author | Wuzzy <almikes@aol.com> |
Wed, 04 May 2016 00:14:41 +0200 | |
changeset 11950 | 3792a9f9fa9c |
parent 11945 | 1e58845fa3c1 |
child 11960 | c933f2257020 |
permissions | -rw-r--r-- |
733 | 1 |
+ features |
2 |
* bugfixes |
|
3 |
||
11277
d63ef6afabe3
make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents:
11243
diff
changeset
|
4 |
0.9.22 -> 0.9.23 |
11783 | 5 |
Content: |
6 |
+ New hat: "tf_scout" (this time for real) |
|
7 |
||
8 |
Game engine: |
|
11498 | 9 |
+ Improved hedgehog spawns on maps that lack land mass or free space |
10 |
+ Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
|
11849 | 11 |
+ Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate |
11783 | 12 |
+ AI hedgehogs can now use Bee and Vampirism |
11700
ea1097d7bd27
"divided teams" modifier will now work with more than 2 teams!
sheepluva
parents:
11530
diff
changeset
|
13 |
+ Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
11705 | 14 |
+ Fort Mode will now work with more than 2 teams |
11903 | 15 |
+ Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
11782 | 16 |
+ Render graves behind everything else, so that they can't hide mines etc. |
11887
083c12795632
Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents:
11885
diff
changeset
|
17 |
+ Show indicator symbols at bottom right while extra damage or low gravity are active |
11920
d7d7f3a07db9
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com>
parents:
11909
diff
changeset
|
18 |
+ Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
d7d7f3a07db9
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com>
parents:
11909
diff
changeset
|
19 |
+ Play countdown sounds at 1-4 seconds turn time |
11783 | 20 |
+ Several new sound effects for weapons and utilities |
21 |
+ Small visual effects enhancements |
|
22 |
+ Briefly show theme and music authors in chat at start of game |
|
11782 | 23 |
* Fixed air-strikes drops being off-center |
11783 | 24 |
* Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
25 |
* Fixed screenshots being too bright if taken in quick succession |
|
11505 | 26 |
* Video recording functionality is restored |
11322 | 27 |
* Fixed bee not being affected by wrap world edge while still being thrown |
28 |
* Fixed turn not ending when sticky mine was trapped on rubberband |
|
11781 | 29 |
* Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) |
11742 | 30 |
* Fixed SD-flakes of themes not working if regular flakes were disabled |
11783 | 31 |
* Fixed RC planes being able to collect frozen crates |
32 |
* Fixed Seduction's "Yoohoo!" sound not playing |
|
33 |
* Fixed Hedgehogs getting hurt while firing deagle / sniper rifle bullet in certains situations |
|
11342
aa3f886c6298
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents:
11322
diff
changeset
|
34 |
* Various other fixes |
11530 | 35 |
|
11783 | 36 |
Construction Mode: |
37 |
+ Added script parameter support: |
|
38 |
+ initialenergy: Amount of energy at start |
|
39 |
+ energyperround: New energy per round |
|
40 |
+ maxenergy: Maximum allowed |
|
11943
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
41 |
+ Completely reworked all in-game texts and descriptions |
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
42 |
* Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.) |
11783 | 43 |
* Costs for weapon and utility crates were all equal |
44 |
* Many other fixes and tweaks |
|
45 |
||
46 |
Missions and Game Styles: |
|
47 |
+ Added Basic Flying Saucer Training |
|
48 |
+ Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
|
11903 | 49 |
+ A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin |
11908 | 50 |
+ Capture The Flag supports setting number of captures with script parameter “capture=<number>” |
11938
35ec1edd66a2
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com>
parents:
11920
diff
changeset
|
51 |
+ Show correct ranking and times in stats screen of Racer and TechRacer |
35ec1edd66a2
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com>
parents:
11920
diff
changeset
|
52 |
+ Allow to only place 2 waypoints in Racer |
35ec1edd66a2
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com>
parents:
11920
diff
changeset
|
53 |
+ New script parameter “waypointradius=<number>” for Racer set the size of waypoints |
35ec1edd66a2
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com>
parents:
11920
diff
changeset
|
54 |
* Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message |
35ec1edd66a2
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com>
parents:
11920
diff
changeset
|
55 |
* Fixed TechRacer not recording finish if time was >= 100s |
11909 | 56 |
* Mutant script shows now appropriate ranking and graph in stats screen |
11783 | 57 |
* Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
11784 | 58 |
* Fixed Target Practice missions getting stuck when a target dropped into water |
11783 | 59 |
* Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
11885
80bc9802f54e
Fix Lua error message in A Classic Fairytale mission 8
Wuzzy <almikes@aol.com>
parents:
11882
diff
changeset
|
60 |
* Fixed Lua error message in A Classic Fairytale mission 8 |
11903 | 61 |
* Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission |
11908 | 62 |
* Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first |
11783 | 63 |
|
64 |
Frontend: |
|
65 |
+ Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
|
11856 | 66 |
+ Additional button for just randomizing theme that will not change your selected map |
67 |
+ Randomizing map/theme in online-mode will not include DLC-content |
|
11903 | 68 |
* Creating randomized teams now randomizes (almost) every aspect |
69 |
