author | alfadur |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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/** |
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* @file |
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* @brief RoomsListModel class definition |
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*/ |
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#ifndef HEDGEWARS_ROOMSLISTMODEL_H |
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#define HEDGEWARS_ROOMSLISTMODEL_H |
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#include <QAbstractTableModel> |
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#include <QStringList> |
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class RoomsListModel : public QAbstractTableModel { |
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Q_OBJECT |
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public: |
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// if you add a column here, also incr. c_nColumns in constructor |
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// also adjust header in constructor to changes |
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enum Column { |
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StateColumn, |
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NameColumn, |
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PlayerCountColumn, |
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TeamCountColumn, |
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OwnerColumn, |
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MapColumn, |
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SchemeColumn, |
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WeaponsColumn |
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}; |
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explicit RoomsListModel(QObject *parent = 0); |
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QVariant headerData(int section, Qt::Orientation orientation, |
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int role) const override; |
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int rowCount(const QModelIndex &parent) const override; |
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int columnCount(const QModelIndex &parent) const override; |
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QVariant data(const QModelIndex &index, int role) const override; |
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public slots: |
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void setRoomsList(const QStringList &rooms); |
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void addRoom(const QStringList &info); |
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void removeRoom(const QString &name); |
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void updateRoom(const QString &name, const QStringList &info); |
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int rowOfRoom(const QString &name); |
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private: |
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const int c_nColumns; |
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QList<QStringList> m_data; |
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QStringList m_headerData; |
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// MapModel * m_staticMapModel; |
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// MapModel * m_missionMapModel; |
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}; |
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#endif // HEDGEWARS_ROOMSLISTMODEL_H |