gameServer/HWProtoCore.hs
author unc0rr
Mon, 23 Feb 2009 18:35:32 +0000
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child 1841 fba7210b438b
permissions -rw-r--r--
Fix ready players number after a round
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module HWProtoCore where
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import qualified Data.IntMap as IntMap
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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import HWProtoNEState
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import HWProtoLobbyState
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import HWProtoInRoomState
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handleCmd:: CmdHandler
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handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]
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handleCmd clID clients rooms ("QUIT" : xs) =
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	(if isMaster client then [RemoveRoom] else removeClientTeams)
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	++ [ByeClient msg]
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	where
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		client = clients IntMap.! clID
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		clientNick = nick client
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		msg = if not $ null xs then head xs else ""
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		room = rooms IntMap.! (roomID client)
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		clientTeams = filter (\t -> teamowner t == nick client) $ teams room
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		removeClientTeams = map (RemoveTeam . teamname) clientTeams
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handleCmd clID clients rooms cmd =
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	if null (nick client) || clientProto client == 0 then
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		handleCmd_NotEntered clID clients rooms cmd
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	else if roomID client == 0 then
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		handleCmd_lobby clID clients rooms cmd
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	else
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		handleCmd_inRoom clID clients rooms cmd
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	where
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		client = clients IntMap.! clID
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