author | unc0rr |
Tue, 20 Sep 2011 00:00:22 +0400 | |
branch | 0.9.15 |
changeset 4781 | 39412dd371a7 |
parent 4746 | 3ae448aebe7e |
child 4849 | e7b1f0aaf36f |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QString> |
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#include <QByteArray> |
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#include <QUuid> |
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#include "game.h" |
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#include "hwconsts.h" |
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#include "gameuiconfig.h" |
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#include "gamecfgwidget.h" |
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#include "teamselect.h" |
210 | 28 |
#include "KB.h" |
239 | 29 |
#include "proto.h" |
184 | 30 |
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706 | 31 |
#include <QTextStream> |
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QString training, campaign; // TODO: Cleaner solution? |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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681 | 35 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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TCPBase(true), |
1904 | 37 |
ammostr(ammo), |
38 |
m_pTeamSelWidget(pTeamSelWidget) |
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184 | 39 |
{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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TeamCount = 0; |
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netSuspend = false; |
184 | 44 |
} |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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void HWGame::onClientDisconnect() |
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{ |
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switch (gameType) { |
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case gtDemo: break; |
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case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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SetGameState(gsStopped); |
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} |
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253 | 65 |
void HWGame::commonConfig() |
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{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
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if (m_pTeamSelWidget) |
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{ |
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QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams(); |
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for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) |
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{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
89 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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(*it).TeamGameConfig(gamecfg->getInitHealth())); |
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} |
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} |
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RawSendIPC(buf); |
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} |
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void HWGame::SendConfig() |
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{ |
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commonConfig(); |
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} |
104 |
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void HWGame::SendQuickConfig() |
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{ |
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QByteArray teamscfg; |
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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.arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel")); |
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HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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114 |
HWNamegen namegen; |
239 | 115 |
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116 |
HWTeam * team1; |
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team1 = new HWTeam; |
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118 |
team1->difficulty = 0; |
3876 | 119 |
team1->teamColor = *colors[0]; |
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120 |
team1->numHedgehogs = 4; |
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121 |
namegen.TeamRandomNames(team1,TRUE); |
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122 |
HWProto::addStringListToBuffer(teamscfg, |
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123 |
team1->TeamGameConfig(100)); |
1907 | 124 |
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125 |
HWTeam * team2; |
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126 |
team2 = new HWTeam; |
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127 |
team2->difficulty = 4; |
3876 | 128 |
team2->teamColor = *colors[1]; |
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129 |
team2->numHedgehogs = 4; |
3160 | 130 |
do |
131 |
namegen.TeamRandomNames(team2,TRUE); |
|
3344 | 132 |
while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat)); |
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133 |
HWProto::addStringListToBuffer(teamscfg, |
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134 |
team2->TeamGameConfig(100)); |
607 | 135 |
|
3346 | 136 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
137 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
138 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
139 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
140 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
141 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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142 |
RawSendIPC(teamscfg); |
341 | 143 |
} |
144 |
||
588 | 145 |
void HWGame::SendTrainingConfig() |
146 |
{ |
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147 |
QByteArray traincfg; |
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148 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 149 |
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3760 | 150 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 151 |
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152 |
RawSendIPC(traincfg); |
588 | 153 |
} |
154 |
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3760 | 155 |
void HWGame::SendCampaignConfig() |
156 |
{ |
|
157 |
QByteArray campaigncfg; |
|
158 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
159 |
||
160 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
161 |
||
162 |
RawSendIPC(campaigncfg); |
|
163 |
} |
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164 |
||
341 | 165 |
void HWGame::SendNetConfig() |
166 |
{ |
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167 |
commonConfig(); |
184 | 168 |
} |
169 |
||
170 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
171 |
{ |
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172 |
switch(msg.at(1)) { |
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173 |
case '?': { |
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174 |
SendIPC("!"); |
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175 |
break; |
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176 |
} |
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177 |
case 'C': { |
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178 |
switch (gameType) { |
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179 |
case gtLocal: { |
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180 |
SendConfig(); |
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181 |
break; |
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182 |
} |
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183 |
case gtQLocal: { |
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184 |
SendQuickConfig(); |
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185 |
break; |
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186 |
} |
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187 |
case gtDemo: break; |
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188 |
case gtNet: { |
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189 |
SendNetConfig(); |
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190 |
break; |
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191 |
} |
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192 |
case gtTraining: { |
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|
193 |
SendTrainingConfig(); |
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194 |
break; |
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195 |
} |
3760 | 196 |
case gtCampaign: { |
197 |
SendCampaignConfig(); |
|
198 |
break; |
|
199 |
} |
|
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200 |
} |
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201 |
break; |
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202 |
} |
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203 |
case 'E': { |
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204 |
int size = msg.size(); |
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205 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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206 |
return; |
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207 |
} |
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208 |
case 'K': { |
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209 |
ulong kb = msg.mid(2).toULong(); |
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210 |
if (kb==1) { |
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211 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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212 |
return; |
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213 |
} |
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214 |
if (kb && kb <= KBmsgsCount) |
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215 |
{ |
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216 |
emit ErrorMessage(KBMessages[kb - 1]); |
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217 |
} |
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218 |
return; |
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219 |
} |
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220 |
case 'i': { |
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221 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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222 |
break; |
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223 |
} |
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224 |
case 'Q': { |
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225 |
SetGameState(gsInterrupted); |
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226 |
break; |
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227 |