* Fixed mostly broken descriptions for multiplayer mission maps |
|
11856 | 70 |
* Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
11783 | 71 |
|
11872 | 72 |
Content Creation: |
73 |
+ Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
|
74 |
+ Themes can now use flakes with negative falling speed (rising flakes) |
|
11875 | 75 |
+ Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
11903 | 76 |
+ Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
11872 | 77 |
|
11520 | 78 |
Lua-API: |
79 |
+ New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
|
11945
1e58845fa3c1
Allow to ignore overwritten ammo name in GetAmmoName
Wuzzy <almikes@aol.com>
parents:
11943
diff
changeset
|
80 |
+ New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
11880
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11879
diff
changeset
|
81 |
+ New call: GetVisualGearType(vgUid) -- returns the visual gear type |
11943
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
82 |
+ New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11938
diff
changeset
|
83 |
+ New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
11880
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11879
diff
changeset
|
84 |
+ New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11879
diff
changeset
|
85 |
+ New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
11879
c6eafb6f2735
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com>
parents:
11875
diff
changeset
|
86 |
+ New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
11277
d63ef6afabe3
make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents:
11243
diff
changeset
|
87 |
|
10960 | 88 |
0.9.21 -> 0.9.22 |
11243 | 89 |
+ New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
11034
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
90 |
+ Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
11282 | 91 |
+ HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor |
10962 | 92 |
+ Map previews can now take script parameters into account and preview waypoints in TechRacer |
10960 | 93 |
+ Added a couple new flags |
11243 | 94 |
+ Various tweaks to the interface and in-game chat |
11280 | 95 |
+ Divided teams options will now just be ignored when more/less than 2 teams/clans, instead of displaying a fatal error |
11034
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
96 |
+ Added 6 TechRacer maps to TechMaps |
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
97 |
+ Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King |
11039
cd4b0851b060
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents:
11035
diff
changeset
|
98 |
+ Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. |
11035
8c665914da2a
May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com>
parents:
11034
diff
changeset
|
99 |
+ Improved "Art" theme. |
10960 | 100 |
* Generated bridges/girders are now connected better to the land mass |
101 |
* Fixed rubberband sprite |
|
11243 | 102 |
* Fixed Wind-Indicator being wrong in certain situations |
103 |
* Melon Bomb Pieces now bounce on Rubberband |
|
104 |
* Reduced menu music volume |
|
11003 | 105 |
* The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) |
11039
cd4b0851b060
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents:
11035
diff
changeset
|
106 |
* Hammer now does more damage when the Extra-Damage utility is used |
10960 | 107 |
* Many other bug fixes |
108 |
||
11243 | 109 |
Lua-API: |
110 |
+ New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() |
|
11412 | 111 |
+ New functions: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default, |
11243 | 112 |
+ New hook: onSuddenDeath() -- called by engine when sudden death begins |
11412 | 113 |
+ Parameters are now optional for the generic gear setters. i.e. - SetVisualGearValues(gear, x, y). nil values are skipped and not set. |
114 |
+ PlaceSprite can now set land type (bouncy, indestructible, ice etc), colour the sprite, flip the sprite, and place the sprite behind existing land. |
|
115 |
+ EraseSprite. Can flip and selectively erase based on land flags. |
|
116 |
+ More of the gear structure values are now accessible in the generic gear getter/setter. |
|
11243 | 117 |
* Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) |
118 |
* Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions |
|
119 |
||
10516 | 120 |
0.9.20 -> 0.9.21: |
121 |
+ New type of randomly generated maps: Perlin Maps. |
|
122 |
+ Old Random generated maps are more diverse now. |
|
123 |
+ Slider for adjusting land generation detail. |
|
124 |
+ Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) |
|
10988 | 125 |
+ New playable themes: "Hoggywood" and "Cake" |
10554
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
126 |
+ New gameplay mode "Construction Mode" |
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
127 |
+ New gameplay mode "TechRacer" |
10710 | 128 |
+ New game play mode "DiagonalMaze" (generates a simple diagonal maze) |
129 |
+ Add 7 target practice missions, now with simple scoring |
|
130 |
+ Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game |
|
10516 | 131 |
+ New training/multiplayer mission: "Climb Home" |
132 |
+ Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. |
|
133 |
+ Network game rejoining. Note: Your team(s) will vanish after 3 turns. |
|
10710 | 134 |
+ Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge |
10631
3d164350cc48
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
sheepluva
parents:
10613
diff
changeset
|
135 |
+ The map of the Basketball Mission can be selected for regular games again ("BasketballField") |
10516 | 136 |
