author | unc0rr |
Thu, 03 Mar 2011 22:15:42 +0300 | |
changeset 4980 | 3b40c80c0fe3 |
parent 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 10/01/2010. |
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*/ |
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#import <Foundation/Foundation.h> |
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#import "SDL_net.h" |
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@interface GameSetup : NSObject { |
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NSDictionary *systemSettings; |
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NSDictionary *gameConfig; |
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NSMutableArray *statsArray; |
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halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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server somewhat simplified and correct sporadic crasher
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NSInteger ipcPort; // Port on which engine will listen |
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server somewhat simplified and correct sporadic crasher
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TCPsocket csd; // Client socket descriptor |
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TCPsocket esd; // External socket descriptor |
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NSString *savePath; |
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allow more flexibility between viewcontrollers, also added stub pages for saved games
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BOOL isNetGame; |
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BOOL menuStyle; |
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} |
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@property (nonatomic, retain) NSDictionary *systemSettings; |
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@property (nonatomic, retain) NSDictionary *gameConfig; |
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@property (nonatomic, retain) NSMutableArray *statsArray; |
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@property (nonatomic, retain) NSString *savePath; |
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@property (assign) BOOL menuStyle; |
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85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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-(id) initWithDictionary:(NSDictionary *)gameDictionary; |
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-(void) engineProtocol; |
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-(int) sendToEngine:(NSString *)string; |
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-(int) sendToEngineNoSave:(NSString *)string; |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; |
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-(NSInteger) provideScheme:(NSString *)schemeName; |
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-(const char **)getGameSettings:(NSString *)recordFile; |
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@end |