(&x, &y); |
|
540 |
// momentum (or something like that) |
|
541 |
/*if (abs(dx) > 40) |
|
542 |
dx *= log(abs(dx)/4); |
|
543 |
if (abs(dy) > 40) |
|
544 |
dy *= log(abs(dy)/4);*/ |
|
545 |
HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor()); |
|
546 |
startingPoint = currentPosition; |
|
547 |
} |
|
3551 | 548 |
break; |
3547 | 549 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
550 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
551 |
second = [[allTouches allObjects] objectAtIndex:1]; |
3547 | 552 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
553 |
const int pinchDelta = 40; |
|
3697 | 554 |
|
3547 | 555 |
if (0 != initialDistanceForPinching) { |
556 |
if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) { |
|
557 |
HW_zoomIn(); |
|
558 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
559 |
} |
|
560 |
else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) { |
|
561 |
HW_zoomOut(); |
|
562 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
563 |
} |
|
3697 | 564 |
} else |
3547 | 565 |
initialDistanceForPinching = currentDistanceOfPinching; |
3697 | 566 |
|
3547 | 567 |
break; |
568 |
default: |
|
569 |
break; |
|
570 |
} |
|
571 |
} |
|
572 |
||
3650 | 573 |
#pragma mark - |
574 |
#pragma mark Functions called by pascal |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
575 |
void setGameRunning(BOOL value) { |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
576 |
isGameRunning = value; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
577 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
578 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
579 |
// called by uStore from AddProgress |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
580 |
void startSpinning() { |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
581 |
setGameRunning(NO); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
582 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
583 |
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
584 |
indicator.tag = ACTIVITYINDICATOR_TAG; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
585 |
if ([[UIScreen screens] count] > 1) |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
586 |
indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + 118); |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
587 |
else |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
588 |
indicator.center = CGPointMake(theWindow.frame.size.width/2 + 118, theWindow.frame.size.height/2); |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
589 |
indicator.hidesWhenStopped = YES; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
590 |
[indicator startAnimating]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
591 |
[theWindow addSubview:indicator]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
592 |
[indicator release]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
593 |
} |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
594 |
|
3906 | 595 |
// called by uStore from FinishProgress and by OverlayViewController by replayBegan |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
596 |
void stopSpinning() { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
597 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
598 |
UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
599 |
[indicator stopAnimating]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
600 |
HW_zoomSet(1.7); |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
601 |
if (isReplay == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
602 |
setGameRunning(YES); |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
603 |
} |
3547 | 604 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
605 |
// called by CCHandlers from chNextTurn |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
606 |
void clearView() { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
607 |
UIWindow *theWindow = ([[UIScreen screens] count] == 1) ? [[UIApplication sharedApplication] keyWindow] : [SDLUIKitDelegate sharedAppDelegate].uiwindow; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
608 |
UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG]; |
3650 | 609 |
UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG]; |
3697 | 610 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
611 |
[UIView beginAnimations:@"remove button" context:NULL]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
612 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
613 |
theButton.alpha = 0; |
3650 | 614 |
theSegment.alpha = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
615 |
[UIView commitAnimations]; |
3697 | 616 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
617 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
618 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION]; |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
619 |
|
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
620 |
cachedGrenadeTime = 2; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
621 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
622 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
623 |
// called by hwengine |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
624 |
void replayBegan() { |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
625 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
626 |
UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
627 |
blackView.backgroundColor = [UIColor blackColor]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
628 |
blackView.alpha = 0.6; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
629 |
blackView.tag = REPLAYBLACKVIEW_TAG; |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
630 |
blackView.exclusiveTouch = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
631 |
blackView.multipleTouchEnabled = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
632 |
blackView.userInteractionEnabled = NO; |
3906 | 633 |
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
634 |
indicator.center = theWindow.center; |
|
635 |
[indicator startAnimating]; |
|
636 |
[blackView addSubview:indicator]; |
|
637 |
[indicator release]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
638 |
[theWindow addSubview:blackView]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
639 |
[blackView release]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
640 |
isReplay = YES; |
3906 | 641 |
stopSpinning(); |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
642 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
643 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
644 |
// called by uGame |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
645 |
void replayFinished() { |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
646 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
647 |
UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG]; |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
648 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
649 |
[UIView beginAnimations:@"removing black" context:NULL]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
650 |
[UIView setAnimationDuration:1]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
651 |
blackView.alpha = 0; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
652 |
[UIView commitAnimations]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
653 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
654 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
655 |
setGameRunning(YES); |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
656 |
isReplay = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
657 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
658 |
|
3547 | 659 |
@end |