+ New engine command: /togglechat will disable/enable chat display (does not affect chat history display) |
137 |
+ Change to Racer: first weapon/utility available will be automatically selected on start |
|
138 |
+ Added some visual feedback to failed girder placement. |
|
139 |
+ Various performance tweaks, especially for very large maps. |
|
140 |
+ Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) |
|
10520 | 141 |
+ Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). |
10554
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
142 |
+ New Hats: policegirl, fr_tomato, cratehider |
10516 | 143 |
* Fixed drill rockets sometimes exploding on impact. |
144 |
* Fixed trainings broken due to indestructable targets/crates. |
|
145 |
* Fixes and tweaks for low qualily rendering. |
|
146 |
* Sinegun won't shoot through -solid- land anymore |
|
147 |
* Many bug fixes and tweaks. |
|
148 |
||
149 |
Frontend / Netgame: |
|
150 |
+ High resolution previews! |
|
151 |
+ Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! |
|
10520 | 152 |
+ Moved room status filter to top left of rooms list. |
10516 | 153 |
|
154 |
Lua API: |
|
10710 | 155 |
+ New library: Params, makes parsing of script parameters easier |
156 |
+ New library: TargetPractice, used to generate target practice missions (the newly added missions use it) |
|
10516 | 157 |
+ More helpful syntax error messages. |
10685 | 158 |
+ New hooks: |
159 |
onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string |
|
160 |
onPreviewInit() -- called during map preview initialization |
|
161 |
onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. |
|
10516 | 162 |
+ New functions: |
10710 | 163 |
DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) |
10516 | 164 |
GetGameFlag(gameflag) -- returns true/false |
165 |
PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list |
|
166 |
SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline |
|
167 |
SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon |
|
168 |
SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip |
|
10613 | 169 |
+ Map Drawing: |
170 |
-- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below |
|
171 |
AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw) |
|
172 |
FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map |
|
10516 | 173 |
+ New global enumerations: |
174 |
Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn |
|
175 |
TSprite values |
|
176 |
LandFlags: lfIndestructible, lfIce, lfBouncy |
|
177 |
+ Changed functions: |
|
178 |
HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! |
|
10685 | 179 |
+ Changed hooks: |
180 |
onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used |
|
181 |
* Fixes: |
|
182 |
gfResetHealth is now a available like the other GameFlags |
|
11783 | 183 |
|
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
184 |
0.9.19 -> 0.9.20: |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
185 |
+ New campaign, A Space Adventure! |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
186 |
+ Password protected rooms |
9842 | 187 |
+ Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
188 |
+ New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also anti-portal. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
189 |
+ Lazy loading of many aspects of frontend to improve startup time under Windows |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
190 |
+ Set hog/team/health label defaults in config, toggle team health display using delete (left shift + delete for labels now) |
9848 | 191 |
+ Usernames next to teams when playing online. |
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
192 |
+ Can now filter rooms by game style (such as Highlander). Filtering simplified since it is mostly unused. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
193 |
+ AFK mode. Press p when not your turn online to trigger autoskip of your turn. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
194 |
+ Russian localisation of Default voice. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
195 |
+ Map edges can wrap or bounce. Also a silly "connect to the sea" mode |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
196 |
+ Sticky fire kicks you a bit less, fire interacts with frozen land/ice |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
197 |
+ Generated map stays same if the template is the same between groups (all/large for example) |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
198 |
+ Visual enhancements for whip and crosshair |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
199 |
+ Option to draw maps with a "shoppa" border - used by ShoppaMap lua at present |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
200 |
+ New hats |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
201 |
+ Translation updates |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
202 |
+ New lua script to control gravity. May have unpredictable effects. Try zero g shoppa. Changes to allow lua to spawn poison clouds without interrupting turn. |
9842 | 203 |
+ Speech bubbles are now echoed to chat for logging purposes with the hog's name. |
204 |
* You should now thaw on your turn, not enemy's. AI frozen/unfrozen crate movement fix. Blowtorch can thaw frozen hogs. |
|
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
205 |
* Prevent target crosshair moving around unpredictably when doing multiple airstrikes |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
206 |
* Rope should kick along surfaces more reliably, fix rope aim speed if you miss a shot, firing rope does not freeze timer, fix aiming on last rope |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
