author | koda |
Sat, 18 Feb 2012 19:33:04 +0100 | |
changeset 6713 | 3a02e9c25ac5 |
parent 6708 | 314929f0a3e1 |
child 6832 | fae8fd118da9 |
permissions | -rw-r--r-- |
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1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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13 |
* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 28/05/2012. |
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*/ |
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|
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|
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#import "RestoreViewController.h" |
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#import "GameInterfaceBridge.h" |
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|
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@implementation RestoreViewController |
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|
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// Override to allow orientations other than the default portrait orientation. |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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|
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|
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-(IBAction) buttonReleased:(id) sender { |
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UIButton *theButton = (UIButton *)sender; |
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; |
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|
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if (theButton.tag != 0) { |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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[AudioManagerController playClickSound]; |
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restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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[GameInterfaceBridge registerCallingController:self.parentViewController]; |
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restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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[GameInterfaceBridge startSaveGame:[[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"]]; |
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} else { |
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dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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[AudioManagerController playBackSound]; |
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[defaults setObject:@"" forKey:@"savedGamePath"]; |
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[defaults synchronize]; |
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} |
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[self.parentViewController dismissModalViewControllerAnimated:YES]; |
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} |
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|
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-(void) viewDidLoad { |
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[super viewDidLoad]; |
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} |
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|
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this should fix the double free that happens when closing the sdl window on ios (untested)
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-(void) didReceiveMemoryWarning { |
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[super didReceiveMemoryWarning]; |
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} |
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|
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-(void) viewDidUnload { |
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[super viewDidUnload]; |
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} |
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|
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-(void) dealloc { |
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[super dealloc]; |
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} |
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|
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|
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@end |