cmake_modules/FindLua.cmake
author unc0rr
Sat, 09 Jun 2012 21:31:26 +0400
changeset 7210 2ff30b79d2b0
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child 7233 225179f64fd8
permissions -rw-r--r--
- Adjust some consts so whip and firepunch work perfectly - Temporarily make AI draw expected traceshove trajectory while I'm working on baseball bat
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# Find the Lua library
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# --------------------
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# On Android/Windows/OSX this just defines the name of the library that
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#  will be compiled from our bundled sources
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# On Linux it will try to load the system library and fallback to compiling
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#  the bundled one when nothing is found
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set(LUA_FOUND false)
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if (ANDROID)
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    SET(LUA_DEFAULT "liblua5.1.so")
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else (ANDROID)
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    IF(WIN32)
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        SET(LUA_DEFAULT lua.dll)
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    ELSE(WIN32)
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        IF(APPLE)
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            SET(LUA_DEFAULT lua)
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        ELSE(APPLE)
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            #locate the system's lua library
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            FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
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            IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
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	        set(LUA_DEFAULT lua)
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                set(LUA_FOUND true)
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            ELSE()
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                message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}")
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                #remove the path (fpc doesn't like it - why?)
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                GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
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            ENDIF()
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        ENDIF(APPLE)
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    ENDIF(WIN32)
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ENDIF(ANDROID)
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SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
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