207 |
* Remember bounce/timer in reset wep modes like Highlander |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
208 |
* Increase precision in damage calcs; extra damage affects fire properly now |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
209 |
* Fixed video recording resolution |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
210 |
* Fixed context menu/cursor in text areas |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
211 |
* Many bugfixes. Keypad enter in chat, hog sliding freezing game, team name flaws in Windows, localisation of tips, crasher in slots with no weapons, frontend holiday css. |
9149 | 212 |
|
8779 | 213 |
0.9.18 -> 0.9.19: |
9052 | 214 |
+ New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives |
8994 | 215 |
+ Saucer can aim weapons and fire underwater |
216 |
+ Main graphical user interface overhaul |
|
9075 | 217 |
+ Splashscreen on Windows *_* |
8994 | 218 |
+ Up and down keys navigate in chat history |
219 |
+ Several commands from chat available |
|
220 |
+ Support hwplay:// scheme syntax |
|
221 |
+ Supply full revision and hash information in version tag |
|
222 |
+ Better set of options for driving engine |
|
223 |
+ Downloadable content can now be stored in packages for easy uninstall |
|
224 |
+ Lua scripts can load a sidecar overlay package of game resources |
|
225 |
+ Math improvements for better performance/reliability |
|
9052 | 226 |
+ Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant |
8995 | 227 |
+ New fort, Steel Tower |
228 |
+ New theme, Fruit |
|
229 |
+ New hats - some national ones, Portal, harlequin, more animals... |
|
9052 | 230 |
+ New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles |
8995 | 231 |
+ Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now |
232 |
+ Theme object masks |
|
8997 | 233 |
+ Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4 |
234 |
+ Cleaver radius shrunk to improve usability on horizontal throws |
|
9052 | 235 |
+ Map hog limit is now just a suggestion, not enforced |
9054 | 236 |
+ Static map theme is now just the default, can be changed |
237 |
+ Themeable static maps (provide a mask.png without a map.png) |
|
9075 | 238 |
+ Split seed with '|' to keep the land shape but change the hog placement |
8997 | 239 |
* You can now move out of the way when throwing a sticky mine or cleaver straight up |
8995 | 240 |
* Rope sliding should behave more like pre-0.9.18 again |
241 |
* Forbid kicking on 1v1 matches |
|
242 |
* Desync fixes |
|
243 |
* Fixed fort mode |
|
9108
83cc372c05d9
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
sheepluva
parents:
9075
diff
changeset
|
244 |
* Making very large maps now works properly with targeted weapons |
8997 | 245 |
* ParseCommand should be safe to use in Lua now, at any time |
9053 | 246 |
* Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal. |
8779 | 247 |
|
7782 | 248 |
0.9.17 -> 0.9.18: |
249 |
||
250 |
+ 'A Classic Fairytale' Campaign |
|
8779 | 251 |
+ Video recorder (requires ffmpeg/libav) |
7782 | 252 |
+ Cleaver weapon |
253 |
+ AI is now aware of drowning and fall damage |
|
254 |
+ AI learned how to use Sniper Rifle and Cake |
|
255 |
+ Variable pen width and eraser for drawn maps |
|
256 |
+ Several trainings and missions |
|
257 |
+ Allow setting custom local palette of teams colors |
|
258 |
+ Hide eliminated teams from teams healths widget |
|
259 |
+ Server doesn't delete room till last player quits it |
|
260 |
+ PNG screenshots |
|
261 |
+ Show bot level on CPU flag |
|
262 |
+ Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning |
|
263 |
+ Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking |
|
264 |
+ Individual hedgehogs healths in team health bar |
|
265 |
+ Drill rocket wouldn't explode in your face if you stand close to wall |
|
266 |
+ Ability to rope into a portal, allow RC plane to go through portals |
|
267 |
+ Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc |
|
268 |
+ Reduce amount of memory needed for engine to store land data |
|
269 |
+ Countless other small fixes and improvements |
|
270 |
+ Detect desyncs early |
|
9147
0ab57cdf9346
add note about mudball causing no direct damage to changelog
sheepluva
parents:
9108
diff
changeset
|
271 |
+ Mudball will not cause any direct damage anymore |
7782 | 272 |
* Fix cake getting stuck in barrels, crates and hedgehogs |
273 |
* Fix all knowns bugs which caused network game hang when players close engine or quit |
|
274 |
* Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion |
|
275 |
* Fix some crashes, freezes and memory leaks in frontend and engine |
|
8442 | 276 |
|
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
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parents:
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changeset
|
277 |
0.9.16 -> 0.9.17: |
cdd3d8c723ec
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parents:
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diff
changeset
|
278 |
+ New theme, Cave |
cdd3d8c723ec
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nemo
parents:
5981
diff
changeset
|
279 |
+ New voicepack, Hillbilly |
cdd3d8c723ec
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nemo
parents:
5981
diff
changeset
|
280 |
+ More attractive mission screen with previews |
cdd3d8c723ec
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nemo
parents:
5981
diff
changeset
|
281 |
+ Chat timestamping, links, input history, tab completion |
6398 | 282 |
+ AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
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diff
changeset
|
