openalbridge/globals.h
author nemo
Sun, 02 Aug 2009 17:37:45 +0000
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parent 2261 57e99c908e7c
child 2415 35d09cbf819a
permissions -rw-r--r--
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
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/*
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 * OpenAL Bridge - a simple portable library for OpenAL interface
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 * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _OALB_GLOBALS_H
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#define _OALB_GLOBALS_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#ifndef _WIN32
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#include <pthread.h>
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#else
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#include <process.h>
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#endif
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#include "al.h"
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#ifndef _SLEEP_H
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#define _SLEEP_H
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/** 1.0 02/03/10 - Defines cross-platform sleep, usleep, etc. * By Wu Yongwei **/
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#ifdef _WIN32
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# if defined(_NEED_SLEEP_ONLY) && (defined(_MSC_VER) || defined(__MINGW32__))
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#  include <stdlib.h>
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#  define sleep(t) _sleep((t) * 1000)
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# else
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#  define WIN32_LEAN_AND_MEAN
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#  include <windows.h>
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#  define sleep(t)  Sleep((t) * 1000)
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# endif
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# ifndef _NEED_SLEEP_ONLY
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#  define msleep(t) Sleep(t)
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#  define usleep(t) Sleep((t) / 1000)
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# endif
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#else
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# include <unistd.h>
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# ifndef _NEED_SLEEP_ONLY
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#  define msleep(t) usleep((t) * 1000)
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# endif
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#endif
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#endif /* _SLEEP_H */
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#ifdef HAVE_BYTESWAP_H
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/* use byteswap macros from the host system, hopefully optimized ones ;-) */
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#include <byteswap.h>
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#else
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/* define our own version, simple, stupid, straight-forward... */
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#define bswap_16(x)	((((x) & 0xFF00) >> 8) | (((x) & 0x00FF) << 8))
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#define bswap_32(x)	((((x) & 0xFF000000) >> 24) | (((x) & 0x00FF0000) >> 8)  | \
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                         (((x) & 0x0000FF00) << 8)  | (((x) & 0x000000FF) << 24) )
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#endif /* HAVE_BYTESWAP_H */
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#ifdef __CPLUSPLUS
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extern "C" {
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#endif 
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    /*data type for WAV header*/
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#pragma pack(1)
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    typedef struct _WAV_header_t {
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        uint32_t ChunkID;
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        uint32_t ChunkSize;
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        uint32_t Format;
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        uint32_t Subchunk1ID;
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        uint32_t Subchunk1Size;
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        uint16_t AudioFormat;
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        uint16_t NumChannels;
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        uint32_t SampleRate;
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        uint32_t ByteRate;
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        uint16_t BlockAlign;
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        uint16_t BitsPerSample;
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        uint32_t Subchunk2ID;
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        uint32_t Subchunk2Size;
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    } WAV_header_t;
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#pragma pack()
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    /*data type for passing data between threads*/
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#pragma pack(1)
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    typedef struct _fade_t {
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        uint32_t index;
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        uint16_t quantity;
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    } fade_t;
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#pragma pack()
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    /*other defines*/
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#define FADE_IN	 AL_TRUE
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#define FADE_OUT AL_FALSE
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#ifdef __CPLUSPLUS
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}
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#endif
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#endif /*_OALB_GLOBALS_H*/