project_files/HedgewarsMobile/Classes/CreationChamber.m
author koda
Sat, 24 Sep 2011 22:27:52 +0200
changeset 6018 3b86826f6665
parent 5984 6fd40d866342
child 6103 55ecfbf834e3
permissions -rw-r--r--
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 12/11/2010.
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 */
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#import "CreationChamber.h"
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#import "hwconsts.h"
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void createSettings () {
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
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    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"classic_menu"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"];
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    // don't overwrite these two strings when present
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    if ([settings objectForKey:@"username"] == nil)
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        [settings setObject:@"" forKey:@"username"];
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    if ([settings objectForKey:@"password"] == nil)
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        [settings setObject:@"" forKey:@"password"];
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    [settings synchronize];
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}
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void createTeamNamed (NSString *nameWithoutExt) {
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    NSString *teamsDirectory = TEAMS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
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    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
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        NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
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        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             [NSNumber numberWithInt:0],@"level",
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                             hogName,@"hogname",
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                             @"NoHat",@"hat",
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                             nil];
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        [hogName release];
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        [hedgehogs addObject:hog];
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        [hog release];
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    }
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    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             @"0",@"hash",
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                             @"Statue",@"grave",
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                             @"Plane",@"fort",
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                             @"Default",@"voicepack",
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                             @"hedgewars",@"flag",
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                             hedgehogs,@"hedgehogs",
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                             nil];
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    [hedgehogs release];
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
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    [theTeam writeToFile:teamFile atomically:YES];
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    [teamFile release];
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    [theTeam release];
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}
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void createWeaponNamed (NSString *nameWithoutExt, int type) {
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    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSInteger ammolineSize = HW_getNumberOfWeapons();
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    NSString *qt, *prob, *delay, *crate;
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    switch (type) {
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        default: //default
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 1: //crazy
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 2: //pro mode
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 3: //shoppa
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 4: //clean slate
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 5: //minefield
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 6: //thinking with portals
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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   138
    }
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   139
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   140
    NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt",
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   141
                               prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil];
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   142
    [qt release];
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   143
    [prob release];
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   144
    [delay release];
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   145
    [crate release];
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   146
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   147
    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
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   148
    [theWeapon writeToFile:weaponFile atomically:YES];
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   149
    [weaponFile release];
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parents:
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   150
    [theWeapon release];
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   151
}
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   152
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   153
void createSchemeNamed (NSString *nameWithoutExt, int type) {
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   154
    NSString *schemesDirectory = SCHEMES_DIRECTORY();
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   155
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   156
    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
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   157
        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
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   158
                                  withIntermediateDirectories:NO
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   159
                                                   attributes:nil
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   160
                                                        error:NULL];
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   161
    }
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   162
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   163
    // load data to get the size of the arrays and their default values
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   164
    NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
5181
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   165
    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
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   166
    for (NSDictionary *basicDict in basicSettings)
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   167
        [basicArray addObject:[basicDict objectForKey:@"default"]];
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   168
    [basicSettings release];
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   169
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7607a64e1853 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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   170
    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
5181
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   171
    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
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   172
    for (int i = 0; i < [mods count]; i++)
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   173
        [gamemodArray addObject:[NSNumber numberWithBool:NO]];
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   174
    [mods release];
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diff changeset
   175
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   176
    switch (type) {
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   177
        case 0: // default
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   178
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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   179
            break;
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   180
        case 1: // pro mode
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   181
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]];
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diff changeset
   182
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   183
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   184
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   185
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   186
            break;
6fd40d866342 create the ios schemes programmatically
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diff changeset
   187
        case 2: // shoppa
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   188
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   189
            [basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   190
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   191
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   192
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   193
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   194
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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parents: 5664
diff changeset
   195
            [gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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parents: 5664
diff changeset
   196
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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parents: 5664
diff changeset
   197
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   198
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   199
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   200
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   201
            break;
6fd40d866342 create the ios schemes programmatically
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diff changeset
   202
        case 3: // clean slate
6fd40d866342 create the ios schemes programmatically
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diff changeset
   203
            [gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
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diff changeset
   204
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   205
            [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   206
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   207
            break;
6fd40d866342 create the ios schemes programmatically
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diff changeset
   208
        case 4: // minefield
6fd40d866342 create the ios schemes programmatically
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diff changeset
   209
            [basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   210
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   211
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   212
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   213
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   214
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   215
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   216
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   217
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
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diff changeset
   218
            break;
6fd40d866342 create the ios schemes programmatically
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diff changeset
   219
        case 5: // barrel mayhem
6fd40d866342 create the ios schemes programmatically
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diff changeset
   220
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   221
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   222
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   223
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   224
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   225
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   226
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   227
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   228
        case 6: // tunnel hogs
6fd40d866342 create the ios schemes programmatically
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diff changeset
   229
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   230
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   231
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   232
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   233
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   234
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   235
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   236
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   237
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   238
            [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   239
            break;
6fd40d866342 create the ios schemes programmatically
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diff changeset
   240
        case 7: // fort mode
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   241
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   242
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   243
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   244
            [gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   245
            [gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   246
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   247
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   248
        case 8: // timeless
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   249
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   250
            [basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   251
            [basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   252
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   253
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   254
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   255
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   256
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   257
            [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   258
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   259
        case 9: // thinking with portals
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   260
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   261
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   262
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   263
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   264
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   265
            [gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   266
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   267
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   268
        case 10:// king mode
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   269
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   270
            [gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   271
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   272
        default:
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   273
            DLog(@"Impossible");
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   274
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   275
    }
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
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diff changeset
   276
4281
e033cf015b2c redo once again file updating, moving stuff around
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parents:
diff changeset
   277
    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   278
                                      basicArray,@"basic",
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koda
parents:
diff changeset
   279
                                      gamemodArray,@"gamemod",
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   280
                                      nil];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   281
    [gamemodArray release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   282
    [basicArray release];
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   283
4281
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   284
    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   285
    
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   286
    [theScheme writeToFile:schemeFile atomically:YES];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   287
    [schemeFile release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   288
    [theScheme release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   289
}