283 |
+ Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
284 |
+ Errors/warnings in chat instead of popup boxes |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
285 |
+ Mousewheel to change hog/weapon counts in game creation |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
286 |
+ Refresh DLC page on access, display notice if DLC page is not accessible |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
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diff
changeset
|
287 |
+ Team colours changed, again |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
288 |
+ Land texture on maps using mask of black |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
289 |
+ Spread clouds/flakes over near/far layers for more 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
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diff
changeset
|
290 |
+ Team coloured RC/airstrike |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
291 |
+ Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
292 |
+ Sticky mines, mines activate 1s after use in infinite attack mode |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
293 |
+ Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
294 |
+ Minor theme optimisation, Optional SkyR |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
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diff
changeset
|
295 |
+ Camera follows melon, clusterbomb, gas cloud |
6398 | 296 |
* More fixes to fullscreen/window resize on non-Linux systems |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
297 |
* Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
298 |
* Keep mouse from jumping around when ammo menu is active |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
299 |
* Hogs can now move after trapping another hog in a portal loop |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
300 |
* ctrl-w no longer closes engine window |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
301 |
* Fix bugs in blowtorch angle/direction |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
302 |
* Fix playing notes on the piano |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
303 |
* Fix some colours in greyscale 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
304 |
* Fix Lua overrides of map config |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
305 |
* Girders no longer make windows in tunnels |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
306 |
* Prevent some more escaping through border, firepunch, pickhammer |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
307 |
* Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
6398 | 308 |
* Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
309 |
|
5947 | 310 |
0.9.15 -> 0.9.16: |
5981 | 311 |
+ In-game chat now supports backspace-repeat and Escape to close the text input area |
312 |
+ Team status bars shrunk/made translucent if they take up a significant portion of the screen |
|
313 |
+ Background music change on sudden death mode |
|
5918 | 314 |
+ Stereoscopic rendering |
5432 | 315 |
+ Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content |
5918 | 316 |
+ Screen for downloadable content |
317 |
+ Allow up to 8 teams in a game |
|
5947 | 318 |
+ New gameplay modes/styles: Racer, The Specialists, Tumbler, Space Invasion, Balanced Random Weapon |
5948 | 319 |
+ New single player missions: Bamboo Thicket, That Sinking Feeling, Newton and the Tree |
5432 | 320 |
+ New Weapon/Utility: Land Spray Gun |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
321 |
+ New Utility: Time Box |
5432 | 322 |
+ New Game mode: Tag team |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
323 |
+ New Game option for map bottom border |
5860 | 324 |
+ New Theme: Golf |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
325 |
+ Many new hats |
5918 | 326 |
+ Sudden Death art |
5726 | 327 |
+ Get away time modifier (in %) |
5432 | 328 |
+ Shoppa scheme by default resets ammo |
329 |
+ Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire) |
|
330 |
+ Defective mines explode if they take enough damage |
|
331 |
+ Rope head can attach to hogs/crates/barrels again (rope still passes through them) |
|
332 |
+ Control of grenade bounce |
|
333 |
+ Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer |
|
5918 | 334 |
+ Hammer impacts mines/barrels |
335 |
+ Seduction is an Area-of-Effect attack now |
|
5947 | 336 |
+ Significantly altered flame behavior and damage. |
337 |
+ 'Throwing' weapons into hogs (e.g. grenade) no longer does max damage. |
|
5432 | 338 |
+ Ukranian localization of Default voice. support for localized voices |
339 |
+ Theme cleanup, including the new theme config file change |
|
340 |
+ Improvements in scoring and tracking damage |
|
341 |
+ Camera tracking now toggleable |
|
342 |
+ Mudball does not end turn |
|
343 |
+ Indicator for height of plane when using napalm |
|
344 |
+ Land smoothing (looks less pixelated on generation and damage) |
|
5918 | 345 |
+ Improved lua script support (e.g. set per-hog ammo, place girders, spawn fake crates, switch hogs, change hats) |
5815
d9b50fef5164
* ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva
parents:
5726
diff
changeset
|
346 |
+ The names of the ShoppaKingTournament winners are now written on the Trophies in the ShoppaKing and TrophyRace maps! |
5918 | 347 |
+ Allow window resizes during game |
348 |
+ Improved fullscreen capabilities |
|
349 |
+ Additional/new sounds (mine impact, sine gun, etc) |
|
350 |
+ Victory/flawless victory sounds |
|
351 |
* Voices don't overlap (was needed more due to faster game actions due to shortened delays) |
