QTfrontend/gamecfgwidget.h
author nemo
Sun, 26 Dec 2010 00:28:23 -0500
changeset 4686 3682db294dae
parent 4560 5d6c7f88db73
child 4936 d65d438acd23
permissions -rw-r--r--
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAMECONFIGWIDGET_H
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#define GAMECONFIGWIDGET_H
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#include <QWidget>
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#include <QStringList>
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#include <QGroupBox>
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#include <QSpinBox>
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#include "mapContainer.h"
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class QCheckBox;
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class QVBoxLayout;
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class QLabel;
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class QTableView;
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class GameCFGWidget : public QGroupBox
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{
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    Q_OBJECT
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public:
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    GameCFGWidget(QWidget* parent);
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    quint32 getGameFlags() const;
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    quint32 getInitHealth() const;
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    QByteArray getFullConfig() const;
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    QComboBox * Scripts;
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    QComboBox * GameSchemes;
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    QComboBox * WeaponsName;
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    HWMapContainer* pMapContainer;
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    QTableView * tv;
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    QVariant schemeData(int column) const;
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public slots:
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    void setParam(const QString & param, const QStringList & value);
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    void fullNetConfig();
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    void resendSchemeData();
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signals:
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    void paramChanged(const QString & param, const QStringList & value);
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    void goToSchemes(int);
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    void goToWeapons(int);
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    void goToDrawMap();
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private slots:
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    void ammoChanged(int index);
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    void mapChanged(const QString &);
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    void templateFilterChanged(int);
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    void seedChanged(const QString &);
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    void themeChanged(const QString &);
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    void schemeChanged(int);
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    void scriptChanged(int);
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    void jumpToSchemes();
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    void jumpToWeapons();
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    void mapgenChanged(MapGenerator m);
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    void maze_sizeChanged(int s);
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    void onDrawnMapChanged(const QByteArray & data);
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private:
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    QGridLayout mainLayout;
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    QCheckBox * bindEntries;
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    QString curNetAmmoName;
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    QString curNetAmmo;
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    void setNetAmmo(const QString& name, const QString& ammo);
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};
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#endif // GAMECONFIGWIDGET_H