author | unC0Rr |
Tue, 10 Sep 2024 13:56:51 +0200 | |
branch | transitional_engine |
changeset 16032 | 31cc1e450273 |
parent 15047 | 773beead236f |
permissions | -rw-r--r-- |
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#ifndef PLAYERSLISTMODEL_H |
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#define PLAYERSLISTMODEL_H |
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#include <QAbstractListModel> |
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#include <QFont> |
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#include <QHash> |
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#include <QIcon> |
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#include <QModelIndex> |
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#include <QSet> |
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class PlayersListModel : public QAbstractListModel { |
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Q_OBJECT |
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public: |
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enum StateFlag { |
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Ready = Qt::UserRole, |
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ServerAdmin = Qt::UserRole + 1, |
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RoomAdmin = Qt::UserRole + 2, |
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Registered = Qt::UserRole + 3, |
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Friend = Qt::UserRole + 4, |
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Ignore = Qt::UserRole + 5, |
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InGame = Qt::UserRole + 6, |
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InRoom = Qt::UserRole + 7, |
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Contributor = Qt::UserRole + 8 |
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// if you add a role that will affect the player icon, |
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// then also add it to the flags Qlist in updateIcon()! |
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}; |
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enum SpecialRoles { |
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SortRole = Qt::UserRole + 100, |
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RoomFilterRole = Qt::UserRole + 101 |
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}; |
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explicit PlayersListModel(QObject *parent = 0); |
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int rowCount(const QModelIndex &parent = QModelIndex()) const override; |
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QVariant data(const QModelIndex &index, int role) const override; |
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bool setData(const QModelIndex &index, const QVariant &value, |
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int role = Qt::DisplayRole) override; |
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void setFlag(const QString &nickname, StateFlag flagType, bool isSet); |
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bool isFlagSet(const QString &nickname, StateFlag flagType); |
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bool insertRows(int row, int count, |
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const QModelIndex &parent = QModelIndex()) override; |
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bool removeRows(int row, int count, |
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const QModelIndex &parent = QModelIndex()) override; |
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QModelIndex nicknameIndex(const QString &nickname); |
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public slots: |
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void addPlayer(const QString &nickname, bool notify); |
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void removePlayer(const QString &nickname, const QString &msg = QString()); |
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void playerJoinedRoom(const QString &nickname, bool notify); |
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void playerLeftRoom(const QString &nickname); |
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void resetRoomFlags(); |
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void setNickname(const QString &nickname); |
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signals: |
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void nickAdded(const QString &nick, bool notifyNick); |
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void nickRemoved(const QString &nick); |
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void nickAddedLobby(const QString &nick, bool notifyNick); |
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void nickRemovedLobby(const QString &nick, const QString &message); |
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private: |
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QHash<quint32, QIcon> &m_icons(); |
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using DataEntry = QHash<int, QVariant>; |
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QList<DataEntry> m_data; |
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QSet<QString> m_friendsSet, m_ignoredSet; |
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QString m_nickname; |
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QFont m_fontInRoom; |
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void updateIcon(const QModelIndex &index); |
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void updateSortData(const QModelIndex &index); |
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void loadSet(QSet<QString> &set, const QString &fileName); |
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void saveSet(const QSet<QString> &set, const QString &fileName); |
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void checkFriendIgnore(const QModelIndex &mi); |
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bool isFriend(const QString &nickname); |
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bool isIgnored(const QString &nickname); |
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}; |
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#endif // PLAYERSLISTMODEL_H |