|
5432 | 352 |
* Prevent portaling to impossible locations better |
353 |
* Snow accumulates more smoothly |
|
354 |
* Rope should be less sticky now |
|
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
355 |
* Rope shouldn't be able to get Hogs stuck on walls anymore |
5432 | 356 |
* Fix for last portal shot always being yellow |
357 |
* More accurate napalm strike drop location |
|
5918 | 358 |
* AI fixes (heh, yeah right) |
5432 | 359 |
* Fixed locales, such as korean |
360 |
* Code refactoring |
|
361 |
* Various bug/leak fixes |
|
362 |
||
363 |
Frontend/Menu and Netgame: |
|
5952 | 364 |
+ Drawing straight lines in drawn map mode (hold down the control key when clicking, then move mouse to end point and release). |
365 |
+ Undo clear in drawn map mode |
|
5432 | 366 |
+ Autokick ignored players joining your room |
367 |
+ Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom) |
|
368 |
+ Display player count in lobby |
|
369 |
+ Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list |
|
5918 | 370 |
+ Room names can be changed by the room admin without recreating the room |
5432 | 371 |
* Fix invisible icons in popup menus |
372 |
* Various fixes and adjustments |
|
373 |
||
4681 | 374 |
0.9.14 -> 0.9.15: |
4683 | 375 |
+ Ability to create, save and load hand drawn maps |
376 |
+ New maps: Capture the Flag (Blizzard) Map |
|
377 |
+ New themes: Christmas |
|
378 |
+ Snowflakes on Christmas/Snow themes accumulates on the ground |
|
379 |
+ New game modifiers: No wind, More wind |
|
380 |
+ New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork |
|
381 |
+ New weapons: Mudball, Drill strike |
|
382 |
+ Many more Lua hooks |
|
383 |
+ Readytimer |
|
384 |
+ Ability to edit seed |
|
385 |
+ Ability to select gameplay scripts |
|
386 |
+ New gameplay scripts: Capture the Flag, No jumping, Random weapon |
|
387 |
+ New Lua unified translation framework |
|
388 |
+ Code refactoring |
|
389 |
+ Max teams upped to 8 |
|
390 |
+ Cosmetic enhancements to Napalm strike |
|
4685 | 391 |
+ Selecting a game scheme selects the corresponding weapon set |
4683 | 392 |
+ Dust when drills dig |
393 |
+ New hats: beaver, porkey, sheep |
|
394 |
+ Add density property to Gears |
|
4685 | 395 |
+ Reworked management of schemes and weapon sets |
4723 | 396 |
+ Will ask before deleting teams, schemes and weapon sets |
4683 | 397 |
+ Explosions detach rope from land |
4755
7df529b4335c
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo
parents:
4723
diff
changeset
|
398 |
+ Variable rope length in scheme |
4683 | 399 |
+ Allow hog speech when not your turn |
4681 | 400 |
|
4116 | 401 |
0.9.13 -> 0.9.14: |
402 |
+ New audio tracks |
|
403 |
+ New forts: EvilChicken, Tank |
|
404 |
+ New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks |
|
405 |
+ New grave: ring |
|
406 |
+ Over 30 new hats |
|
407 |
+ New themes: Art, Brick, Jungle, Stage |
|
408 |
+ New maps: ShoppaKing, Sticks, TrophyRace (Mission) |
|
409 |
+ New utilities: Portal Gun, Resurrector |
|
410 |
+ New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines |
|
4321 | 411 |
+ Weapons' projectiles will now be launched from their barrels instead of the hog's center |
4223 | 412 |
+ Flying Saucers may be used for moving below the water surface |
4231 | 413 |
+ New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode |
414 |
+ New default weapon set: Clean Slate, Thinking with Portals |
|
4116 | 415 |
+ Bomb clusters/Melon parts inherit some of the original bomb's speed |
416 |
+ Extended game statistics |
|
417 |
+ Improved health bar updating |
|
4323 | 418 |
+ Hogs that blow themselves up will use triggers in their team color |
4116 | 419 |
+ Settings allow better control over the level of details/effects |
420 |
+ Improved Lua support |
|
421 |
+ On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident) |
|
422 |
+ Display of hints in the frontend |
|
423 |
+ Some improvements of existing Themes of Maps |
|
4223 | 424 |
+ Land destruction effects added |
4116 | 425 |
+ Improved fire effects |
4223 | 426 |
+ Improved Melon explosion effects |
4116 | 427 |
+ Online game lobby now features game filters |
428 |
+ Other Frontend enhancements |
|
429 |
+ Additional sounds |
|
430 |
+ Show special game rules in Esc screen |
|
431 |
+ Updated translation |
|
432 |
+ Speed optimizations |
|
433 |
+ Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows |
|
4223 | 434 |
+ Added support for graphics cards/drivers that have a 512x512 pixel textures limit |
435 |
+ Team colors are more distinguishable from each other now |
|
4116 | 436 |
* Fixed bug that allowed charging a weapon while on rope, leading to frozen timer |
437 |
* Various bug fixes |
|
438 |
||
3210 | 439 |
0.9.12 -> 0.9.13: |
3213 | 440 |
+ Speed optimizations |
441 |
+ New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) |
|
442 |
+ Hats are visible while using rope and blowtorch |
|
443 |
+ Explosive barrels |
|
444 |
+ AI is able to handle artillery mode as well as new weapons |
|
445 |
+ Weapon schemes now include crate probability as well as delays |
|
446 |
+ Optional semi transparent labels for hogs to avoid hidden gaps |
|
447 |
+ New voicepack: British |
|
448 |
+ New frontend sounds |
|
449 |
+ Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) |
|
450 |
+ Optional tooltips explaining weapons in weapons menu |
|
451 |
+ 3D effect for waves |
|
452 |
+ Game now fades in/out at the start and end of a round |
|
453 |
+ Flashlight effect when taking screenshots |
|
454 |
+ Holding 'precise' key now allows hogs to change direction without moving |
|
455 |
