author | koda |
Sat, 18 Feb 2012 19:33:04 +0100 | |
changeset 6713 | 3a02e9c25ac5 |
parent 6700 | e04da46ee43c |
child 6822 | 206db098f8c5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 10/01/2010. |
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*/ |
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#import "ServerProtocolNetwork.h" |
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#import "hwconsts.h" |
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#define BUFFER_SIZE 256 |
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static ServerProtocolNetwork *serverConnection; |
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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@implementation ServerProtocolNetwork |
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@synthesize serverPort, serverAddress, ssd; |
6078
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
5483
diff
changeset
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#pragma mark - |
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#pragma mark init and class methods |
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-(id) init:(NSInteger) onPort withAddress:(NSString *)address { |
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if (self = [super init]) { |
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self.serverPort = onPort; |
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self.serverAddress = address; |
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} |
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serverConnection = self; |
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return self; |
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} |
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-(id) init { |
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return [self init:NETGAME_DEFAULT_PORT withAddress:@"netserver.hedgewars.org"]; |
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} |
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-(id) initOnPort:(NSInteger) port { |
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return [self init:port withAddress:@"netserver.hedgewars.org"]; |
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} |
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-(id) initToAddress:(NSString *)address { |
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return [self init:NETGAME_DEFAULT_PORT withAddress:address]; |
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} |
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-(void) dealloc { |
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releaseAndNil(serverAddress); |
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serverConnection = nil; |
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[super dealloc]; |
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} |
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+(id) openServerConnection { |
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id connection = [[self alloc] init]; |
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[NSThread detachNewThreadSelector:@selector(serverProtocol) |
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toTarget:connection |
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withObject:nil]; |
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[connection retain]; // retain count here is +2 |
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return connection; |
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} |
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#pragma mark - |
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#pragma mark Communication layer |
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-(int) sendToServer:(NSString *)command { |
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NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command]; |
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int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message length]); |
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[message release]; |
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return result; |
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} |
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-(int) sendToServer:(NSString *)command withArgument:(NSString *)argument { |
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NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument]; |
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int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message length]); |
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[message release]; |
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return result; |
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} |
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-(void) serverProtocol { |
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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IPaddress ip; |
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BOOL clientQuit = NO; |
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char *buffer = (char *)malloc(sizeof(char)*BUFFER_SIZE); |
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int dim = BUFFER_SIZE; |
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uint8_t msgSize; |
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; |
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if (SDLNet_Init() < 0) { |
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DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
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clientQuit = YES; |
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} |
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// Resolving the host using NULL make network interface to listen |
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if (SDLNet_ResolveHost(&ip, [self.serverAddress UTF8String] , self.serverPort) < 0 && !clientQuit) { |
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DLog(@"SDLNet_ResolveHost: %s", SDLNet_GetError()); |
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clientQuit = YES; |
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} |
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// Open a connection with the IP provided (listen on the host's port) |
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if (!(self.ssd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
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DLog(@"SDLNet_TCP_Open: %s %d", SDLNet_GetError(), self.serverPort); |
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clientQuit = YES; |
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} |
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DLog(@"Found server on port %d", self.serverPort); |
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while (!clientQuit) { |
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int index = 0; |
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BOOL exitBufferLoop = NO; |
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memset(buffer, '\0', dim); |
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while (exitBufferLoop != YES) { |
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msgSize = SDLNet_TCP_Recv(self.ssd, &buffer[index], 2); |
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// exit in case of error |
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if (msgSize <= 0) { |
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DLog(@"SDLNet_TCP_Recv: %s", SDLNet_GetError()); |
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clientQuit = YES; |
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break; |
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} |
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// update index position and check for End-Of-Message |
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index += msgSize; |
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if (strncmp(&buffer[index-2], "\n\n", 2) == 0) { |
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exitBufferLoop = YES; |
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} |
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// if message is too big allocate new space |
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if (index >= dim) { |
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dim += BUFFER_SIZE; |
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buffer = (char *)realloc(buffer, dim); |
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if (buffer == NULL) { |
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clientQuit = YES; |
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break; |
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} |
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} |
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} |
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NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding]; |
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NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"]; |
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[bufferedMessage release]; |
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NSString *command = [listOfCommands objectAtIndex:0]; |
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DLog(@"size = %d, %@", index-2, listOfCommands); |
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if ([command isEqualToString:@"PING"]) { |
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if ([listOfCommands count] > 1) |
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[self sendToServer:@"PONG" withArgument:[listOfCommands objectAtIndex:1]]; |
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else |
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[self sendToServer:@"PONG"]; |
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DLog(@"PONG"); |
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} |
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else if ([command isEqualToString:@"NICK"]) { |
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//what is this for? |
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} |
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else if ([command isEqualToString:@"PROTO"]) { |
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//what is this for? |
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} |
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else if ([command isEqualToString:@"ROOM"]) { |
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//TODO: stub |
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} |
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else if ([command isEqualToString:@"LOBBY:LEFT"]) { |
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//TODO: stub |
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} |
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else if ([command isEqualToString:@"LOBBY:JOINED"]) { |
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//TODO: stub |
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} |
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else if ([command isEqualToString:@"ASKPASSWORD"]) { |
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NSString *pwd = [defaults objectForKey:@"password"]; |
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[self sendToServer:@"PASSWORD" withArgument:pwd]; |
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} |
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else if ([command isEqualToString:@"CONNECTED"]) { |
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int netProto; |
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char *versionStr; |
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HW_versionInfo(&netProto, &versionStr); |
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NSString *nick = [defaults objectForKey:@"username"]; |
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[self sendToServer:@"NICK" withArgument:nick]; |
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[self sendToServer:@"PROTO" withArgument:[NSString stringWithFormat:@"%d",netProto]]; |
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} |
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else if ([command isEqualToString:@"SERVER_MESSAGE"]) { |
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DLog(@"%@", [listOfCommands objectAtIndex:1]); |
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} |
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else if ([command isEqualToString:@"WARNING"]) { |
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if ([listOfCommands count] > 1) |
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DLog(@"Server warning - %@", [listOfCommands objectAtIndex:1]); |
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else |
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DLog(@"Server warning - unknown"); |
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} |
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else if ([command isEqualToString:@"ERROR"]) { |
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DLog(@"Server error - %@", [listOfCommands objectAtIndex:1]); |
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} |
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else if ([command isEqualToString:@"BYE"]) { |
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//TODO: handle "Reconnected too fast" |
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DLog(@"Server disconnected, reason: %@", [listOfCommands objectAtIndex:1]); |
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clientQuit = YES; |
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} |
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else { |
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DLog(@"Unknown/Unsupported message received: %@", command); |
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} |
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} |
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DLog(@"Server closed connection, ending thread"); |
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free(buffer); |
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SDLNet_TCP_Close(self.ssd); |
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SDLNet_Quit(); |
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[pool release]; |
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} |
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@end |