} |
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228 |
case 'q': { |
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229 |
SetGameState(gsFinished); |
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230 |
break; |
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231 |
} |
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232 |
case 'H': { |
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233 |
SetGameState(gsHalted); |
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234 |
break; |
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|
235 |
} |
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236 |
case 's': { |
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237 |
int size = msg.size(); |
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238 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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239 |
emit SendChat(msgbody); |
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240 |
// FIXME: /me command doesn't work here |
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241 |
QByteArray buf; |
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242 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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243 |
demo.append(buf); |
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244 |
break; |
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245 |
} |
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246 |
case 'b': { |
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247 |
int size = msg.size(); |
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248 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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249 |
emit SendTeamMessage(msgbody); |
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|
250 |
break; |
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251 |
} |
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252 |
default: { |
4430
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253 |
if (gameType == gtNet && !netSuspend) |
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254 |
{ |
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255 |
emit SendNet(msg); |
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256 |
} |
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257 |
if (msg.at(1) != 's') |
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|
258 |
demo.append(msg); |
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|
259 |
} |
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260 |
} |
184 | 261 |
} |
262 |
||
263 |
void HWGame::FromNet(const QByteArray & msg) |
|
264 |
{ |
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265 |
RawSendIPC(msg); |
184 | 266 |
} |
267 |
||
1356 | 268 |
void HWGame::FromNetChat(const QString & msg) |
269 |
{ |
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270 |
QByteArray buf; |
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|
271 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
272 |
RawSendIPC(buf); |
1356 | 273 |
} |
274 |
||
184 | 275 |
void HWGame::onClientRead() |
276 |
{ |
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277 |
quint8 msglen; |
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278 |
quint32 bufsize; |
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|
279 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
280 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
281 |
{ |
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282 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
283 |
readbuffer.remove(0, msglen + 1); |
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|
284 |
ParseMessage(msg); |
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|
285 |
} |
184 | 286 |
} |
287 |
||
288 |
QStringList HWGame::setArguments() |
|
289 |
{ |
|
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290 |
QStringList arguments; |
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|
291 |
QRect resolution = config->vid_Resolution(); |
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|
292 |
arguments << cfgdir->absolutePath(); |
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|
293 |
arguments << QString::number(resolution.width()); |
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|
294 |
arguments << QString::number(resolution.height()); |
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|
295 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
296 |
arguments << QString("%1").arg(ipc_port); |
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|
297 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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298 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 299 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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300 |
arguments << QString::number(config->volume()); // sound volume |
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|
301 |
arguments << QString::number(config->timerInterval()); |
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302 |
arguments << datadir->absolutePath(); |
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|
303 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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304 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
305 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
64e059b6f9c5
applied from experimental3D, use a slider to set up quality
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|
306 |
arguments << QString::number(config->translateQuality()); |
3709 | 307 |
arguments << tr("en.txt"); |
308 |
||
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309 |
return arguments; |
184 | 310 |
} |
311 |
||
341 | 312 |
void HWGame::AddTeam(const QString & teamname) |
184 | 313 |
{ |
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314 |
if (TeamCount == 5) return; |
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315 |
teams[TeamCount] = teamname; |
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316 |
TeamCount++; |
184 | 317 |
} |
318 |
||
319 |
void HWGame::PlayDemo(const QString & demofilename) |
|
320 |
{ |
|
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321 |
gameType = gtDemo; |
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322 |
QFile demofile(demofilename); |
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|
323 |
if (!demofile.open(QIODevice::ReadOnly)) |
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|
324 |
{ |
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|
325 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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|
326 |
return ; |
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327 |
} |
184 | 328 |
|
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|
329 |
// read demo |
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330 |
toSendBuf = demofile.readAll(); |
184 | 331 |
|
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|
332 |
// run engine |
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|
333 |
demo.clear(); |
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|
334 |
Start(); |
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|
335 |
SetGameState(gsStarted); |
184 | 336 |
} |
337 |
||
338 |
void HWGame::StartNet() |
|
339 |
{ |
|
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340 |
gameType = gtNet; |
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|
341 |
demo.clear(); |
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342 |
Start(); |
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|
343 |
SetGameState(gsStarted); |
184 | 344 |
} |
345 |
||
346 |
void HWGame::StartLocal() |
|
347 |
{ |
|
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348 |
gameType = gtLocal; |
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|
349 |
demo.clear(); |
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|
350 |
Start(); |
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|
351 |
SetGameState(gsStarted); |
184 | 352 |
} |
353 |
||
354 |
void HWGame::StartQuick() |
|
355 |
{ |
|
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356 |
gameType = gtQLocal; |
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|
357 |
demo.clear(); |
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|
358 |
Start(); |
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SetGameState(gsStarted); |
184 | 360 |
} |
533 | 361 |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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void HWGame::StartTraining(const QString & file) |
587 | 363 |
{ |
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gameType = gtTraining; |
3919 | 365 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 366 |
demo.clear(); |
367 |
Start(); |
|
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SetGameState(gsStarted); |
|
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} |
|
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||
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void HWGame::StartCampaign(const QString & file) |
|
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{ |
|
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gameType = gtCampaign; |
|
3919 | 374 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
587 | 378 |
} |
379 |
||
533 | 380 |
void HWGame::SetGameState(GameState state) |
381 |
{ |
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gameState = state; |
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emit GameStateChanged(state); |
533 | 384 |
} |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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385 |
|
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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void HWGame::KillAllTeams() |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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387 |
{ |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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if (m_pTeamSelWidget) |
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389 |
{ |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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390 |
QByteArray buf; |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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391 |
QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams(); |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
392 |
for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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393 |
HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg((*it).TeamName)); |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
394 |
RawSendIPC(buf); |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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395 |
} |
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396 |
} |