+ New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders |
|
456 |
+ Improved CJK text handling and detection |
|
457 |
+ Dud mines |
|
458 |
+ Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) |
|
459 |
+ Added team flags (pick your country or your favorite 'fun' flag) |
|
460 |
+ Active team's name blinking on round start |
|
3214 | 461 |
+ Team chat for spectators |
462 |
+ New explosion graphics with screen shakes for huge explosions |
|
3213 | 463 |
+ Hogs might react to thrown grenades or explosives and panic |
464 |
+ Popup effects visualizing collected weapons |
|
465 |
+ New visual effects (dust, smoke, gun shells) |
|
466 |
+ Replaced the UFO with the Homing Bee |
|
467 |
+ View ammo menu even while other player's turn |
|
468 |
+ Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) |
|
469 |
+ Splashes and droplets once objects fall into water |
|
470 |
+ 45 degree bounce for grenades |
|
471 |
+ New bounce sounds for most objects |
|
472 |
+ Several new sounds for hedgehogs including walking animation and some emotes |
|
473 |
+ Show special game rules at round's start |
|
474 |
+ Support for Lua scripts (used for tutorials as well as 'mission' maps) |
|
475 |
+ Changed Basketball map to be a mission including scoreboards |
|
476 |
+ Added Knockball mission |
|
477 |
+ New crazy map template |
|
478 |
+ New random map generator supporting maze type maps |
|
479 |
+ New game schemes: Barrel Mayhem, Tunnel Hogs |
|
480 |
+ New weapon scheme: Tunnel Hogs |
|
481 |
+ New themes: Olympics, Desert |
|
482 |
+ Lots of other updates to other themes |
|
483 |
+ Background textures for destroyed land simulating depth (on random maps only) |
|
3214 | 484 |
+ New target cursors |
3213 | 485 |
+ Many new hats |
486 |
+ Additional effects |
|
487 |
+ Icon for hwengine under windows |
|
488 |
+ Delete old teams using the frontend |
|
489 |
+ Support for long localized strings (longer than 255 bytes) |
|
3214 | 490 |
+ Xfire support (shows nickname, server and room name in player info) |
3213 | 491 |
* Fixed showing two cursors in some situations |
3215 | 492 |
* Drill rocket's sound will now stop even after drilling right into water |
3213 | 493 |
* Properly unload SDL_mixer's support libraries on engine shutdown |
494 |
* Fixed several memory leaks |
|
495 |
+ Lots of other bug fixes and additions we already forgot during this huge release |
|
496 |
+ Updated translation |
|
3221 | 497 |
+ PowerPC architecture supported |
498 |
* Reduced memory footprint and leakage |
|
3210 | 499 |
|
2548 | 500 |
0.9.11 -> 0.9.12: |
501 |
+ Zoom |
|
502 |
+ New weapons: flying saucer, molotov cocktail |
|
503 |
+ More sounds |
|
504 |
+ New visual effects |
|
505 |
+ Updated graphics |
|
506 |
+ Chat within team only |
|
507 |
+ Remember net password |
|
508 |
+ More trainings |
|
509 |
+ Implement room control delegation when host's connection fails |
|
510 |
+ Colorize chat events in engine |
|
2552 | 511 |
+ [mac only] Add Sparkle framework to automatically update the program when a new version comes out |
512 |
+ [mac only] Add M3InstallController for easy installation |
|
2548 | 513 |
* Fix crash in replay caused by speechbubbles |
514 |
* Fix some desync causes |
|
515 |
* Fix rope bugs |
|
516 |
* Fix bugs in weapon selection code |
|
517 |
||
2088 | 518 |
0.9.10 -> 0.9.11: |
519 |
+ Speech bubbles |
|
520 |
+ Many new hats, new graves |
|
521 |
+ New taunts |
|
2110 | 522 |
+ New voice pack, new default voice |
2088 | 523 |
+ Animated stars in frontend's background |
524 |
+ New music |
|
525 |
+ Vampirism weapon and game mode, karma mode |
|
526 |
+ Artillery mode |
|
527 |
+ Sniper rifle |
|
528 |
+ Options for mine delay/quantity |
|
529 |
* Fix disconnection from server not been performed correctly |
|
530 |
* Don't crash engine after round in reduced quality mode |
|
531 |
* Fix game desync when oneof players quits |
|
532 |
* Hedgehogs don't take hat off when jumping |
|
533 |
* Fix initial room map config desync |
|
534 |
* Fix team name in training |
|
535 |
* Fix crash in parachute/rope if drowning with active girder/teleport |
|
536 |
* Fix rope disappearing bug |
|
537 |
||
1982 | 538 |
0.9.9 -> 0.9.10: |
539 |
+ Many new hats, maps, themes, updates on existing ones |
|
540 |
+ Remove small pixels left by fire |
|
541 |
+ Double possible land dimensions, allow up to 48 hedgehogs in game |
|
542 |
+ Brand new net server |
|
543 |
+ Cave mode |
|
544 |
+ Initial sound volume option |
|
545 |
+ Increase rendering speed and overall graphics performance |
|
546 |
+ New game options |
|
547 |
+ Game schemes |
|
548 |
+ New voicepack |
|
549 |
+ Reduced quality mode for better performance on old computers |
|
550 |
+ Random teams generator |
|
551 |
+ Many utilities |
|
552 |
+ Templates filter |
|
553 |
+ Water bouncing |
|
554 |
* Fix underwater theme soundtrack |
|
555 |
* Fix blowtorch delete condition |
|
556 |
* Fix crash when attackbar wasn't deleted, but hedgehog gear was |
|
557 |
* Fix spectating when one of players left the game |
|
558 |
* Fix accidental rope removing from ammo in some cases |
|
559 |
* Prevent engine crash when not enough place for all hedgehogs |
|
560 |
* Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' |
|
561 |
+ Fix engine slowdown when trying to switch ammo while firing bazooka |
|
562 |
||
1695 | 563 |
0.9.8 -> 0.9.9: |
564 |
+ Voicepacks |
|
565 |
+ Teams health graphic on statistics page |
|
566 |
+ Colorize join/quit messages in chat |
|
567 |
+ Precise aiming |
|
568 |
+ RC Plane weapon |
|
569 |
* Fix ballgun breaking net game on 64bit systems |
|
570 |
* Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions |
