cocoaTouch/GameSetup.h
author koda
Fri, 15 Jan 2010 10:03:31 +0000
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settings are applied to game launch
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//
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//  gameSetup.h
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//  hwengine
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//
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//  Created by Vittorio on 10/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@interface GameSetup : NSObject {
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	NSString *localeString;
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	NSDictionary *systemSettings;
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	BOOL engineProtocolStarted;
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	NSInteger ipcPort;
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	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
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}
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@property (nonatomic, retain) NSString *localeString;
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@property (retain) NSDictionary *systemSettings;
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-(void) setArgsForLocalPlay;
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-(void) engineProtocol;
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-(void) startThread: (NSString *)selector;
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-(void) loadSettingsFromFile:(NSString *)fileName forKey:(NSString *)objName;
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-(int) sendToEngine: (NSString *)string;
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-(void) unloadSettings;
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@end
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