|
571 |
* Fix page switching issues when disconnected |
|
572 |
* Fix rope bug which allowed hedgehog to go into land |
|
573 |
* Fix cake stucking up in air on some maps |
|
574 |
* Fix three cursor bugs |
|
575 |
* Fix autogenerated demos/saves filenames problems |
|
576 |
* Fix engine freeze when switching hedgehog in certain conditions |
|
577 |
||
1603 | 578 |
0.9.7 -> 0.9.8: |
1605 | 579 |
+ Many net server fixes |
580 |
+ Lobby on net server |
|
581 |
+ Napalm weapon |
|
582 |
+ Drill rocket and Ballgun weapons |
|
583 |
+ Show quit reason message |
|
584 |
+ Solid Land option |
|
585 |
+ New maps |
|
586 |
+ Many new forts |
|
587 |
+ Improve Hellish hand grenade |
|
588 |
+ Spectating for those who joined after game start |
|
1603 | 589 |
* Fix silent crash when cannot place all hedgehogs |
590 |
* Fix small damage tag issues |
|
591 |
* Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) |
|
592 |
* Limit chat history to 250 entries to avoid DoS attack with its use |
|
593 |
||
1486 | 594 |
0.9.6 -> 0.9.7: |
595 |
+ Completely redesign the frontend, no longer looks like an ugly program launcher |
|
596 |
+ New art |
|
597 |
+ Add fullscreen mode to frontend |
|
598 |
+ New Castle map |
|
599 |
+ All map rendering now 32bit / theme objects have alpha channels |
|
600 |
+ Bath, Freeway, Hell, Sheep, Underwater themes |
|
601 |
+ PirateFlag, Sheep maps |
|
602 |
+ Seduction weapon |
|
603 |
+ Dedicated server |
|
604 |
+ Increase possible length of team and Hedgehog names |
|
605 |
+ New music |
|
606 |
+ Ability to customize your hedgehogs with a variety of hats |
|
607 |
+ Ability to customize water colour in themes |
|
608 |
+ Watermelon Bomb Weapon |
|
609 |
+ Hellish Hand Grenade Weapon |
|
610 |
+ /me now works in chat |
|
611 |
+ Ability to divide teams on any map |
|
612 |
* Fix rope getting stuck bug |
|
613 |
* Make soundtrack loop better |
|
614 |
* Fixed small glitch with placing girders |
|
615 |
* Fixed grenade sound |
|
616 |
* AI uses the mortar better |
|
617 |
||
1114 | 618 |
0.9.5 -> 0.9.6: |
619 |
+ New Cake weapon |
|
620 |
+ New maps: EarthRise, Bamboo, Bath, BambooPlinko |
|
1138 | 621 |
+ New theme EarthRise |
1114 | 622 |
+ Add soundtracks for each theme |
623 |
+ Show picked up ammo name when playing demo |
|
624 |
+ Make engine fonts bold |
|
625 |
+ Small sound improvements |
|
626 |
* Fix clouds shaking up |
|
627 |
* Repair screenshots capturing |
|
628 |
||
1071 | 629 |
0.9.4 -> 0.9.5: |
630 |
+ Taunts |
|
631 |
+ Exit confirmation dialog |
|
632 |
+ Sudden death |
|
633 |
+ Maps added: Hydrant, Lonely Island |
|
634 |
+ Updated mushroom map |
|
635 |
+ Translations added: German, Slovak, Bulgarian, French |
|
636 |
+ More impressive exposions |
|
637 |
* Fix bad sprite when you jump and get hit |
|
638 |
||
1018 | 639 |
0.9.3 -> 0.9.4: |
640 |
+ In game chat is now implemented, chat (and taunt!) your buddies during network play |
|
641 |
+ Mortar, whip and Kamikaze weapon additions |
|
642 |
+ Two new themes, desert island and city |
|
643 |
+ New maps |
|
644 |
+ New animations, including an idle animation! |
|
645 |
+ Rope reworked, much greater momentum, ability to aim the rope between swings |
|
646 |
+ AI updates |
|
647 |
+ Teams now work in fort mode, i.e. 2v2 |
|
648 |
+ Ability to attack whilst jumping/rope swinging |
|
8442 | 649 |
+ Some weapons can only be used after a certain number of turns |
1018 | 650 |
+ Lots of new graphics |
651 |
* Many network/gameplay bug fixes |
|
652 |
||
881 | 653 |
0.9.2 -> 0.9.3: |
654 |
+ Switch to OpenGL rendering |
|
655 |
+ Massive graphics update |
|
656 |
+ New animations, weapon sprites |
|
657 |
+ New themes 'Snow' and 'Nature' |
|
658 |
+ Many new sounds |
|
4095 | 659 |
+ Hedgehog backjump |
881 | 660 |
+ Automated parachute |
661 |
+ Hedgehog can jump even when someone is on its head |
|
662 |
* Improve and bugfix statistics |
|
663 |
* Fix bug allowing to make stack of hedgehogs using teleport |
|
664 |
* Fix fall without damage trick, which could be performed with not attached rope |
|
665 |
* Don't show enemy's picked weapon name |
|
666 |
* Fix hedgehog moving direction after been shot by shotgun |
|
667 |
* Fix bug with handling keys while it is enemy's turn |
|
668 |
||
734 | 669 |
0.9 -> 0.9.2: |
733 | 670 |
|
671 |
+ Add registration of net game in web |
|
672 |
+ Introduce weapons sets support |
|
673 |
+ Add teleportation tool |
|
752 | 674 |
+ Add hedgehogs switching tool |
733 | 675 |
+ Add tags with current damage (alt damage option on options page) |
676 |
+ A couple of new land templates |
|
677 |
+ Decrease network bandwidth usage |
|
752 | 678 |
+ Add clans support (teams with identical colors are allies) |
733 | 679 |
+ 's' key speeds up demo playing |
680 |
+ Easter egg |
|
681 |
+ Full saves support, 'Saved games' page |
|
682 |
+ Add ability to choose which info is shown above hedgehogs |
|
683 |
+ AI can use Air Attack weapon |
|
684 |
+ Get possible screen resolutions from SDL library |
|
685 |
+ Add Desert Eagle and UFO sounds |
|
686 |
+ Add parachute sprite |
|
735 | 687 |
+ Add training mode |
733 | 688 |
+ New theme and map 'Volcano' |
689 |
+ Moving hedgehog could make another hedgehog moving kicking him |
|
690 |
+ Save and restore window size on application restart |
|
691 |
* Fix using parachute while staying on the ground |
|
692 |
* Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) |
|
693 |
* Fix AI jumping to wrong direction on the turn start |
|
736 | 694 |
* Fix rare conditions causing network game to randomly fail |
735 | 695 |
* Make missiles collide with attacking hedgehog |